Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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The speed you can kill someone depends entirely on their defense setup and their resistance setup. If you have someone with thrown defense and 200+ thrown resistnace, it will take you longer to kill them with MKT, than a hacker with no thrown defense or resistance, even if Hacker is the anti MKT.
As for the hyperjumping argument, in a nutshell pvp falls into 2 groups, those who can deal with them and those who can't, if you want to be a gift wrapped target then please don't run away or hyperjump if the situation calls for it, and if your the type who wants free kills given to you, then please request people not to use that ability! Now I'm not saying you hyperjump at any given chance, but use it to your and your groups advantage, and hell fustrate those who fail to kill you when you get away.
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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I just laugh at people who complain on HJ, cause at some point in time, they have done the exact same thing. If you are outnumbered or the odds are against you and you don't run or HJ to escape and recover more quickly, you're not brave, you're just a moron.
Jacked Out
Joined: Aug 15, 2005
Messages: 1820
Location: Around The Fur Thee Reviled Restoration Thee Passenger 6 6 4 oh I forget
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Pylat wrote:
Gerik wrote:
RemagDiv wrote:
Ballak wrote:
RemagDiv wrote:
Sniper by far.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809 Offline
SaintDaniel wrote:
Pylat wrote:
Gerik wrote:
RemagDiv wrote:
Ballak wrote:
RemagDiv wrote:
Sniper by far.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Message edited by GoDGiVeR on 01/14/2008 15:08:58.
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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GoDGiVeR wrote:
SaintDaniel wrote:
Pylat wrote:
Gerik wrote:
RemagDiv wrote:
Ballak wrote:
RemagDiv wrote:
Sniper by far.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Perceptive Mind
Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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@Tenshi - hmmm you think I don't know how to figure stuff out? Well theres a reason what I do is called "splitting" its a simple tactic not much used.. Learned the idea itself from over in EQ on my monk when splitting pulls.. same concept here. Trying to lure one into a open area or closed area for a one vs one and kill em off quickly.
Just in MxO there is no Feign Death to do an Agro Wipe. >_<
MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
Online
RemagDiv wrote:
GoDGiVeR wrote:
SaintDaniel wrote:
Pylat wrote:
Gerik wrote:
RemagDiv wrote:
Ballak wrote:
RemagDiv wrote:
Sniper by far.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Okay, thanks for explaining nothing new.
Read the first post. This wasn't meant for you or anyone who knows how to snipe. What he said was a responce to the post above him and for anything who's recently turned 50 or has never sniped, which was what the OP was asking before he finally put up he was a MKT.
Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809 Offline
Gerik wrote:
RemagDiv wrote:
GoDGiVeR wrote:
SaintDaniel wrote:
Pylat wrote:
Gerik wrote:
RemagDiv wrote:
Ballak wrote:
RemagDiv wrote:
Sniper by far.
I can kill a level 50 within 10 seconds, usually less depending on their loadout/BR.
Sniper's hit or miss. If you miss, you're going to have to either jump and try again or die. Depends if you like getting *CENSORED*-talked too or not. Unless of course, you sacrifice some damage to have interlock moves, but if you're using Sniper, it's a great possibility that you're overly outnumbered to begin with and interlock is pointless.
It is the ultimate support class, offensively. Yes, I get smack talked a lot since I have to run and conceal in different locations, but that's the payoff. While it has amazing damage and range, you have no Interlock prowess, and it takes a long time to set up. Plus, like you mentioned, you always have the chance to miss, and when that happens, you're screwed, but I usually continue to free fire and hope I get Staggered for TRB. If I see anyone home in on me, I jet and repeat.
I guess I'm the only sniper that doesn't run or jump. lol I just try and duke it out with whatever is trying to IL me.
You're not alone Gerik, the only reason I load HJ with my sniper loadout is for hyperspeed so I can keep up with runners/jumpers.
BTW, Sniper Shot --> Jump = No Skill.
