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 05/24/2008 22:21:20
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Vindicator
Joined: Aug 2, 2006
Messages: 381
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Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:
Dual Handguns
Enhanced Twin Harlick Arms 717s
- 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Harlick Arms 717s
Enhanced Twin Royer Terminators - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Twin Royer Terminators
Enhanced Twin WestTek 55ZAs - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Twin WestTek 55ZAs
Enhanced Twin FM-1100s - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Twin FM-1100s
Handguns
Enhanced Harlick Arms 717 - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Harlick Arms 717 Enhanced Royer Terminator - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Royer Terminator Enhanced WestTek 55ZA - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced WestTek 55ZA Enhanced FM-1100 - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced FM-1100
Dual Submachineguns
Enhanced Dual FM-13SKs - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Dual FM-13SKs
Enhanced Dual Grishev R95s - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Dual Grishev R95s
Submachine Guns Enhanced FM-13SK - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced FM-13SK Enhanced Grishev R95 - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Grishev R95
Rifles
Enhanced Bormann 10K - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Bormann 10K Enhanced Halsey Sniper Rifle - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Halsey Sniper Rifle Enhanced Kessay AR1 - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Kessay AR1 Enhanced Lalone AM Sniper Rifle - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Lalone AM Sniper Rifle
Enhanced Cramer-Seavy Heavy Shotgun - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Cramer-Seavy Heavy Shotgun Enhanced Ragaini Special Forces Shotgun - 2% Chance of Melee Accuracy -10 pts for 10 Seconds
- 2% Chance of Ballistic Accuracy -10 pts for 10 Seconds
- 2% Chance of Thrown Accuracy -10 pts for 10 Seconds
- 2% Chance of Viral Accuracy -10 pts for 10 Seconds
- 2% Chance of Melee Defense -10 pts for 10 Seconds
- 2% Chance of Ballistic Defense -10 pts for 10 Seconds
- 2% Chance of Thrown Defense -10 pts for 10 Seconds
- 2% Chance of Viral Defense -10 pts for 10 Seconds
- 2% Chance of Melee Damage -5 pts for 10 Seconds
- 2% Chance of Ballistic Damage -5 pts for 10 Seconds
- 2% Chance of Thrown Damage -5 pts for 10 Seconds
- 2% Chance of Viral Damage -5 pts for 10 Seconds
- 2% Chance of Enraged for 10 Seconds
- 2% Chance of Blinded for 10 Seconds
- 2% Chance of Confused for 10 Seconds
- 5% Chance of Dazed for 10 Seconds
- 5% Chance of Staggered for 10 Seconds
- 5% Chance of Off-Balance for 10 Seconds
Silenced Ragaini Special Forces Shotgun
Message edited by Mathalos on 05/29/2008 09:10:14.
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 05/24/2008 22:23:24
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Systemic Anomaly
Joined: Aug 21, 2005
Messages: 1011
Location: The Source
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Good Work Mathalos.
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 05/26/2008 02:27:59
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8685
Location: Lost in Translation.
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Thank you, Mathalos. 
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 05/27/2008 01:17:59
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken.
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 05/27/2008 03:55:04
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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Why thank you, good sir.
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 05/27/2008 08:07:56
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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The only constant in the universe is change.
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 05/27/2008 08:18:36
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken. For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern. The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood. I like to think that "to error is human" but we strive to not make the same one twice.
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 05/27/2008 08:24:57
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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9mmfu wrote:
Ballak wrote:
I appreciate your elaborate weapons list. Just be ready to do it again when Rarebit learns now knows that the Combat System is actually rather broken. For the sake of fairness to Rarebit he didn't design the combat system nor is he an engineer to just go digging through source code to find an answer to a combat game mechanic concern. The fact remains that those that engineered and designed almost all the systems for MxO are no longer with us and this leaves us in a position that sometimes for a given system a piece or two of it gets overlooked or isn't well understood. I like to think that "to error is human" but we strive to not make the same one twice.
Operative, you must realize everything said on the internet is either untruthful or sarcastic and then you truly will understand its meaning. Just a elbow in the ribs, I guess. On another note, your English has considerably grown. Good man.
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 05/27/2008 11:28:30
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Development
Joined: Dec 2, 2005
Messages: 21413
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To err is human, to patch divine?
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 05/27/2008 12:42:59
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Ascendent Logic
Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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Rarebit wrote:
To err is human, to patch divine?
Ahhah! Touché my friend. Good answer 
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 05/27/2008 13:24:45
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Jacked Out
Joined: Jun 9, 2007
Messages: 354
Location: Syntax Server Organization: EPN Hovercraft: Whiskey Faction: Whiskey Tango Foxtrot
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Mathalos wrote:
Here is the list of all 342 new level 50 weapons introduced in Update 60, so you know what you need and what you already have:
Math, Nice list. I knew there were 342 new guns but, there are more than no one person will ever use or need. I was happy to find 4 of the new ones... not so much now. <cries> Quoting Neo: I need guns... lots of guns.
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 05/27/2008 14:15:44
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Vindicator
Joined: Aug 15, 2005
Messages: 3484
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I suspect that Mathalos and I will get all the guns.
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 05/27/2008 14:50:09
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Folder of the Month
Joined: Sep 24, 2006
Messages: 683
Location: Folding @ Home MXO 56853
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I only have 22 someone send me more!
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 05/27/2008 16:57:24
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Vindicator
Joined: Aug 15, 2005
Messages: 3484
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It appears that the majority of the guns are named after devs or former devs for MxO.
Toby Ragaini Adam Bormann Justin LaLone Tanya Royer Anthony Arpin Nathan Edson Ron & Bert Harvey Bruce Harlick Daniel Myers Jeffrey Reitman (Reit-Tek) William Westwater (WestTek) Andy Seavy Geoffrey Zatkin Patrick Bradley
I thought it was interesting.
Message edited by ZaneZavin on 05/27/2008 16:57:54.
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 05/27/2008 17:07:55
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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ZaneZavin wrote:
It appears that the majority of the guns are named after devs or former devs for MxO.
Toby Ragaini Adam Bormann Justin LaLone Tanya Royer Anthony Arpin Nathan Edson Ron & Bert Harvey Bruce Harlick Daniel Myers Jeffrey Reitman (Reit-Tek) William Westwater (WestTek) Andy Seavy Geoffrey Zatkin Patrick Bradley
I thought it was interesting.
Very interesting, always thought they were pretty random for a game where everything seems to have a meaning behind it.
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