OK yesterday i was doing a little snooping around other games and i noticed someting that alot of them follow when it comes to allocating points for skills/powers/abilities. I observed that the number of points available was increased when compared to the matrix, aswell as the number of places that where there to spend the attributes.
The question i now pose is, with a little reduction in the buffs provided and an increase in the number of points given (aswell as maybe an increase in the cap to even out the reduction in buffs) you would allow for better diversifiction. By that i mean, people would be able to use the attributes to change how they are effected by resistances alot more, instead of the obvious accuracy + damage.
Ofcourse not everyone does this and i've tried mixing and matching points to find a good balance between resistance and accuracy/damage. Unfortunatly theres just not enough points to be able to do this as well as there could be. Granted this would involve a majafus change in combat (yay -.-) but it might ultimately improve things.
What would also be affected by this would be where resistances go in the attributes in the first place. I mean what this change would combat is the inability to select what bonus' you have in resistance. Currently if you stick with acc/dmg you end up with whatever bonus' you got in each attribute... no fun there eh? >.<
P.S this might seem like a dev board idea but its not a suggestion it was a question as to how you think it would effect The Matrix Online, and you as a player. Aswell as how it effects you and any quims or quams you have about attributes. (: