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Image Retrieval - June 05, 2008
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Vindicator

Joined: Oct 22, 2005
Messages: 8301
Location: Ye Olde Hole Ine The Tree
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Rarebit wrote:






All is forgiven.

*stares at picture for several minutes*

Getting dizzy.. makes me wonder what you can do with normal clothes--kidding! Kidding! *runs away*



Development

Joined: Dec 2, 2005
Messages: 21413
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Vindicator

Joined: Aug 2, 2006
Messages: 381
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Will this construct have a permanent Sati sky in effect?



Vindicator

Joined: Oct 22, 2005
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So, wait, when you say it resets every ten seconds, does that mean it slips back into its starting "frame" or however you do it, or does the next loop start where the old one left off?



Ascendent Logic

Joined: Mar 10, 2006
Messages: 2099
Location: In the Matrix
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Mathalos wrote:
Will this construct have a permanent Sati sky in effect?

Well it is Sati's Playground

so....



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1169
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Don't see in in there though. SMILEY


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
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Rarebit wrote:
You people are gonna make me give myself whiplash.

The headscarf FX does have some limitations, which is one reason why I'm not going to make it a player-accessible FX just yet. The length and movement are based on time rather than distance, gravity, or momentum. It also resets every ten seconds since the FX timer has to loop for the thing to keep playing. Still I think it'll be kind of fun to see in action. It animates really smoothly and the animated gif I captured just using a sequence of screenshots can't really capture its fluidity.






Looks similar to the effect of the Quicksilver Gloves and the Red Eye.  The effect traces a line based on the path of a certain point?  In the case of the Quicksilver Gloves and the Red Eye the effect is a glowing red beam, but in this instance it is a flowing strip of fabric, correct?  Very clever.  SMILEY

I know everyone's focused on "zomg ninjas!!11!", but can you confirm or deny that this construct will be an exact replica of Mara as some are wont to speculate?  Is there anything, in terms of environment and layout, that will separate it from regular old Mara?



Jacked Out

Joined: Mar 29, 2007
Messages: 150
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Cadsuane wrote:
Anyone else notice what failed to happen to Rare's RSI on entering the construct?

no flag


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
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IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF



Mainframe Invader

Joined: Jan 6, 2007
Messages: 802
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Roukan wrote:
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF
IWANTTHATNINJASCARF

Don't forget the white outfit. White.. White... White.. SMILEY



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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vynn_drasan wrote:
Cadsuane wrote:
Anyone else notice what failed to happen to Rare's RSI on entering the construct?

no flag
Can't see the image now (at work) but if there is no flagging notification, that only means it might not have been implemented yet. All other Archives are PvP orientated, however that being said Rarebit did say he wanted to do something different with the next construct. I wonder if there will be a Mara C...



Jacked Out

Joined: Jul 26, 2006
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Yes!

Very nice, Rarebit, you are the best!



Jacked Out

Joined: Jan 5, 2008
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I really hope we can get to BE ninjas soon!

Rare, are you intending to make this an affect rather than making them clothing items?

Ninja outfits would certainly make up for the new GIs!

Appease the community! you know you wanna!



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1956
Location: Old Zion Organization: EPN Instance: Recursion Operative Level: 50
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Male Ninja Mask Please.



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Vaico wrote:
Male Ninja Mask Please.
Erm, you do know thats not physically possible.

 
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