None of you know who I am. I played the game near the beginning, for a good amount of time, but left when many of the people within my group left as well. (coincidence that it was about when Sony took over?)
Still, the closing of MxO breaks my heart a little bit. Never in all my years of gaming have I met people that made a game what it is. I always heard people talk about "The community makes the game." But until I made my character, Scelte, I never understood it. I felt a part of something big while I was here. With the in-game events, actually having a conversation with the Merovingian, and parties at Sphinx...just wow. This game was something else.
I would jack in for hours and do nothing but interact with people. I don't think anyone can disagree that the gameplay in and of itself got a little repetitive at times, but the people made it amazing. Role-played Meetings between liasons of all factions made for tense, player-driven moments that made me really care about what was going on in the world. I'll be logging in again in the closing days of this phenomena of gaming not to see what the game has become, but what the people that made this game have become.
I could say all these mean things about Sony...but no.
Thank you players. Thank you every creative, imaginative mind, for creating an experience that even after not logging in for a year, I remember fondly. Every Role-Playing opportunity that has come since my time here has been compared to this. I wager that it will be that way for a long time to come.
Thank you for setting the bar so high, guys.
My Best,
~Scelte