Author |
Message |
 09/21/2008 11:30:00
|
Jacked Out
Joined: Feb 14, 2006
Messages: 2407
Offline
|
Yeah. After playing a lot of EVE I am once again disappointed by the size limit on teams in this game. It hinders pvp and other things.
So how are mission teams hardcoded? Is there a simple way to increase their size? And knowing that this might raise certain exploit objections on the part of mission running (people already use one or two fast runners to grind rep while the rest sit in team, for example) would there be a way to code an entirely different sort of group? Say, a combat group or otherwise that would be unable to run missions together but could still teleport each other and chat together - or even just a way to open a chat group by itself.
Basically with EVE you have the ability to open up group and private conversations at will, among whomever you want, regardless of organization/alliance status. This would majorly benefit MxO as well - allowing more coordination among pvpers and different factions.
Please tell me something like this would not be difficult to implement.
|
|
 |
 09/21/2008 13:06:31
|
Perceptive Mind
Joined: Oct 1, 2006
Messages: 974
Location: Vector
Offline
|
I think the size can be adjusted since it used to be 8 players max.
|
|
 |
 09/21/2008 13:36:10
|
Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
Offline
|
http://forums.station.sony.com/mxo/..._id=36300003862 btw.
|
|
 |
 09/21/2008 13:39:25
|
Jacked Out
Joined: Feb 14, 2006
Messages: 2407
Offline
|
That's good. I am also suggesting a separate mechanic along the lines of a private group chat.
|
|
 |
 09/21/2008 13:45:13
|
Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
Offline
|
Cadsuane wrote:
http://forums.station.sony.com/mxo/..._id=36300003862 btw. 2006 = Immense necro.
Because of course re-using an old thread which hasn't been used for years which will save server space and eventually save money thus it is such a barmy idea that SOE have decided that all thread necro is now completely and utterly wrong so the thread gets locked as soon as a new post is made on it.
Money priority: Dev power < Forum server space??
|
|
 |
 09/21/2008 17:12:49
|
Ascendent Logic
Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
Offline
|
After having some time off been looking into how the Warhammer beta got teams working and it seems like something MxO should definately look into (if at all possible). 1 team = 6 guys, 6 guys + another team = a Warband. Hey, whatta ya know, suddenly the team is no longer 6 but 12 people raiding together.
|
|
 |
 09/21/2008 18:53:52
|
Femme Fatale
Joined: Oct 27, 2007
Messages: 1223
Offline
|
Denary wrote:
Cadsuane wrote:
http://forums.station.sony.com/mxo/..._id=36300003862 btw. 2006 = Immense necro.
I posted the link so that people could read what had been said the last time this was discussed, not to redirect posts.
|
|
 |
 09/21/2008 19:47:24
|
Jacked Out
Joined: Feb 14, 2006
Messages: 2407
Offline
|
Cadsuane wrote:
Denary wrote:
Cadsuane wrote:
http://forums.station.sony.com/mxo/..._id=36300003862 btw. 2006 = Immense necro.
I posted the link so that people could read what had been said the last time this was discussed, not to redirect posts. NICE SAVE
>_>
|
|
 |
|