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ETA on disguise?
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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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Do we have an eta for Disguise to be available?
 
I am hoping the disguise is no longer timed but requires the opponent to penetrate the disguise to see through it....perhaps in two stages one to be able to target the disguised person and a higher detection which causes the disguise to 'break'.
 
Likewise it would be cool if the disguise remained active during certain attack animations and further even afterwards to allow follow up attacks where the disguise hasn't been penetrated. Such functionality besides being closer to reality (you would actually wear a disguise and have it on even if you were spotted), offers those making movies some neat possibilities to capture fights with agents and lupines etc on a scale not possible before?



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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I would love a no timer, but there's have to be a penalty for it. Like easier to detect or something.



Tytanya_MxO wrote:
Likewise it would be cool if the disguise remained active during certain attack animations and further even afterwards to allow follow up attacks where the disguise hasn't been penetrated. Such functionality besides being closer to reality (you would actually wear a disguise and have it on even if you were spotted), offers those making movies some neat possibilities to capture fights with agents and lupines etc on a scale not possible before?

That would also need a penalty, like a CT penalty for moves OTHER than the initial spy attack.




Jacked Out

Joined: Aug 21, 2005
Messages: 2931
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9mmFu just told me today that disguise will be in the next QA update, wich I guess will be pretty soon.


Systemic Anomaly

Joined: Aug 16, 2005
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Ah thats good news then, as regards a penalty better not volunteer too much as yet, I was blocked in a bulldog attempt by a level 15! My impression is that assassin attacks are already going to be very hard to land...but hopefully a bit of testing will make the situation clear.



Mainframe Invader

Joined: Feb 16, 2006
Messages: 556
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I would absolutely love to keep the disguise on during battle.



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Disguise should be fixed in the next patch to the Test World baring unforseen difficulties.



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
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NoRepro wrote:
Disguise should be fixed in the next patch to the Test World baring unforseen difficulties.

Which is wheeeen?



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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PBlade wrote:


NoRepro wrote:
Disguise should be fixed in the next patch to the Test World baring unforseen difficulties.

Which is wheeeen?



My thoughts exactly, lol



Development

Joined: Aug 15, 2005
Messages: 1542
Location: The Oyster Bed
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Now.



Jacked Out

Joined: Aug 15, 2005
Messages: 721
Location: Oklahoma
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Nice.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2357
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Sweet.



Perceptive Mind

Joined: Aug 15, 2005
Messages: 709
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Great!
 
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