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Restricting area effect heals and buffs to the mission team
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Development

Joined: Dec 2, 2005
Messages: 21413
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It looks like we may be able to restrict area effect heals and buffs to the mission team in the not too distant future (although please note that this has not yet been scheduled or implemented, much yet tested, and is at this point merely theoretical, and may not end up working out for all we know).

This would mean that when you used an ability like Group Repairs, it would only affect people on your mission team--not all friendlies within the vicinity, as it does now.

The two main reasons we consider this change important are:

1) Gives small groups an increased chance for survival against large groups, since under this scheme, the large groups could no longer keep themselves fully healed/buffed with just one healer/buffer.

2) Prevents most heal/buff spam at parties etc.


It should also require people to think a little more tactically in large-scale PVP, as teams will have to pay a little more attention to their collective ability loadouts. We think that this change would make for more balanced PVP and more fun in general, but, as we're far from perfect, we'd also like to hear your thoughts on the matter. The one thing I've thought of so far that I think would be a slight down-side is that simulacra/proxies would no longer receive area effect heals/buffs, since they're not actually on the mission team.




Transcendent

Joined: Mar 9, 2007
Messages: 1825
Location: Eshean West
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Nice to see something able to be changed :p

Yeah, the simulacrum thing could be annoying. I think this could help a ton with the area heal spam though. I don't like having to remove all the graphical effects just so I don't lag.



Jacked Out

Joined: Apr 3, 2006
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I love you and the rest of the dev team. Thank you.


Systemic Anomaly

Joined: Aug 27, 2005
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Zudrag wrote:
I love you and the rest of the dev team. Thank you.




Systemic Anomaly

Joined: Aug 15, 2005
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Sounds like a reasonable change.  If I remember correctly pre cr 2.0 some heals and buffs had this restriction so it should be possible.



Development

Joined: Dec 2, 2005
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Hold off on the love until we actually manage to pull it off. ;)



Jacked Out

Joined: Apr 3, 2006
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What about bribery? Will that speed things up?


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
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Just knowing your actually looking into this a good thing.  So many balance issues like this come up and we never hear anything about it.



Jacked Out

Joined: Sep 29, 2005
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Yasamuu1 wrote:
Zudrag wrote:
I love you and the rest of the dev team. Thank you.




Ascendent Logic

Joined: Jan 24, 2006
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...

Message edited by BeBeH on 04/25/2007 20:27:27.



Ascendent Logic

Joined: Jan 24, 2006
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NightTrace wrote:
Yasamuu1 wrote:
Zudrag wrote:
I love you and the rest of the dev team. Thank you.






Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1011
Location: The Source
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Bout *CENSORED* time, it will prove who can zerg and who pwns



Vindicator

Joined: Aug 15, 2005
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Great idea, please make it so.



Jacked Out

Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Awesomeness, I foresee structured pvp teams in the near future...SMILEY


Jacked Out

Joined: Sep 18, 2005
Messages: 1204
Location: Belfast, Northern Ireland
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Finally! this should be a major kick in a Swingers for teh zerg! Just pray it works SMILEY
Still not sure about the sim business but its one orthe other XD

 
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