Yeah in Downtown you get max. 1800$info and 3000XP ...not realy much i think.
plaguebeast wrote:hope they don't "revamp" it as well as the combat system in SWG.
i still want my smuggler revamp...
wait, wrong forum...
I think that those numbers may be a little excessive, RockyB, but basicaly the idea is sound.
As a level 30 character, I can survive in the lower areas of Downtown too. On a mission, I get about $i100k completion fee, and about another $i100k from drops (on average). Given that a mission takes me around 5/6 minutes, that gives $i33k / minute, and I have to FIGHT for it (often using TB's etc.).
I think that Data Miners should be able to pull around 1/3 of the rewards ($info, XP and frags) that you could get on a mission... or Data Miner will be the next Arbalest :smileymad:.
see, i always though the data miner should actually mine data from... data sources. you know, like computers and cables and such.
locate data node would light up a box on the side of a building (you see them everywhere) you'd walk over, hook your data tap to it, and start downloading. or in a mission, one of those computers that are everywhere. walk over, hook up your tap, download away. i know the matrix is all just code, but i'd like it a lot better if i were hooking into something and not just pulling it out of the air.
ZenShin wrote:I think that those numbers may be a little excessive, RockyB, but basicaly the idea is sound. As a level 30 character, I can survive in the lower areas of Downtown too. On a mission, I get about $i100k completion fee, and about another $i100k from drops (on average). Given that a mission takes me around 5/6 minutes, that gives $i33k / minute, and I have to FIGHT for it (often using TB's etc.). I think that Data Miners should be able to pull around 1/3 of the rewards ($info, XP and frags) that you could get on a mission... or Data Miner will be the next Arbalest :smileymad:.
RockyB wrote:As a level 30 can you solo a level 52 mob in creston hideout though? Now give that same level of difficulty to actually succesfully tapping a node and you'll see what i mean. There is a good chance of failing the tap and tapping out a node, making the actual time spent longer. ____________________________________________________________________________ The whole "failed" thing is lame though as you have no direct control over it. The concept was supposed to entail risk as you were pinching information from the source of the matrix. I would have like an NPC risk (agents, a exile specific to your activity, something) or a jackout to a hostile nether region or something. This tree had a lot more potential than the implementation provided.
RockyB wrote:As a level 30 can you solo a level 52 mob in creston hideout though? Now give that same level of difficulty to actually succesfully tapping a node and you'll see what i mean. There is a good chance of failing the tap and tapping out a node, making the actual time spent longer.
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The whole "failed" thing is lame though as you have no direct control over it. The concept was supposed to entail risk as you were pinching information from the source of the matrix. I would have like an NPC risk (agents, a exile specific to your activity, something) or a jackout to a hostile nether region or something.
This tree had a lot more potential than the implementation provided.