Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Boss and Normal Type Simulacra
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic
Author Message


Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
Offline

I've wondered today after farming the TM with Sims why we only got Veteran type Simulacra (2 Chevrons). Of course there are many other issues with sims, but I think that would be a neat addition:

In a box appearing when making a sim you can decide which chevron type it will be (Normal 1 Chevron, Veteran 2 Chevron, Boss 3 Chevron) (also this would be the box where you can decide what LO the sim will have (standard NPC LOs or individual ones (using /loadlos?) and what lvl it will be). The execution time of making the sim will take according to how many Chevrons it will have. So a Boss Chevron will take quite long to make, while a Normal one will be quickly done.

Another reason why I'm suggesting this is, because different chevrons act different when it comes to how often they use abilities.

... and to be honest, soloing the TM with sims takes much time if the sim isn't willing to do many abilities. Also 2 Chevron (Sim) vs 3 Chevron (TM) makes it even more difficult =/


Edit: Simulacra *doh*

Message edited by GoDGiVeR on 12/30/2007 10:51:57.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

Simulacra. SMILEY

A good idea, and something to be considered if they ever were to let us select load-outs when we create the sims. Unlikely to ever happen, though. SMILEY

Also, I wasn't aware that three-chevron NPCs behave differently to two-chevron ones. I know the former have more health but I thought that was it.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
Offline

Procurator wrote:
Simulacra. SMILEY<img src="%20/>
*doh*%20To%20think%20I%20studied%20latin%20for%206%20years.Procurator%20wrote:
Also,%20I%20wasn't%20aware%20that%20three-chevron%20NPCs%20behave%20differently%20to%20two-chevron%20ones.%20I%20know%20the%20former%20have%20more%20health%20but%20I%20thought%20that%20was%20it.
They're%20tougher%20(more%20base%20resistance%20it%20seems,%20though%20I%20dunno%20if%20it's%20the%20same%20with%20Sims),%20more%20HP,%20IS%20(though%20it's%20completely%20unclear%20how%20their%20IS%20system%20works)%20and%20I%20think%20they%20have%20more%20memory%20capacity?

Anyways, I do think they use abilities more often than lower chevrons.


Edit: >_< I made it sound like as if Latin is a sickness. Had latin for 6 years, bah =P

Message edited by GoDGiVeR on 12/30/2007 10:53:20.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
Offline

GoDGiVeR wrote:
*doh* To think I studied latin for 6 years.
*Jealous.*

Ah, yes, them having more IS would make sense, though they probably cheat when it comes to things like that. They cheat everywhere else. SMILEY



Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Offline

Procurator wrote:
Simulacra. SMILEY<img src=" />

A good idea, and something to be considered if they ever were to let us select load-outs when we create the sims. Unlikely to ever happen, though. SMILEY<img src=" />

Also, I wasn't aware that three-chevron NPCs behave differently to two-chevron ones. I know the former have more health but I thought that was it.
Single chevron NPCs rarely activate abilities, Gunmen may activate Disarming Shot
2 chevron NPCs activate state special sometimes and on the rare occasion normal
3 chevron NPCs activate state special sometimes and normal specials sometimes


I Think thats how it goes anyway.

 
The Matrix Online » Top » Development Discussion » Development Roundtable
Go to:   

Version 2.2.7.43