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 06/12/2008 18:09:01
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Mainframe Invader
Joined: Sep 22, 2005
Messages: 428
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I wonder if the Oracles Apartment will become open to us in this. The one from the first cinematic.
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 06/12/2008 20:34:29
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Perceptive Mind
Joined: Aug 19, 2005
Messages: 534
Location: Kaede
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Maybe those 'floating' cars are driving on invisible roads that you can also run on-what happens if you fall or jump off? That could also be the puzzle you have to figure out to get out to those locations-an invisible maze of roads where the clue to their existence is the cars driving on them. Or maybe hyperjump rules are different here as in buffable beyond the current limit or even not nerfed at all. I'll bet one way or another all those floating islands are accessible since Sati can bend the rules. A non pvp construct seems the most likely as well. Why make something new that's just like something that already exists? This is exciting, can't wait to see what it's all about. I hope this isn't the last new construct either. It's a great way to expand the game and so far the creativity put into these two is very cool.
Message edited by r3spon5e on 06/12/2008 20:42:49.
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 06/12/2008 22:31:57
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Mainframe Invader
Joined: Jan 6, 2007
Messages: 802
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r3spon5e wrote:
A non pvp construct seems the most likely as well. Why make something new that's just like something that already exists? I think it'll be a non pvp construct too. I mean imagine opening a box and Zudrag comes in and kills you.
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 06/13/2008 02:32:22
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Ascendent Logic
Joined: Dec 3, 2005
Messages: 906
Location: HvCFT Ramesses II
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Looks very nice.
Message edited by Synapse777 on 06/13/2008 02:32:59.
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 06/13/2008 04:41:26
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Hisagawa wrote:
Tenshi wrote:
FFA pvp plz?
No one plays in DM anymore except for the once in the blue moon player or *cough*infofarmer*cough*. Give us FFA PeeVeePee.
Doesn't mean if there is few people in Datamine, few people want FFA PVP? Inevitably, this construct will end up hardly used too sadly (Until they fix how we enter the construct) and with these new boxes with enemies going onto level 100, I would rather see the PVP optional. But thats just me.
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 06/13/2008 05:20:36
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Clairvoyant
Joined: Jul 26, 2006
Messages: 55
Location: europe
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definately something different. It's supposed to be a playground, I can't wait.... Judged from the screenshots, it won't be all fun and games Those ninja's don't look happy to see the one who opens the box.
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 06/13/2008 10:13:42
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
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SolidRevolver wrote:
Hisagawa wrote:
Tenshi wrote:
FFA pvp plz?
No one plays in DM anymore except for the once in the blue moon player or *cough*infofarmer*cough*. Give us FFA PeeVeePee.
Doesn't mean if there is few people in Datamine, few people want FFA PVP? Inevitably, this construct will end up hardly used too sadly (Until they fix how we enter the construct) and with these new boxes with enemies going onto level 100, I would rather see the PVP optional. But thats just me. Rarebit said he had something different in mind for this construct, so I'm guessing no-pvp. I don't know what you mean by "fixing how we enter constructs" because it's working as should be. Maybe fighting multiple level 100s will be hard, but honestly one or two isn't that big of a deal. Level 100 Agent spawns can be two-manned easily.
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 06/13/2008 10:26:39
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Jacked Out
Joined: Mar 22, 2007
Messages: 391
Location: The Source
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Ballak wrote:
SolidRevolver wrote:
Hisagawa wrote:
Tenshi wrote:
FFA pvp plz?
No one plays in DM anymore except for the once in the blue moon player or *cough*infofarmer*cough*. Give us FFA PeeVeePee.
Doesn't mean if there is few people in Datamine, few people want FFA PVP? Inevitably, this construct will end up hardly used too sadly (Until they fix how we enter the construct) and with these new boxes with enemies going onto level 100, I would rather see the PVP optional. But thats just me. Rarebit said he had something different in mind for this construct, so I'm guessing no-pvp. I don't know what you mean by "fixing how we enter constructs" because it's working as should be. Maybe fighting multiple level 100s will be hard, but honestly one or two isn't that big of a deal. Level 100 Agent spawns can be two-manned easily. They are giving us 3 hours spawn timer.....I think it will be a few more then just two....
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 06/13/2008 10:31:43
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
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ReProgrammed wrote:
Ballak wrote:
SolidRevolver wrote:
Hisagawa wrote:
Tenshi wrote:
FFA pvp plz?
No one plays in DM anymore except for the once in the blue moon player or *cough*infofarmer*cough*. Give us FFA PeeVeePee.
Doesn't mean if there is few people in Datamine, few people want FFA PVP? Inevitably, this construct will end up hardly used too sadly (Until they fix how we enter the construct) and with these new boxes with enemies going onto level 100, I would rather see the PVP optional. But thats just me. Rarebit said he had something different in mind for this construct, so I'm guessing no-pvp. I don't know what you mean by "fixing how we enter constructs" because it's working as should be. Maybe fighting multiple level 100s will be hard, but honestly one or two isn't that big of a deal. Level 100 Agent spawns can be two-manned easily. They are giving us 3 hours spawn timer.....I think it will be a few more then just two.... Considering it's similar to a Pandora's Box, they arn't going to slam 6-10 100s on you at the beginning, I would hope. Even then, time length doesn't measure difficulty, unless you can't do one box in 3 hours which I would find rather pathetic for even level 100 spawns if you have things under control.
Message edited by Ballak on 06/13/2008 10:32:07.
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 06/13/2008 11:07:20
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Ballak wrote:
I don't know what you mean by "fixing how we enter constructs" because it's working as should be. If it was easier to enter the construct, say with an option on the HL, it could get people to PVP more in there or just use it more in general rather than HLing near your Archivist, heading to your archivist, waiting for him to send you... you have just missed it so you are going to be here a while. Finally he starts to send you... but your book broke so now you have to buy another and wait for even longer
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 06/13/2008 11:14:27
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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Michael1 wrote:
r3spon5e wrote:
A non pvp construct seems the most likely as well. Why make something new that's just like something that already exists? I think it'll be a non pvp construct too. I mean imagine opening a box and Zudrag comes in and kills you.
>:O I would never!
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 06/13/2008 13:38:19
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MC Photographer
Joined: Aug 17, 2005
Messages: 3654
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i just hope we get new Gi's with MA bufs if so that would be epic and i cant wait till update 61
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 06/13/2008 15:34:33
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Jacked Out
Joined: Nov 19, 2005
Messages: 100
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what's up with the carz in the white zone? are they drivable of something? mmmm....
Message edited by nexus2revolution on 06/13/2008 15:34:57.
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 06/13/2008 15:40:23
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Jacked Out
Joined: Apr 3, 2006
Messages: 1568
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nexus2revolution wrote:
what's up with the carz in the white zone? are they drivable of something? mmmm....
facepalm.jpg
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 06/13/2008 18:26:27
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
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SolidRevolver wrote:
Ballak wrote:
I don't know what you mean by "fixing how we enter constructs" because it's working as should be. If it was easier to enter the construct, say with an option on the HL, it could get people to PVP more in there or just use it more in general rather than HLing near your Archivist, heading to your archivist, waiting for him to send you... you have just missed it so you are going to be here a while. Finally he starts to send you... but your book broke so now you have to buy another and wait for even longer " width="15" height="15" /> That's annoying, but that's how it's always been. I see no reason to change it, it's fine as is. I'd rather development time be spent elsewhere.
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