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 12/09/2006 15:45:08
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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No.
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 12/10/2006 12:03:58
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1989
Location: Syntax
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I'm still trying to see how far I can go with my parameters, but here's what I've got at the moment. AntiAlias_Level = 1 AntiAliasFSOverSample = 14 AntiAliasFSQuality = 14 dl_ext_initloadradius = 100000 dl_int_initloadradius = 10000 dl_prop_initloadradius = 10000 dl_floorheight = -350 dl_prop_prefetchradius = 100000 dl_slod_initloadradius = 400000 dl_slod_prefetchradius = 400000 dl_ext_prefetchradius = 160000 dl_int_prefetchradius = 120000 dl_prop_prefetchradius = 200000 dl_sid_prefetchradius = 100000 dl_sidi_prefetchradius = 10000 dl_nav_prefetchradius = 100000 wr_extfardist = 255000 wr_exttointdist = 10000 wr_extobjfardist = 10000 wr_propfardist = 255000 wr_propfadedist = 255000 wr_slodfardist = 255000 wr_skybox_fogrim_fogdist = 255000 wr_fogfardist = 300000 camerafarz = 100000 exteriorcamerafarz = 100000 interiorcamerafarz = 100000   
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 12/18/2006 15:00:46
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Jacked Out
Joined: Dec 10, 2006
Messages: 6
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Well, Here are my pics, i used a couple of useropts options i already knew Enjoy!! ((BTW This is EnterTheFenix !!! Yeah im back, message me ingame to FireFenix and say hi))) [How come i cant make posts ? i can only reply in other peoples posts.. wierd]                               
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 12/18/2006 15:13:21
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Jacked Out
Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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Can someone post a "Good" config so that I can test. Thanks PS: FireFenix777 I loved your lost screen shots... If you can post yours i would like to see how my system would fair using it. Thanks Agian
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 12/18/2006 15:20:49
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Jacked Out
Joined: Dec 10, 2006
Messages: 6
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This is what i used, it makes doors and hls look really really blue, but once your fighting in an abstract place it looks great.  Well i had my graphics set to max, but all you need is OverBright on and The Green Matrix Code option (The one under overbright in the options menu) And as for useropts, use these simple ones: #LIGHTING: #ModelLighting_AmbAdd_R = 50 #ModelLighting_AmbAdd_G = 50 ModelLighting_AmbAdd_B = 50 #SCREENSHOT QUALITY: ScreenShot_JPG_Quality = 100 #BLUE TINT: ScreenFilters_GreenShift_Color_1_R = 0 ScreenFilters_GreenShift_Color_1_G = 0 ScreenFilters_GreenShift_Color_1_B = 1 ScreenFilters_GreenShift_Color_0_R = 0 ScreenFilters_GreenShift_Color_0_G = 0 ScreenFilters_GreenShift_Color_0_B = 1 #BULLET TIME (Good for taking screenies ) RenderBulletTimeOnly = 1 AlwaysDoBulletTime = 1 AllowBulletTimeCamera = 0 #LIGHT POOL (Makes the area around you darker, and your area lighter i think, it just makes everything look better over all ) PlayerFX_LightPool_Bright_Scale=1 PlayerFX_LightPool_Proj_Angle=1.80 PlayerFX_LightPool_Radius=5 Thats it bro!
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 12/18/2006 15:22:58
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Jacked Out
Joined: Dec 10, 2006
Messages: 6
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Wait, what do you mean by Lost screenshots?
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 12/18/2006 17:58:27
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Cool pics. Too bad anyone with dialup is going to have an anuerysm 
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 12/18/2006 18:12:35
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Jacked Out
Joined: Sep 3, 2005
Messages: 153
Location: USA:NJ
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sorry that was a type'O on my part. I am kinda on pain meds and umm well you get the idea.
