Several threads have hinted at this, but I'm creating this dedicated thread in an attempt to get an official response.
The drop-rate for pretty much everything has dramatically changed. I've heard multiple complaints from people farming the constructs, NPC's, frags and PB's. Today, I've become aware of a rumour that the drop-rates were knocked out of whack by recent patches.
Is this the case? Is it all an elaborate construct of a feeble mind? Were the drop-rates simply amended without official word?Has a piece of code gone implodey?
Example: I finally got a Taskmaster beret to drop today, after a cumulative kill total of approx 45. That's just, well, insane. Example 2: I've completed three PB4's, and received 5, 5, 6 copies of three records, without also receiving at least one of the remaining five. This could be just bad luck (I've previously only had to complete one or two PB4's to get what I need, and I'm fully aware that some drop more often by design), or a sign that things have indeed gone a little lopsided.
I've sent two bug reports about the issue.
Official word, if you please.
And then you get what you want, and then what? You never do it again. Why don't we just hand it to you on a silver platter instead?
I'm not rallying for everything to be made quick and easy. This is merely a request for an official word on the drop-rates.
I've never heard anyone speak of having to kill TM more than ten times, prior to recent times.
Hence.
I was farming an Area K a few months back i got a male and female beret within 6 drops
This is precisely what I'm talking about. A few months ago, the rate used to be roughly one in ten, with a significant chance that if you stuck around for another four or five kills, you're likely to see another one.
Whichever way you look at it, the drop-rate has either dropped or become far more erratic.
Anyway, point made.
Drop rates suck plain and simple and red frag farming is just impossible. I farmed 3 hours and got 1 Consumable Subroutine... that's criminal.