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 01/08/2009 05:19:31
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Ascendent Logic
Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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NVIDIA offers up GeForce 3D Vision, takes WoW MxO players further down the rabbit hole(Sorry I had to fix that title because it just didnt sound right.) I stumbled across this earlier today and figured I would post it here for everyone to see/comment on, but more importantly I wanted to pick the dev's brain to see if MxO integration was possible with this at all. 
Write-up and Video here Originally stumbled upon here Full Review found here
Message edited by machete on 01/08/2009 05:24:50.
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 01/08/2009 06:46:08
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 1333
Location: Vector - Hostile
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There is no way I could sit on the PC and be wearing those... just....no
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 01/08/2009 08:26:22
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Enlightened Mind
Joined: Feb 8, 2008
Messages: 448
Location: Vector-Hostile Faction: Code Glitch Organization: Merovingian
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What in ... Are those!!!! yeah! let's all put our nvidia glasses on!!! i dunno what im talking about. In about 10 45 years im sure everything will be virtual or sumthin to do with glasses anyways hehe, better then the Macbook wheel anyways
Message edited by azarazamataz on 01/08/2009 08:30:24.
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 01/08/2009 08:38:32
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Veteran Operative
Joined: Mar 24, 2008
Messages: 248
Location: Norwich
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At least the glasses have improved on the original 3D glasses. You know, the one red and one green lens. Those were awesome.
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 01/08/2009 09:37:39
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Vindicator
Joined: Oct 5, 2006
Messages: 2254
Location: UK - Wales
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azarazamataz wrote: better then the Macbook wheel anyways

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 01/08/2009 18:02:52
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Mainframe Invader
Joined: Oct 27, 2005
Messages: 313
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HEH! 3D MXO FTW! LOL
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 01/08/2009 18:05:04
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Vindicator
Joined: Oct 1, 2007
Messages: 945
Location: Vector-Hostile Faction: Twisted Titans Rank: Commander
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WoW are getting in on it? Don't play on it but cool! High budget games will but doubt lil Old MXO will get the attention for this. Would be cool though to be in pvp and Bullets are coming out of screen in Bulletime Finish moves! What will they think of next...
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 01/08/2009 18:53:07
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Ascendent Logic
Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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Well one of the reasons I posted in this section was to get the devs to take a look at it to see if this could be possible. Devs??
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 01/15/2009 02:11:27
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Mainframe Invader
Joined: Jan 5, 2006
Messages: 417
Location: The Watchmen
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I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology. The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there. Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure. Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses. This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P
Message edited by Natasha768 on 01/15/2009 02:17:12.
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 01/15/2009 08:13:09
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Vindicator
Joined: Aug 24, 2005
Messages: 1426
Location: Recursion - Seraphim M.K. II
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You need like a LCD with 120hz refresh rate to use those, which are expensive.
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 01/15/2009 08:37:42
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Ascendent Logic
Joined: Aug 15, 2005
Messages: 797
Location: The Shadow of The Code Stream
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Natasha768 wrote: I was thinking about this a few weeks ago. It's definitely possible but the science behind this requires either someone very qualified or a decent amount of R & D time. It may be worth the small expenditure, could be good for marketing also if SOE could put an article out there in the press that their Matrix game is one of the first MMO's to include this technology. The idea is that the single in-game camera would be switched off and there would be two virtual cameras next to each other. One for left eye one for right eye. When the two streams are seperated by the Glasses it gives the feeling of depth like you are really there. Rendering two cameras in real time could be more demanding on the system since it has to calculate all the lines twice, however character positions, animation and textures would only need one space in memory so maybe it wouldn't have that much of an impact on game performance for lower end systems I'm not sure. Ideally in the options menu there would be a Sterioscopic or 3D option, this would turn off the centered camera and replace it with two parallele cameras, one for each eye for those with the special glasses. This is something that if you do it wrong you will make people feel sick real bad, but if you pull it off could be quite amazing, especially with things like hyperjump and slow motion. Also you would probably only want to have this option turned on for an hour or two, otherwise the sickness & disorientation afterwards would be too much ;P
A price I would gladly pay 
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 01/15/2009 08:50:50
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
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odj wrote: azarazamataz wrote: better then the Macbook wheel anyways

Ahahaha I almost didn't catch this....
MacBook Wheel FTMFW!!
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 01/15/2009 12:40:10
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Ascendent Logic
Joined: Aug 16, 2005
Messages: 921
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This reminds me of a better version of that ninetendo had with the goggles and you'd play wario in black and red where it would be like 3 inches away... anyone remember those? ahaha i found it! virtual boy http://en.wikipedia.org/wiki/File:V..._BOY_sistem.png
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 01/16/2009 00:40:51
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Fansite Operator
Joined: Oct 20, 2005
Messages: 357
Location: Unknown Instance: Vector-Hostile Org: Merovingian
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Very interesting technology... If we understand correctly, this would not take much to implement on the development side. One of the main selling points of this product is that it works with existing content. The "3D Vision" software can create the multi-dimensional effect by using depth information from the DirectX data already available in 3D games. more info... While nVidia's approach is innovative, and probably the best in terms of backwards compatibility, this manner of 3D is old news. True 3D is alot more than a stereoscopic trick. Being able to approach a virtual object and look around it as you would a real object is far superior and definitly the way to go for new projects. The answer lies in Head Tracking. There is no trick, your eyes arent being fooled and it does not require any lenses or special high frequency displays. Head tracking also provides another level of interactivity. Games could be built that let you dodge headshots, or fire green laser beams from your eyes. Here is a year old example of Head Tracking from Johnny Lee, built using a wiimote and some plain glasses rigged with iR emmiters. Hardware wise, it probably cost him about $70 Dollars. http://www.youtube.com/watch?v=Jd3-eiid-Uw /bowhead(x2)
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 01/16/2009 04:43:45
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Hidden Resource
Joined: Nov 27, 2008
Messages: 215
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Brommerz77 wrote: There is no way I could sit on the PC and be wearing those... just....no
Sit next to it then....
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