I kind of feel off topic posting this given the recent discussion but I just wanted to throw my 2 cents in on this new approach.
I like it for the most part. The new quests are fun and have a larger feel than the critical missions which is nice, almost to the point of feeling the PBs. It would be cool if we had some of these that required teamwork/certain loadouts by having computers that needed hacking, locks that need picking, maybe an NPC that needs heals (can that be done) but over all solid missions. The only drawback is probably the level requirements from the point of view of a new player.
In terms of the LEs that might happen with this new approach heres what I propose.
A formula that I think would work is to have the current quest release as is, supplemented by one event per server a week. This would include the org meetings happening a certain week, maybe the fifth?
During the sixth week, a certain area becomes FFAPVP because everyone loves madness. Maybe there could also be a spot on the map that is forced PVP for the whole cycle that ties into the story, changing with each update.
Maybe the last two bits are off but I think the first chunk is nice.
Cinematic. Best one we have ever had. Just needs background music. Thats it. I don't care about not having voiceovers, because getting actors for them is a waste of money when it comes down to it.
Other stuff I want to see?
Something PvP related. Maybe the pvp zone I mentioned above, maybe something else. A lot of people have talked recently about the storyline being something we can no longer influence at all. It would be nice if there was some way we could have PvP and use it to determine control of a zone. Can you log the number of kills in a PvP zone once its established? And even if you could, would you know what org got what kill?
Oh and theres tons of other ideas I've had, but they're in a thread that has long since been buried. Could we have a contest to get a (realistic) player idea made?