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 12/19/2006 00:10:31
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Systemic Anomaly
Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Well here's my standard everyday running around settings... Remember that when it's snowwing or heavy rain the fog distance reduces automatically. I like it because it makes it feel more like real weather. The pics in this post were produced with the following settings ... you know which file they need to go in <.< (I've only listed settings that will affect image output, JPG settings not listed because all screenshots were taken as BMP and then batch JPEG'd with photoshop): AntiAliasFSOverSample = 16 #4 AntiAliasFSQuality = 16 #4 SubAlloc_Disable = 0 prealloc_suballocs = 3 wr_drawshadows = 1 wr_wetext_enable = 1 wr_weatherparticle_scale = 1 Richworld_Enabled = 1 Richworld_MaxCars = 25 Richworld_CarDensity = 0.05 Richworld_MaxPeddies = 250 Richworld_PedDensity = 0.5 Richworld_CarDensityUser = 1.5 Richworld_PedDensityUser = 4 TrashMgr_Target_Trash = 20 MipmapOffset = 0 mipmap_bias = -0.4 ScreenFilter_Enable_GreenShift = 1 ScreenFilter_Enable_Overbright = 1 WR_PropShadow_Enable = 1 Grass_Load_Percent = 1 ScreenWidth = 1400 ScreenHeight = 1050 DetailCfg_Detail = 0 DetailCfg_Memory = 0 fx_mode = 2147483647 NoSyncOnFlip = 1 Client_RenderThrottle_Override = 1 WR_DrawWeather = 1 WR_DrawGrass = 1 AntiAlias_Level = 1 WR_Water_Use_Version_2 = 1 CombatText_Enable = 1 #SET THIS TO 0 TO TURN OFF DAMAGE TEXT AND OTHER DAMAGE EFFECTS GammaScale_R = 1.25 GammaScale_G = 1.25 GammaScale_B = 1.25 wr_prefablodenable = 0 wr_prefablodscale = 0.5 dl_slod_initloadradius = 70000 dl_slod_prefetchradius = 70000 dl_ext_prefetchradius = 70000 dl_int_prefetchradius = 4000 dl_prop_prefetchradius = 12500 dl_sid_prefetchradius = 70000 dl_sidi_prefetchradius = 5000 dl_nav_prefetchradius = 70000 wr_extfardist = 70000 wr_exttointdist = 2500 wr_extobjfardist = 20000 wr_propfardist = 20000 wr_propfadedist = 20000 wr_slodfardist = 250000 wr_skybox_fogrim_fogdst = 130000 wr_fogfardist = 150000 camerafarz = 70000 exteriorcamerafarz = 70000 interiorcamerafarz = 50000 CameraMinDist = 0 CameraMaxDist = 100000000 CameraDefaultDist = 500 ======= The Pics: =======  Thankyou Sati
 Downtown Runnin'
 Downtown winter 06 01
 Downtown winter 06 02
 Downtown winter 06 03
 Downtown winter 06 04
 Club Deus Downtown
My entire gallery can be found HERE on http://www.thekingsofnever.com (the winter site banners have also been made with these settings)
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 12/19/2006 10:21:46
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Thought i'd just say WB Fenix
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 12/20/2006 03:40:20
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Jacked Out
Joined: Dec 10, 2006
Messages: 6
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Thanx, yeah its good to be back, now i gotta spam the forums to get back up to where i was 
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 12/27/2006 14:57:59
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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With these: Code:
Splash0 = "" SplashDelay0 = 1 Splash1 = "" SplashDelay1 = 1 Splash2 = "" SplashDelay2 = 1 Splash3 = "" SplashDelay3 = 1 Splash4 = "" SplashDelay4 = 1 Splash5 = "" SplashDelay5 = 1 # Turning the matrix loading off (green lagin symbols) WR_MatrixView_Min_T = -1.0 WR_MatrixView_Max_T = 0.0 ILCameraMode = 2 CameraMaxSpeed = 1000 TargetClearOnClick = 0 # Camera Height to character # 1.00 is the top of the head... good for movies #CameraHeightOffset = 1.25 # Camera Wall Clipping (nice) CameraPhysics = 0 # Camera Viewing Distance # Combined with wall clipping, you can see forever!!! # Actually I think it is less than this... but whatever... =) CameraMaxDist = 9000000 #wr_envdaylength = 15000 AllowBulletTimeCamera = 0 ScreenShot_Filename_Base = "./screeniie" #ScreenShot_JPG_Quality = 500 #ScreenFilters_GreenShift_Color_1_R = 0 #ScreenFilters_GreenShift_Color_1_G = 0 #ScreenFilters_GreenShift_Color_1_B = 0 #ScreenFilters_GreenShift_Color_0_R = 0 #ScreenFilters_GreenShift_Color_0_G = 0 #ScreenFilters_GreenShift_Color_0_B = 0 WR_Material_Build_Win_Color_R = 0.9 WR_Material_Build_Win_Color_G = 0.9 WR_Material_Build_Win_Color_B = 0.9 #PlayerFX_LightPool_Bright_Scale = 0 # anti-aliasing AntiAliasFSOverSample = 8 #4 AntiAliasFSQuality = 8 #4 WR_PrefabLODEnable= 1 WR_Mottle_Speed = 100 #This always places bullet time on woo! RenderBulletTimeOnly = 1 AlwaysDoBulletTime = 1 I get screenshots like:   
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 12/28/2006 14:23:42
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1989
Location: Syntax
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Roukan wrote:
#ScreenShot_JPG_Quality = 500
Er.. isn't the max still 100?
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 12/28/2006 15:08:17
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Yeah. When you set a parameter to a value over its cap, MXO just loads the parameter at the cap. That's one reason why so many parameters are tricky to find good values for, some use 1 to equal 100%, some use 100, some use boolean variables, some use actual distances, etc.
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 12/28/2006 16:56:20
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Systemic Anomaly
Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
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Wolfess wrote:
Roukan wrote:
#ScreenShot_JPG_Quality = 500 Er.. isn't the max still 100? Yes... but if it has a # at the start of the line then it is getting ignored anyway Eg: variable = value - this gets processed #variable2 = value2 - this doesn't
Message edited by phi on 12/28/2006 16:59:34.
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