Perceptive Mind
Joined: Oct 1, 2006
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Here is a list of in-game states, their effects, the abilities/tactics that cause them, and the abilities/effects that need them.
Dazed-- Ballistic, Melee, Thrown, Viral damage -5 ptsNOTE: This state is a prerequisite for certain attacks/effects. Applied by: Speed, Dazzling Throw, Deadly Throw, Suplex, Sever Artery, Throat-Cutting Throw, Code Shock, Harrying Attack Needed for: Subduing Throw (causes Stunned), Paralyzing Throw (causes Stunned), Head Butt, Dim Mak Strike, Wooden Dummy Drill, Machinegun Kick, Sliding Volley, Full Auto Redux, Pistol Whip
Staggered-- Toughness - 5%NOTE: This state is a prerequisite for certain attacks/effects. Applied by: Power, Deadly Throw, Suplex, Sever Artery, Subduing Throw, Staggering Throw, Code Shock, Harrying Attack Needed for: Throat-Cutting Throw (causes Powerless), Piston Kicks, Ki-Charged Punch, Ki-Charged Foot Sweep, Full Auto, Three Round Burst
Off-Balance-- Inner Strength Cost Reduction -10%NOTE: This state is a prerequisite for certain attacks/effects. Applied by: Grab, Leg Throw, Suplex, Sever Artery, Subduing Throw, Throat-Cutting Throw, Freedom of Joints, Code Shock, Harrying Attack Needed for: Deadly Throw (2x damage), Guard Breaker, Triple Front Kick, Counter-Throw, Aerial Takedown, Tomo Nage, Pistol Slide, Dual Pistol Point Blank
Powerless-- Inability to use abilitiesApplied by: Pistol Slide, Pistol Barrage, Dual Pistol Point Blank, Punch Reversal Catch Slam, Ki-Charged Foot Sweep, Dim Mak Strike, Wooden Dummy Drill, Disabling Shot, Throat-Cutting Throw, Zone of Powerlessness
Confused-- Inability to use some abilities or change tacticApplied by: Counter Throw, Suicidal Butterfly, Topsy Turvy, Cartwheel Escape
Rooted-- Inability to moveNOTE: This state can sometimes be broken by damage, depending on the ability it is applied with. Applied by: Immobilizing Shot, Paralyzing Throw, Covering Fire, Suppression Fire, Pinning Fire, Crippling Throw, Code Freeze 1.0, Code Freeze 2.0, Lockdown 1.0
Enraged-- Inability to leave close combat or regenerate IS while blockingNOTE: This state is forced by wearing an Overdrive Bandana. Applied by: Dual Pistol Dash, Ki Burst, Tomo Nage, Sidekick Combo, Back Roll Escape, Overhand Smash, Bullet Spray, Controlled Burst, Sliding Volley, Direct Fire, Full Auto, Infuriating Assault, Enrage Foes (Hacker), Enrage Foes (Coder), Bash, Enrage 1.0, Enrage 2.0
Evading-- Attempts to resist close combatNOTE: This state can be broken by attempt(s) to force you into close combat.Applied by: Evade Combat 1.0
Stealthed-- InvisibilityNOTE: This state is broken by damage, unless applied by Invisibility. It is a prerequisite for certain attacks. Applied by: Disguise, Sneak, Escape and Evasion, Invisibility, Concealment, Smoke Bomb, Vanish Needed for: Spinning Backsweep, Disable Evasion, Distraction Blow, Bull Dog, Ghost Strike, Diving Frankensteiner, Drop Kick, Leg Throw, Dazzling Throw, Suplex, Staggering Throw, Freedom of Joints, Spin Throw, Weakening Blow, Topsy Turvy, Punt, Warding Blow, Reverse Bull Dog, Sniper Shot, Concealed Shot
Concealed-- InvisibilityNOTE: This state is broken by movement and damage. It is a prerequisite for certain attacks. Applied by: Concealment Needed for: Sniper Shot, Concealed Shot
Pacified-- Inability to do anythingNOTE: This state is broken by damage. Applied by: Freeze System 1.0, Freeze Area 1.0, Freeze System 2.0, Freeze System 3.0, Code Stop 1.0, Freeze Area 2.0
Fly Virus-- Turns bluepill into a swarm of fliesNOTE: This state is only acquired by "Corrupted" NPCs. The Patcher's Hat, Patcher's Bandana, and Patcher's Headgear grant immunity from this state.
Festive-- Ability to be hit with snowballsNOTE: This state only works during the Holiday Event. It is applied by wearing a Red Holiday Hat or a Green Holiday Hat, and when hit by a snowball, your hat loses stability.
Sitting-- Inner Strength Regen Rate 200%, Health Regen Rate 300%, Melee, Ballistic, Thrown, Viral Defense -200 pts, Increases Damage Taken
Effects of Combat-- Inner Strength Regen Rate -80%, Health Regen Rate -80%
Disarmed*
Impaired Connection*
Mezzed**
Wounded**
Slowed**
Hastened**
Key: State Name {Picture} EffectSide-NoteAbilities/Tactics That Cause ItAbilities/Effects That Need It
*CR1 states **States that never made it in-game
Message edited by monkeymanx8 on 02/23/2009 13:13:49.
Perceptive Mind
Joined: Oct 1, 2006
Messages: 975
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Cadsuane wrote:
You mean debuffs. Dazed, Staggered and Off-Balance are states and debuffs but the other debuffs aren't states.
My understanding of it is that anything that appeared directly under your 2nd row hotbar was either a buff or a debuff, while anything that was under your status icon thing in the upper-right hand corner was a state. Obviously, some debuffs promote states, example: Immobilizing Shot. When affected by this, an image of the ability appears on your buffer AND you get the "rooted" state.
Femme Fatale
Joined: Oct 27, 2007
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Usually the term 'states' is only used to refer to the three specific conditions I mentioned earlier, hence the term 'state-specials' which require one of those 'states' as a prerequisite.
Perceptive Mind
Joined: Oct 1, 2006
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Cadsuane wrote:
Usually the term 'states' is only used to refer to the three specific conditions I mentioned earlier, hence the term 'state-specials' which require one of those 'states' as a prerequisite.
Yes, but if you read the ability description, it has a topic titled "States". With Disabling Shot for example, under the topic States it says, "(50% Chance) Causes Powerless: 4secs". Also, when you look at a move like Suplex, under its States topic, it says, "Causes Off Balance: 15secs Causes Staggered: 15secs Causes Dazed 15secs". Not only are dazed, staggered, and off-balance states, but as are the rest of the list. Only those three states are prerequisites for certain abilities, though, as you mentioned.
There is Sitting Effect. From cr1, there is Disarmed and Impaired Connection. Some that didn't make it into the game, Mezzed, Wounded, Slowed, and Hastened.
Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2409
Location: Western Australia
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Dazed, Staggered and Off Balance are required for "State Specials" as people call them but also have minor debuffs of their own. I think their debuff scales according to level aswell.
At lvl 50 Dazed reduces all damages by 5 points, Staggered reduces toughness (All resistances) by 15% and off balance increases IS costs by 10% (I think).
I am pretty sure Fly virus doesn't appear under your name, it is a virus that appears under the hot-bar.
The Zombie and Smith Virus don't show up as states on you. Corrupted have their own state on them called something along the lines of "Fly Virus" on them.