Offl1ne wrote:EQ2 has a massive amount of content. It's not going to cost you a lot to try it either, you can grab the free trial and if you like it then go but the game. Desert of Flames here in the UK can be had for £15 and contains the original game too. As for the poster saying they ignore the large part of the player base, I'd like to know where you get your figures from. It's well known that the forums of most games are populated by a very small fraction of actual players, usually the most vocal ones at that. Offl1ne.
Culann wrote:Offl1ne wrote:EQ2 has a massive amount of content. It's not going to cost you a lot to try it either, you can grab the free trial and if you like it then go but the game. Desert of Flames here in the UK can be had for £15 and contains the original game too. As for the poster saying they ignore the large part of the player base, I'd like to know where you get your figures from. It's well known that the forums of most games are populated by a very small fraction of actual players, usually the most vocal ones at that. Offl1ne. Well..you opened a can of worms there..so I'll go ahead and close it for you..just hope you haven't fallen in by the time the lid goes on. I've been in EQ2 since day 1 of release. Been through all the half-arse patches, the mistakes, and seen all the wordsmithing and evasion by Moorgard over there until they finally pulled him cause of the heat. (Him becoming a dev was reassignment FYI) I have a live server character, and a test server character as well..I've been there for the combat changes, the incessant pleas the Carpenter TS class had in trying to get fixes..been on the receiving end of all the hate and discontent the Alchemists went through before they were axed in three. My live character is a Paladin, and I was there for the horse nerfing as well. In ALL of these cases, there is a revolving and unique issue that keeps rising to the surface: In each of these cases, PLAUSIBLE changes are put onto Test server..and tested at length, with a LOT of feedback given to Devs and alot of bug reports. Changes are made during a patch, generally daily, until things seem pretty much okay to move to Live from Test. This does not, FYI, include those bugs which are /bugged daily, sometimes multiple times by people on Test. The result? Usually, the day the patch goes over to live servers, it is NOTHING like what we tested on the test server prior..absolutely not even close. The best example I can give you..the most current..is the infamous combat revamp in EQ2, which screwed up so many things, including raid content, it's patently ridiculous. And the thing that keeps surfacing was that people DID report the problems in the test server process..did feedback a dislike of the changes...and ya know? SOE does it anyway. Recently there was a post by Moorgard on forums over there that said in so many words, they were going to leave it the way it was and they weren't changing it..they may tweak it here and there, but it was the way they wanted. Now..with that in mind..go take a good hard look at the Guardian sub-boards there..they are hurting for some fixes, and SOE, in typical track record form, tries to tell them they are okay, when they KNOW they aren't. Hellfire, the Paladin I had and the one I have now isn't even close..my best attacks were either nerfed despite feedback that they were too low damage for even the new combat scale, or they are NUKES. On a Paladin? A tanking class? Nuking? Think here..there's something very wrong with a Holy Warrior in heavy plate armor..nuking a mob. In summary..yes...SOE has a hideously large and infamous track record of doing things they way they feel it should be done, and largely if not utterly ignoring the playerbase in the process. Next time you're in EQ2, and you are sick and tired of a bug or you find a ungodly new one right after a patch, ask yourself, "Was this so gamestopping or so irritating that someone else could have found it on test and /bugged it?" Then follow it with "Why am I experiencing it on live still?" Yer answer is probably due to SOE, not the testers, who did their part, and were ignored, regardless.
Offl1ne wrote:Culann wrote:Offl1ne wrote:EQ2 has a massive amount of content. It's not going to cost you a lot to try it either, you can grab the free trial and if you like it then go but the game. Desert of Flames here in the UK can be had for £15 and contains the original game too. As for the poster saying they ignore the large part of the player base, I'd like to know where you get your figures from. It's well known that the forums of most games are populated by a very small fraction of actual players, usually the most vocal ones at that. Offl1ne. Well..you opened a can of worms there..so I'll go ahead and close it for you..just hope you haven't fallen in by the time the lid goes on. I've been in EQ2 since day 1 of release. Been through all the half-arse patches, the mistakes, and seen all the wordsmithing and evasion by Moorgard over there until they finally pulled him cause of the heat. (Him becoming a dev was reassignment FYI) I have a live server character, and a test server character as well..I've been there for the combat changes, the incessant pleas the Carpenter TS class had in trying to get fixes..been on the receiving end of all the hate and discontent the Alchemists went through before they were axed in three. My live character is a Paladin, and I was there for the horse nerfing as well. In ALL of these cases, there is a revolving and unique issue that keeps rising to the surface: In each of these cases, PLAUSIBLE changes are put onto Test server..and tested at length, with a LOT of feedback given to Devs and alot of bug reports. Changes are made during a patch, generally daily, until things seem pretty much okay to move to Live from Test. This does not, FYI, include those bugs which are /bugged daily, sometimes multiple times by people on Test. The result? Usually, the day the patch goes over to live servers, it is NOTHING like what we tested on the test server prior..absolutely not