ok now I'm on a mission, the mission is to punt, to punt as many people as possible, and I thought I'd try MKT, my mouse hovers on my MKT upgrade and what do I see
now this is with max perception because I'm a gunner, as you can see there it gives 29pts accuracy bonus!?!? lets compare it with SMG specialist which is the highest accuracy bonus buff for Guns.
now forgive me if I'm wrong but something just doesn't look right in this picture. there is a whole 19 pts difference in the highest accuracy bonus of thrown and guns.
Huh.
Could explain why Block Tactics + Hyper Defense doesn't do squat.
havent checked this at all yet, but one explanation i could think of for this is, doesnt spy style not give as much accuracy to thrown accuracy as the other styles give to their accuracies? it could be to make up for that. but if spy style is still giving a decent amount of thrown accuracy, then that number is a little too high i would agree.
Spartan18 wrote:havent checked this at all yet, but one explanation i could think of for this is, doesnt spy style not give as much accuracy to thrown accuracy as the other styles give to their accuracies? it could be to make up for that. but if spy style is still giving a decent amount of thrown accuracy, then that number is a little too high i would agree. thing is that Master assasin accuracy buff is low as any normal person, I think thats the reason we hate MKT's, I think the normal value was 20 or summat when it should have been 10, typo!
Block and Hyper Sense work fine if you're MA or Hacks. If you're Gunner, you're supposed to get hit. Yeah, this number is a bit different than other builds, but it's a different build. Hacker Style has lower base accuracy than a MA's base accuracy. Spy style has lower accuracy than the base MA or gun styles. In MKT's case, it's meant to be a choice between a good accuracy buff, i.e MKT, or a good damage buff, i.e Master Assassin. Regular attacks (Deadly Throw, Paralyzing Throw, etc) do less damage than most MA or gun attacks anyway, so it balances out.
Yes, but if you'd take the time to use the Master Assassin buff, you'd see the difference. Just reading the values means nothing if you haven't tried the build out. As for the overpowered-ness of being able to take away half health in a few seconds, what about Ki Foot Sweep, Ki Punch, Wooden Dummy Drill, and my personal favorite of "holy crap that's a lot of damage," Tomo Nage? With those abilities, the MAs doing them can even get helped by other PvPers to get their opponent stated for high damage, with MKT if you miss, there's no "next state" that still allows high damage, and if you miss, that makes you prime target for the other reds in the vicinity.
MAs need states for high damage attacks, and an MKT can roll, root run back evade, put on disguise run back and do another, plus those specials only miss once or twice every 10 times because its simply special vs defence, when MA there opponent use other moves so it's special vs special
Huh.Could explain why Block Tactics + Hyper Defense doesn't do squat.