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 12/12/2007 19:33:49
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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Awesome! Animation and Bullet Time clean up + Winter Holiday = Win.
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 12/12/2007 19:47:14
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Vindicator
Joined: Aug 20, 2005
Messages: 3065
Location: Upstate NY
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Virrago wrote:
Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete.
Virrago,
I don't know if you are aware, but a reputation point is very rare when you get to the last 10 point or so. (Max is 127.) Does this fix translate to an increase in liklihood of earning a rep point at those high levels?
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 12/12/2007 20:03:20
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Vesuveus wrote:
Virrago wrote:
Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete.
Virrago,
I don't know if you are aware, but a reputation point is very rare when you get to the last 10 point or so. (Max is 127.) Does this fix translate to an increase in liklihood of earning a rep point at those high levels? I'd say it's just to prevent the exploitation of certain kinds of missions.
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 12/12/2007 20:24:28
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Femme Fatale
Joined: Feb 19, 2006
Messages: 2552
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Havocide wrote:
odj wrote:
- Double-clicking on hostiles once again defaults to attack.
Awesome.
QFE!
This is gonna be a sweet xmas. I got my lady in red mask from my inbox already. " width="15" height="15" />
Me too! lol... I even have a bunch of snow balls and hats saved phrom last year.
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 12/12/2007 21:41:28
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MC Photographer
Joined: Aug 17, 2005
Messages: 3654
Online
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nice patch im lookingforward to the animations and holiday event sounds like fun
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 12/12/2007 21:50:34
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Femme Fatale
Joined: Jun 27, 2006
Messages: 1144
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ahhh sexiness  \m/><\m/ this patch is gonna be hawt!
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 12/13/2007 05:34:01
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Vindicator
Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Looks like there's some red versions on sale...

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 12/13/2007 08:01:03
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Fansite Operator
Joined: Aug 15, 2005
Messages: 2210
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Yay! The Deathfangs in Widow's Moor are actually fighting now, and not constantly rolling out of Interlock only to jump back in. ^-^
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 12/13/2007 08:01:09
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Code Breaker
Joined: Jan 9, 2006
Messages: 1319
Location: The Source Faction: My Own Organization: None
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Vesuveus wrote:
Virrago wrote:
Reputation is now rewarded after mission completion, rather than after all goals in the last phase are complete.
Virrago,
I don't know if you are aware, but a reputation point is very rare when you get to the last 10 point or so. (Max is 127.) Does this fix translate to an increase in liklihood of earning a rep point at those high levels? No it doesn't it fixes a situation where it was possible to Farm rep points without completing a given mission.
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 12/13/2007 08:08:01
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1855
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Bullet Time = a whole new MxO.
My favorite so far is the Karate Power Finisher, where the player kicks their opponent mid air. I haven't seen the one where the player jumps and does a spin kick, yet. That will be most promising.
Edit: Actually, I'm just wondering -- this new patch has made it so that we only see our own moves in bullet time, right? It's something that I kind of how I thought was the way bullet time was supposed to work in the game during Beta, though didn't. Although, finishing moves seen to be seen by both clients. *Shrug*
Message edited by MxO-Insertion on 12/13/2007 08:53:36.
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 12/13/2007 12:36:47
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Perceptive Mind
Joined: Aug 19, 2006
Messages: 1102
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Winter Event ROCKS SOCKS!
Thx Rarebit!
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 12/13/2007 12:57:46
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Vindicator
Joined: Aug 15, 2005
Messages: 5443
Location: In Exilium
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Bullet time speeds up the animation for one client so that it can slow it down dramatically for a moment. The other client sees the animation over the standard amount of time. So... Although finishing animations should be seen by both clients, only one should see it in bullet time (unless they both have constant bullet time turned on. )
- Void
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 12/13/2007 14:08:44
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Free Mind
Joined: Jun 21, 2007
Messages: 20
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Well, I did just join this game about 3 days ago, but these updates look great ^.^!
Can't wait to try on those new winter clothes .
Message edited by GammaRage on 12/13/2007 14:09:30.
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 12/13/2007 15:16:42
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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EndlessVoid wrote:
Bullet time speeds up the animation for one client so that it can slow it down dramatically for a moment. The other client sees the animation over the standard amount of time. So... Although finishing animations should be seen by both clients, only one should see it in bullet time (unless they both have constant bullet time turned on. " /> )
- Void I would prefer it if the system allowed for both players to experience the same bullet time. It's the same fight might as well both experience the same one. Although arguments against could be that bullettime is linked to your own mind and the opponent doesn't necessarily view a move on the same level as you do... oh well. I'm been through quite a few moves and they all look fab!
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 12/13/2007 15:41:00
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Vindicator
Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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Best part about this update? I'm running around doing stuff and guess what, I bump into people along the way. Makes the game feel way more populated. If only for today/tomorrow.
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