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 03/20/2008 10:07:47
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Slight problem I think

My damage %'s keep multiplying. They're not actually being applied, but it keeps...adding on another list of damage %'s every couple of seconds. I'm getting a bit of out of the ordinary lag too, and this may explain this.
My MxO crashed shortly after this, and was using up 3x as much CPU juice as it normally does.
Message edited by Zudrag on 03/20/2008 10:11:36.
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 03/20/2008 10:12:05
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Vindicator
Joined: Aug 15, 2005
Messages: 2953
Location: HvCft Nuria
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We have a Machine shirt and an Exile shirt. Where's the Zion shirt?
There really is no love for non-Mechs in this game.
Plain White T and MC logo shirt were nice suprises though.
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 03/20/2008 11:55:50
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Development
Joined: Dec 2, 2005
Messages: 21413
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Michael1 wrote:
SolidRevolver wrote:
Michael1 wrote:
Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame. " width="15" height="15" />
It protects you from the Smith Virus.
And it is rather dissappointing, so much for the 'colorful protection' from the virus. Yeah. It's disappointing.
Guh. This is a bug. Gonna have to see about getting a hotfix.
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 03/20/2008 12:01:02
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Rarebit wrote:
Guh. This is a bug. Gonna have to see about getting a hotfix.
Ah, that would make sense, thought it was weird it was in the IR but no dice ingame
Message edited by SolidRevolver on 03/20/2008 12:02:37.
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 03/20/2008 12:07:48
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Mainframe Invader
Joined: Jan 6, 2007
Messages: 801
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Rarebit wrote:
Michael1 wrote:
SolidRevolver wrote:
Michael1 wrote:
Hm.. I thought that the Smith Firewall Candy gives you Smith Virus Infection AND a green flame.. I don't get a green flame. " width="15" height="15" />
It protects you from the Smith Virus.
And it is rather dissappointing, so much for the 'colorful protection' from the virus. Yeah. It's disappointing.
Guh. This is a bug. Gonna have to see about getting a hotfix.
Great!
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 03/20/2008 13:28:47
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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I have just seen a luggable, you have gotten rid of that big green "I AM HERE" shield which both hid what the luggable actually looked like and took away the reason of having the luggable detector abilities as you could see them miles away. It looks awesome!
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 03/20/2008 14:07:56
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Transcendent
Joined: Mar 9, 2007
Messages: 1823
Location: Eshean West
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SolidRevolver wrote:
I have just seen a luggable, you have gotten rid of that big green "I AM HERE" shield which both hid what the luggable actually looked like and took away the reason of having the luggable detector abilities as you could see them miles away. It looks awesome! I agree. I knew there was something different about it.
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 03/20/2008 14:12:34
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Zudrag wrote:
Slight problem I think
My damage %'s keep multiplying. They're not actually being applied, but it keeps...adding on another list of damage %'s every couple of seconds. I'm getting a bit of out of the ordinary lag too, and this may explain this.
My MxO crashed shortly after this, and was using up 3x as much CPU juice as it normally does.
Hmm, I just took a look, and the same is happening for me. I've also crashed twice today in about 2 hours of playtime; usually I don't crash for an entire day of playing. Picked up a luggable in Datamine, and crashed about 2 minutes later. I hope it's merely coincidence.
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 03/20/2008 21:14:52
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Also, WTB Accelerated Smiths.
Or Red Runtimes that spit out Accelerated Smiths.
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 03/21/2008 02:16:03
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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One of the Datamining Luggables on Syntax has spawned inside the refuse on the garbage barge and cannot be picked up.
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 03/22/2008 06:42:14
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable.
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 03/22/2008 06:44:59
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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GoDGiVeR wrote:
@ Devs: Make luggables drop (AND remove the effects) on death, NOT reconstruct, thank you. That would lessen the number of people dual clienting to keep hold of a certain luggable. - Drop on death
- You need to hold the luggable to get the buffs, once you drop the lug, you lose the buffs
They used to look silly and work silly, you have sorted the looks, now fix how they work >_<
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 03/22/2008 13:34:16
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Make sure not to have two macros both named /tap, if one uses 0.4 you'll get 0.4 info even if you have the Datamine Tap.
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 03/22/2008 17:16:42
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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ArchDuke wrote:
We have a Machine shirt and an Exile shirt. Where's the Zion shirt?
There really is no love for non-Mechs in this game.
Yeah, I was expecting atleast a shirt with 'Human' or 'Zion' on it.
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 03/22/2008 17:30:46
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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That's what 'MAN' and 'WOMAN' shirts are for.
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