FALSE, especialy if ur rifleman/sniper,,obviously 90% of the time u'll get ownd in IL
i come back and kill
Yes, a sniper gets owned in IL, acutally, no. If you run your stats right and your LO too (does not mean you'll do a Rifleman/Duelist crossLO), you can evade and escape IL (at least in a 1 on 1 situation (e.g. you get seen when sneaking in)) even with broken shields (considering you don't get zerged, but nobodie's shielded from that). Remember, not getting owned in IL means that you do no get killed whilein it, that does not imply that you HJ every time someone even faces in your direction just to avoid the possibility of getting into IL. A Riflemens strengths surely lies in long range superiority and brute firepower, surely not in jumping high. Riflemen/sniper provides still enough memory for sufficient defense in IL so you can withdraw in time. Snipers who play right can take down a MKT 1 on 1 "easily" (considering they do not snipershoot first, too). Saying "FALSE YOU HAVE TO JUMP TO THE NEXT NEIGHBOURHOOD" does not actually show any skill in using that tree from your side. Anyone can do a blue-snipershot, barely anyone can fight with Rifleman/sniper properly nowadays.
Also: Fastest way for a kill -> /suicide. KTHX BYE
Edit: Bah, can't even type correct coherent sentences after too much homework. I'm too worn out to correct this >_<
Okay, thanks for explaining nothing new.
Read the first post. This wasn't meant for you or anyone who knows how to snipe. What he said was a responce to the post above him and for anything who's recently turned 50 or has never sniped, which was what the OP was asking before he finally put up he was a MKT.
Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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W00t, I opened up a can of worms. The Snipe--> Jump tactic that I allude to is when people take the shot and then ZOOM! even without a direct or minor threat to them, they are just afraid of being on the ground and being PvP flagged at the same time. Someone who sticks around for the kill or uses HJ for *Tactical* reasons (Emphasis on tactical) and isn't just a complete coward who blue shoots someone in IL then HJ's away, HL's to Rogers C, removes their flag at the pacification zone then returns to Mara to do it again, while they are hiding in the middle of a zerg anyway (I'm sure a lot of you know who I am referring to) is the kind of sniper who gets my respect. The latter is the "Snipe --> Jump" no skill that I refer to.
And yes, while no one can deny that they have never jumped (I used to jump, if you claim you never did you are a liar, end of story) a lot of people can claim to not jump anymore. But people with upwards to 3000 CQ, even some people with 10k CQ's who still jump (And jump far too much) will be thought of as the cowards they are.
Systemic Anomaly
Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Pylat wrote:
Someone who sticks around for the kill or uses HJ for *Tactical* reasons (Emphasis on tactical) and isn't just a complete coward who blue shoots someone in IL then HJ's away, HL's to Rogers C, removes their flag at the pacification zone then returns to Mara to do it again, while they are hiding in the middle of a zerg anyway (I'm sure a lot of you know who I am referring to)
Mix some sniper up with duellist and ya's can hold yourself in interlock for a while, although, snipers are in their prime outside of interlock.. so expect them to butt smash or role their way out as much as possible! ;)
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Avalod wrote:
@Tenshi - hmmm you think I don't know how to figure stuff out? Well theres a reason what I do is called "splitting" its a simple tactic not much used.. Learned the idea itself from over in EQ on my monk when splitting pulls.. same concept here. Trying to lure one into a open area or closed area for a one vs one and kill em off quickly.
Just in MxO there is no Feign Death to do an Agro Wipe. >_<
"Splitting" IS a commonly used tactic here actually. I also know that if you spend any length of time doing this your putting way too much effort into it. Besides the fact that in most pvp this isn't very efficient as most people are in a team. When the enemy is sitting around waiting to be attacked they are watching the health and IS of their teammates for this very thing. If you can easily get someone alone and kill them go for it but in the time it takes you to isolate another target, in most cases, the teammates have already found you or the person you killed is already reconned and combat ready once again.
Ascendent Logic
Joined: Aug 16, 2005
Messages: 921 Offline
cool how this has gone off in another direction but I like it I've used sniper before but not in a long time and I was just a lowbie testing it out againt npc's in mansen... even though your talking about killing with snipe this also teaches how to kill a sniper. I dont know nothing about your blue shooting since on vector we're all red.