even close. The best example I can give you..the most current..is the infamous combat revamp in EQ2, which screwed up so many things, including raid content, it's patently ridiculous. And the thing that keeps surfacing was that people DID report the problems in the test server process..did feedback a dislike of the changes...and ya know? SOE does it anyway. Recently there was a post by Moorgard on forums over there that said in so many words, they were going to leave it the way it was and they weren't changing it..they may tweak it here and there, but it was the way they wanted. Now..with that in mind..go take a good hard look at the Guardian sub-boards there..they are hurting for some fixes, and SOE, in typical track record form, tries to tell them they are okay, when they KNOW they aren't. Hellfire, the Paladin I had and the one I have now isn't even close..my best attacks were either nerfed despite feedback that they were too low damage for even the new combat scale, or they are NUKES. On a Paladin? A tanking class? Nuking? Think here..there's something very wrong with a Holy Warrior in heavy plate armor..nuking a mob. In summary..yes...SOE has a hideously large and infamous track record of doing things they way they feel it should be done, and largely if not utterly ignoring the playerbase in the process. Next time you're in EQ2, and you are sick and tired of a bug or you find a ungodly new one right after a patch, ask yourself, "Was this so gamestopping or so irritating that someone else could have found it on test and /bugged it?" Then follow it with "Why am I experiencing it on live still?" Yer answer is probably due to SOE, not the testers, who did their part, and were ignored, regardless. No, the issue I raised was one of where you got your supporting data from and saying that the forum population is the large part of the playerbase is totally ignorant. Everything else is pure opinion. I personally think the combat change in EQ2 is great, but then I play a Ranger who was shockingly bad before the change went live.
Offl1ne wrote:Yes I did mention the forums, it was a supposition and I never explicitly stated that you mentioned it, but seeing as you still have yet to answer the question of where you are getting your information from it's a moot point. Is there something wrong with having a constructive discussion without the need for trying to put other people down and criticize their playing skills? Offl1ne.
i have been an all access subscriber ever since eqlive and PS were the only 2 games offered and the deal was worth it then.....
i hop from eq2 to swg to PS and now to mxo, its great because i dont burn out on 1 specific game {lol there are those that would say great so you burn out on 4 of them in their turn}.....not really at all
eq2 is a great cloak and dagger game, PS is awesome for pvp and built specificly for it, swg is fun but admittedly i have trouble getting used to the ui and somewhat cant really figure out the "what do i do next" thing
when mxo was added the coolest thing was i bought it for 20 bucks and it adds zilch to my recurring subscription price, and i love the game {i will be glad to see daylight ingame agn after the halloween blackout-tired of running into bldgs...}
anyway all access is great for variety, all the games being live always dont please all the peeps all the time, never will, i was also in eq2 beta, i have watched them literally change the game fairly drasticly for soloers and small groups, its changed hugely since launch, aside from all the tweekings in beta, and btw all access peeps get 10 chars instead of 8 in eq2, and you can get 8 more on test if you want...
anyway im glad they added mxo its a blast, and im sure ill be jacking in for a long long time...
edit---->aslong as its fun for me...it doesnt have to be perfect....i hate whiners
Message Edited by Hijax on 11-01-2005 04:48 AM
I've been playing EQ2 since I left my 50 full load out toon on MXO.
Ultimately it's not about who is making these games, its about what you want for your money.
Some people like to be the caped crusader, others want to wield flashy disco glowsticks, and others want to play Everquest.
Personally I have played alot of MMOG's from the early days, but I always missed the boat on EQ, it was always why bother with a character now, I'm X amount of expansions behind, but I was always curious why the game had such broad and long lasting appeal, what did those players know that I didnt.
At first with EQ2 I found the game boring, the zoning destroyed any immersion, and the whole world both evil and good seemed empty. The character creation, customization, class archtypes, all seemed so plain for what I thought was going to be the holy grail of MMOG's.
Everything was going downhill as far as my EQ2 time, I was grinding away at a Warlock and Bruiser and I wonder *CENSORED* all the fuss was about this game didn't compel me to play, and my existance and actions where entirely irrelevant to the world.
And then I raided.
Epic mobs both Instanced and Contested is what Everquest is all about; for me anyway. There is a ton of content out there, as far as lore and missions, but its all static crap, and once you have seen the grass is indeed greener on the other side, the only reason to do static quests is if you need access into another zone.
If you aren't into raiding, tons of static quests, and a serious grind in a elfy dwarfy world, then pass on this game, give it a wide bearth.
But for me taking down impossible mobs, with concentrated team work, cunning stratefy and ultimately being rewarded with that in a meaningful way in terms of loot, makes this game my daily for the immediate future.
When the grind has a goal, other than just a number, it becomes much easier to bear.
If you have a few bucks you can pick up some well developed toons for extremely cheap prices using the station exchange offered by SOE. Just research what type of character you want to play, before you pay, some class types have been hammered with the new updates, not that there is any pattern to the swinging nerf bat.