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Binoculars
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The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic
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Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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We can all understand the limits of distance in a game like this, or rather the limits of a graphics card.  But it seems to me that if you can't show detail at range of a wide area, you should at least be able to show detail at range of a small area.  The use of binoculars already limits your field of vision, so sure, you are drawing information from much farther than usual but so long as you don't try to move the viewfinder too fast, you should be able to get by on a manageable amount of visual information.  I don't know the lingo used by programmers for these things nowadays but I hope I've explained it well enough to get the idea across.
Essentially, there's a lot of times when I'd like to be able to see what's going on further off.  Like when scouting from the rooftops, or hunting gang bosses.  A handy pair of binoculars would serve the purpose well without putting too much strain on the connection or my video card.  Anyone have ideas or input?


Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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This would be useful for a new player who saw gangs up ahead but wasn't close enough to see what threat level they are. With binoculars they can see what threat level they are without getting too close to danger then they can decide whether to pass through or fight them.
It can also be useful for veteran players who see someone at a hardline but they are not close enough to see what org they are so with the binoculars they can find out. If its there own org they know its safe, if its another org they might decide to try another hardline or risk it. But you would be far away enough so they don't see you.






Joined: Aug 17, 2005
Messages: 575
Location: A place far far away.
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The idea could work because i've seen it done in WoW with a telescope i think. 


Transcendent

Joined: Oct 5, 2005
Messages: 1342
Location: Anywhere... Faction: ------------------ Operative Level: 48 Operative Rank: Captain Vector/Ballista
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Rifle scopes...binoculars...telescopes too...sounds like a great idea


Systemic Anomaly

Joined: Nov 5, 2005
Messages: 5378
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not bad,      i doubt it will take notice,     but not bad non the less SMILEY

 
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