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 11/30/2007 02:32:54
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Is there any way we could have some kind of indicator, similar to the one of another team member, that tracks NPC's that you need to make follow you out of a mission zone to another zone.
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 11/30/2007 09:53:40
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Ascendent Logic
Joined: Sep 21, 2005
Messages: 889
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Good idea.
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 11/30/2007 10:15:24
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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Yes please.
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 11/30/2007 10:18:16
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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I agree.
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 11/30/2007 10:24:15
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Femme Fatale
Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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Mission Map: My Dream - Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team.
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 11/30/2007 11:10:44
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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Excellent idea.
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 11/30/2007 12:03:19
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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That'd be awesome, along with the red pointers for enemy NPCs (though the enemy pointers should probably only be visible after a successful download mission map), would make missins that much more tolerable.
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 11/30/2007 14:36:19
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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DO WANT.
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 11/30/2007 15:44:09
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Vindicator
Joined: Aug 16, 2005
Messages: 4571
Location: The Real
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SolidRevolver wrote:
Mission Map: My Dream - Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team. That would be even more awesome.
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 11/30/2007 17:34:41
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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Garu wrote:
SolidRevolver wrote:
Mission Map: My Dream - Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team. That would be even more awesome.
Awesome enough to make into a sauce...
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 12/01/2007 01:22:12
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4809
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GypsyJuggler wrote:
Garu wrote:
SolidRevolver wrote:
Mission Map: My Dream - Hostile Targets(NPC) = Red Pointer
- Friendly Targets(NPC) and Simulacrums = Blue Pointer
- Team Mates (Player) = Green Pointers
Both move on the map as they do in the area and we wont lose another NPC if you have a successful mission map in the team. That would be even more awesome.
Awesome enough to make into a sauce...
Indeed.
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 12/01/2007 15:14:36
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Jacked Out
Joined: Aug 17, 2005
Messages: 1664
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I'd love to see something like this, espically if it could track npc's that wander out of the mission zone.
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 12/02/2007 00:10:15
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Rarebit wrote:
Ballak wrote:
Is the possibility of a NPC indicator anywhere near the future of MxO? If you mean "in the near future" then probably not. Double frowny-face.
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 12/02/2007 00:26:33
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Systemic Anomaly
Joined: Aug 19, 2005
Messages: 1973
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I'd like to see this, as well. And I know it won't be that hard to implement, because they actually did have Mission NPC indicators in beta. And I think they had one for your Sims, too.
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 12/02/2007 01:46:36
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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Yes pls.
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