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 08/23/2007 19:08:24
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Administrator
Joined: Aug 15, 2005
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This thread is for discussion of Update 54, which is set to be released on Friday, August 24, 2007.
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 08/23/2007 19:18:46
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Transcendent
Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Hmm...looks like mostly small fixes unless I missed something?
If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.
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 08/23/2007 19:23:10
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MC Photographer
Joined: May 26, 2006
Messages: 2967
Location: Syntax
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Just seeing that fix on Logic Bomb 2.0 made me happy. Good job Devs! 
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 08/23/2007 19:30:48
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
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Nooooooooo. Anome sim =(
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 08/23/2007 19:52:05
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Systemic Anomaly
Joined: Oct 23, 2005
Messages: 2697
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MotorZ wrote:
Hmm...looks like mostly small fixes unless I missed something?
If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.
Uh... this *is* the patch for 8.2
And the big fixes/additions are: - New Uriah Stuff (Headless glasses and Industrial fedora)
- Fixed Shinyness
- Dungeon loot anti-nerfs
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 08/23/2007 19:56:12
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Transcendent
Joined: Mar 9, 2007
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kou_urake wrote:
MotorZ wrote:
Hmm...looks like mostly small fixes unless I missed something?
If we happen to get another hot fix like the last one...or just "hidden" stuff that won't show up 'til later, I will be impressed. If not, looking forward to 8.2.
Uh... this *is* the patch for 8.2
And the big fixes/additions are: - New Uriah Stuff (Headless glasses and Industrial fedora)
- Fixed Shinyness
- Dungeon loot anti-nerfs
That's why I said looking forward to 8.2. lol I meant it is a patch mainly for story
The dungeon loot stuff is pretty big, the shinyness issue could probably have been prevented in the first place...hopefully this means something big is in the works (buff changes perhaps =p)
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 08/23/2007 21:22:49
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Vindicator
Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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AFGM1 wrote:
Just seeing that fix on Logic Bomb 2.0 made me happy. Good job Devs! " />
Dang.. I was getting to like my AoE Silver Bullet Bomb. I especially like the sound of the changes to Hideout stuffs. Oh and don't forget, this Update contains the new fedora and shades.
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 08/23/2007 22:07:54
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Jacked Out
Joined: Aug 15, 2005
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Revivification abilities now indicate the caster’s name in the confirmation dialog box as well as in system chat after the ability is invoked.
You mean just the revived player's system chat? or everyone's system chat? O.o
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 08/23/2007 22:36:55
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Vindicator
Joined: Sep 1, 2005
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I'm really excited to see the new buffs on hideout clothing. Is it possible that my beautiful Troll's hide is even more useful now? =D
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 08/23/2007 22:41:58
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Does this mean Direwolf will make a comeback?! :o
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 08/23/2007 23:28:11
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Systemic Anomaly
Joined: Aug 15, 2005
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Don't see anything about the Fan Faire shirt.
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 08/23/2007 23:44:25
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Vindicator
Joined: Aug 15, 2005
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Location: HvCft Nuria
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Aquilae wrote:
Don't see anything about the Fan Faire shirt.
Indeed. Will it just be emailed, or stuck in inventory? *makes room*
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 08/24/2007 00:01:08
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Vindicator
Joined: Sep 1, 2005
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Someone said that they're going to be mailed out.
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 08/24/2007 00:17:52
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Jacked Out
Joined: Aug 21, 2006
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Roukan wrote:
Does this mean Direwolf will make a comeback?! :o
This is the most interesting fix to me, it could be worrying also. Direwolf and Trolls is already powerful, although not much resistance, they could technically overpower the item. I mean can you imagine the health bonus + 33 dmg resistance + 3% Mel Dmg! Maybe it wont be, maybe it will be like quicksilvers and have like 3% dmg in all areas, meaning its no longer an 'MA' coat.
I am interested in seeing what the trolls hide will do, simply because it doesn't have much resistance, now if that gets beefed, I know I will be out getting another one :p
As for the compiling thing, does that mean we cannot compile in the loading area now?
TH
Message edited by ThHidden01 on 08/24/2007 00:18:36.
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 08/24/2007 02:27:48
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Lowered dungeon boss group respawn time from 20 minutes to 10. Pwn overload.  Bartenders will no longer kneel behind their counters. Oh and little as it may be its still nice to see this annoying little thing fixed, though just fixing them getting stuck would've been better, oh wells. Heres hoping for another quest in 55 ^.^
Message edited by cloudwolf on 08/24/2007 02:33:06.
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