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 01/13/2006 11:27:50
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Development
Joined: Aug 15, 2005
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This thread is for discussing Update 40, which is scheduled to release during the week beginning January 16, 2006. Full notes have been posted on Data Node One.
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 01/13/2006 11:31:07
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4016
Location: Texas
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Cool new cinematic and missions!
What was the deciding reason behind pacing the missions?
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 01/13/2006 11:31:59
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Jacked Out
Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
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Can't wait to see the new episode. Also like the realease of missions. Message Edited by PascaI on 01-13-200611:32 AM
Message edited by PascaI on 01/13/2006 11:32:59.
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 01/13/2006 11:32:13
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Jacked Out
Joined: Aug 21, 2005
Messages: 2931
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the new way of critical mission availability is nice and interesting. I havent really read the entire thing, but...
The darkness is darker? 5* for the entire MxO team 
It's a nice patch, I have one question though:
New ad posters have been added to the world.
Are these the bilboard ads or posters like we see in buildings? (I assume the billboards, but I want to be sure.)
Message Edited by Siros7 on 01-13-200611:35 AM
Message edited by Siros7 on 01/13/2006 11:35:47.
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 01/13/2006 11:34:46
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Mainframe Invader
Joined: Aug 16, 2005
Messages: 344
Location: Brownwood, Texas
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________________________________________________________________________________________ The Matrix Online Story Continues in Episode 4.1! The 4.1 Storyline missions and cinematic are now available in game. Note: There is a known issue that the soundtrack for Cinematic 4.1 does not synchronize with the video on the first playthrough. This will be resolved in a later update. _________________________________________________________________________________________ Not as if that hasn't happened before- with the one about cryptos.... and i don't think it's been fixed yet... and why did we have to change all of the soundtracks to the old cinematics anyways? The older soundtracks really added to the cinematics, but now the cool soundtracks have been replaced with borning scores.. oh well Patch does sound cool though, can't wait.
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 01/13/2006 11:42:35
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Joined: Aug 18, 2005
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Does this actually mean i could get a sakura bandana?!!!!! 0.7% was a silly drop percentage. Omg Wallrus i want your babies! j/k
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 01/13/2006 11:43:52
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1925
Location: The Titanic Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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so black slacks will actually be black? what about the black avero coat as well? Good patch, hope it doesnt cause the servers to be unstable
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 01/13/2006 11:43:55
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Jacked Out
Joined: Oct 6, 2005
Messages: 19
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Can't wait until next week,Sounds good but can we not put available now on the DN1 notes as some people might think we can get it now.
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 01/13/2006 11:46:44
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
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Sounds good.
Nice idea with pacing the missions too...it either means they want us to take our time, which may mean LET interaction may occur inbetween them and date the missions.
Or Rarebit hasn't finished them yet :smileyvery-happy:
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 01/13/2006 11:47:39
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Systemic Anomaly
Joined: Nov 17, 2005
Messages: 5142
Location: Germany
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I don't like the idea of the darker nights at all. As far as I can tell about the Holiday event, the nights weren't darker all the time, but only some of them. So I would like the idea to have darker nights maybe from time to time (like the sky turns from green to purple from sometimes), it would be a nice variation. I hope it is that way, and not the other. Because I'm personally not a big fan of those dark nights, they make everything look more boring and uninteresting. I really hoped it would be removed after the holiday event, but no, the majority wanted it so... So I still hope the darker nigths will change to brighter ones regularly. If not, I hope this will be changed more or less in one of the next updates then. Can anyone give me some insight into that?
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 01/13/2006 12:01:26
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Joined: Aug 17, 2005
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Location: A place far far away.
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MXO devs i am beggining to get annoyed with you I am already trying to get my head round the FANTASTIC new combat system and you are not helping by adding even more content with a new cinematic and missions Lol keep up the good work
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 01/13/2006 12:02:05
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Systemic Anomaly
Joined: Aug 15, 2005
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Nice patch! I especially like the way missions will be given out. It makes more sense.
Not a bad thing in the patch, IMO (besides the cinematic thing). 
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 01/13/2006 12:06:23
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Perceptive Mind
Joined: Aug 15, 2005
Messages: 680
Location: Syntax
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OMG more dropping of the items!!! so can you PLEASE tell us what this new drop rate is??? and does the 01 taskmaster now drop the Mk II gun???
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 01/13/2006 12:07:04
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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BIGGER DROP RATE! WOOHOOO!!!
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 01/13/2006 12:19:25
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Fansite Operator
Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Beginning with Episode 4.1, Critical Missions will be released over a period of time, rather than becoming available all at once.
Darkness Falling Due to popular demand, nighttime will be substantially darker beginning with Update 40. (Not as dark as during the Halloween Event.) - Drop rates for Construct bosses have been increased.
- Halloween masks are now tradable.
- Devs stopped using bleach on Black Plain Slacks.
*strikes up Hallelujah chorus*
Best patch I've seen in a long time.
/clap /clap /cheer /clap /throwrose /clap
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