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 03/02/2007 17:48:05
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Development
Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
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This thread is for discussing The Other Side of the Looking Glass, posted Friday, March 2 on Data Node One.
Message edited by mxomod004 on 10/01/2008 20:49:20.
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 03/02/2007 18:02:14
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Vindicator
Joined: Oct 22, 2005
Messages: 8294
Location: Ye Olde Hole Ine The Tree
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"smaller than we'd like" 
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 03/02/2007 18:05:04
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Jacked Out
Joined: May 20, 2006
Messages: 7507
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WOOTNESS!!! YAY UPDATE 50 FTW!!!! BRING IT ON!!!!
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 03/02/2007 18:27:38
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1167
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The mxo team catches just as many bugs out of game than they do in game it seems.
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 03/02/2007 18:28:48
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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Hopefully we see luggables in effect on the anniversary event.
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 03/02/2007 18:47:50
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Dying on a bench/chair no longer breaks the bench/chair ^^^awesomeness
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 03/02/2007 18:55:11
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Jacked Out
Joined: Nov 12, 2005
Messages: 211
Location: Thermopylae
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Two year old bug fixes are far more important than rah-rah events. I am glad that time will be spent on that. To be honest, I wasn't very impressed by the Anniversary Event last year. I don't say that to be a jerk, but it appears that this Event business is just an irritating hassle to the MXO team. Perhaps you could consider ditching it next year, or at least putting that concept to a vote. I think most of us would much rather see some story-related thing happen somewhere near the anniversary date, rather than some related theme that never really plays itself out fully. Hopefully, the Anniversary Event will be a good way to break a fully staffed LESIG 2.0 in.
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 03/02/2007 19:10:34
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Perceptive Mind
Joined: Aug 15, 2005
Messages: 505
Location: HvCFT Libertas Faction: Furious Angels Rank: Commander
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Based on all of the recent PvP tournaments, all builds are pretty balanced. As a matter of fact, the tree with the most successes in PvP is a certain gun build. So why are you thinking MKT is overpowered? Fix the timers so that you can't stack neuro. Make sure knives work in interlock. There ya go. What's with all this family timer crap? What am I gonna do for the 8 seconds it is gonna take between each of my attacks? I don't have a melee or gun attack worth using as MKT. I mean, I guess I'll save some IS, since MKT drains IS like no tomorrow and I have to wear all IS clothing and give up my entire resistance. Please consider ALL the factors in your testing the balance...besides the screwy interlock and complaints of not being able to use CTRL ALT to instantly escape, knife thrower is balanced. When I run into someone who knows what they are doing, it's always a close fight. I guess I'll just wait for the patch and then start the feedback...
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 03/02/2007 19:29:15
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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There are numerous anti mkt threads so feel free to check those out to see all of the valid complaints.
Message edited by Renesis13B on 03/02/2007 19:29:30.
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 03/02/2007 19:36:38
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Fansite Operator
Joined: Aug 19, 2005
Messages: 2227
Location: Midian Park
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Personally, I'm most excited about this: - Dying on a bench/chair no longer breaks the bench/chair.
As someone who is slightly OCD and has started every single mission while sitting on a bench ever since I started in Beta, this makes my day. There's nothing more frustrating than finding yourself in Achan without a bench to sit on, then running all the way to Mara C, only to find that some n00b has broken all the benches
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 03/02/2007 20:07:02
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1914
Location: The Titanic Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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thats great about all the bug fixs, and that the disguise puts you into spy style. Just a few more additions before the update comes out and it should be fantastic. Maybe get the disguise to drop once you receive damage? And lets take a crack at those NPC's who seem to sploit every chance they get with there no-timer interlocking and free fire through walls. Everything else is spot on and if the lag in DT is fixed i think this game can finally start to be promoted to the world again.
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 03/02/2007 20:15:54
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Femme Fatale
Joined: Aug 16, 2005
Messages: 3415
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Yay for no slowness Downtown!!! =) (I love to do all my missions downtown ^^) Well I loooooved the blue sky anniversary event! And even though there probably won't be anything like that again I am sure I will love this one too! I can't wait =P
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 03/02/2007 20:52:45
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Vindicator
Joined: Aug 15, 2005
Messages: 2955
Location: HvCft Nuria
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Walrus wrote:
The Matrix Online Turns 01 on March 22! Nice OSOTLG, but does 10 mean 2 in binary? 
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 03/02/2007 21:19:27
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1167
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Aquatium. wrote: Hopefully we see luggables in effect on the anniversary event. Ditto, but there are some good fixes in this patch to make up for it. I hope the the 'spyware' in downtown will help with the lag issue.
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 03/02/2007 21:26:54
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Vindicator
Joined: Aug 15, 2005
Messages: 3484
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Honestly, I would much rather have fixes and things that can go into the game permanently instead of throw away, not main storyline, events that hog up dev time. Now if it was a big event that involved major characters, that's a different story.
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