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 04/13/2006 06:12:09
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Mainframe Invader
Joined: Aug 15, 2005
Messages: 448
Location: Recursion (Derby UK)
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Maybe its a late April Fools Joke or a teaser like Chris Tarrent on Who Wants To Be A Millionaire
"There it is, a Hot fix, But we dont wanna give you that..."
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 04/13/2006 06:14:34
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Jacked Out
Joined: Aug 19, 2005
Messages: 173
Location: Atlanta, GA
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to the Devs:
Dudes, I don't care when the patches, hotfixes, etc are going to be
ready, but for goodness sake--IMPLEMENT THEM WHEN YOU SAY THEY'RE GOING
TO BE IMPLEMENTED. Otherwise, don't say anything at all...
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 04/13/2006 07:22:15
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Joined: Aug 15, 2005
Messages: 13
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or at least give us a message saying "sorry the hotfix has been delayed." Communication is a wonderful thing.
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 04/13/2006 07:23:49
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 8892
Location: The Indutiae Faction: Fallen Horizon Organisation: Zion Server: Recursion Operative Level: 50
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From what I gather nothing changes.... hopefully get some response on when to expect it and/or what happened.
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 04/13/2006 07:45:44
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Vindicator
Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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1 of 2 things must have happened.
1. There was an unexpected error with the patch and they didnt want to publish it yet.
or
2. There was another miscommunication and the people who were suppose
to release it thought it was going to be released another day.
There is the chance that they forgot too, but there is also a chance
that they waited the extra day to fix the code infection crap.
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 04/13/2006 08:40:11
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Joined: Aug 18, 2005
Messages: 60
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There was a problem deploying the Update 42 Hotfix this morning which resulted in the update not being applied to the game. The team is looking into the issue and we will attempt to deploy Update 42 Hotfix tomorrow morning, Friday, April 14.
*blinks*
woops
:smileyindifferent:
Message Edited by kahless2001 on 04-13-2006 05:41 PM
Message edited by kahless2001 on 04/13/2006 08:41:13.
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 04/13/2006 13:04:34
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Jacked Out
Joined: Jan 17, 2006
Messages: 878
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Why haven't u fixed the stun bug?
When you die. Recon or rez and then come back. Some times you get stuck wit hte stun ability on you. You cant do anything. Nothing works. So you /suicide and the problems fixed.
That should be fixed. Its a huge problem. I almost missed out on a box 4 because of that bug.
Thx!
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 04/13/2006 22:43:10
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 1432
Location: Vector-Hostile
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Tytanya_MxO wrote:
Madbent wrote:
Nice hotfix.
I guess in the next one we will see the code infection fixes and the MS Exploit... ?
Still lots of fixes needed to the Spy Tree - hopefully too we will see Neuro Dart with a single timer and longer reuse time, and maybe even give like a 60 sec timer on Back Roll Escape... the perma-root and 90% chance of rollouts kinda make IL builds useless.
Yeah dont forget to burn the spies its an absolute priority that the Spy tree is rendered completely ineffective before you even look at any of the other tree's!
Naw, some of the DPS of the IL Spy abils could be higher... but the bugged neuro dart with a short reuse timer and backroll escape with no timer and 90% effectiveness is not balance. Both should gave a 60 second timer.
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 04/13/2006 22:44:26
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 1432
Location: Vector-Hostile
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dmaximum1 wrote:
Madbent wrote:
Nice hotfix.
I guess in the next one we will see the code infection fixes and the MS Exploit... ?
Still lots of fixes needed to the Spy Tree - hopefully too we will see Neuro Dart with a single timer and longer reuse time, and maybe even give like a 60 sec timer on Back Roll Escape... the perma-root and 90% chance of rollouts kinda make IL builds useless.
/agree
Kinda surprised you agree... you guys won 200+ mil with this stuff. But thanks.
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 04/14/2006 03:07:29
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Jacked Out
Joined: Aug 15, 2005
Messages: 34
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xAJx wrote: Maybe its a late April Fools Joke or a teaser like Chris Tarrent on Who Wants To Be A Millionaire
"There it is, a Hot fix, But we dont wanna give you that..."
Haha, very good!
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 04/14/2006 05:44:48
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Matriculated Mind
Joined: Mar 9, 2006
Messages: 33
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The howitzer area radius is way too nerf. Now as someone who's been using the loadout since cr2 went live, I agree it did need to get nerfed, but not this nerfed. The radius is as big as it was before the patch when I didn't have Howitzer upgrade loaded. This nerf seems like a sick joke. It also seems as if the bonuses aren't being taken in correctly. I have a 23% area radius, and it's only going about 6m around the target, which is deafult.
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 04/14/2006 08:22:53
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Joined: Aug 26, 2005
Messages: 89
Location: Oxford, UK
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I agree with the Sepster about the AOE nerf....while being able to take the whole of Stratford from the centre of the square was a tad excessive, but I think it's been reduced a little too much. I'd like confirmation on the area radius bonus too - it would appear to make no difference to me.
I can see the flames already - "But you complained it was too big, now you complain it's too small! Make your mind up!". I only use Hacker for farming, and now that Miasma isn't a looped ability, luring lots of NPCs to one area to take them all out in one go is a pain in the arse now.
Top marks for the rest of the patch though...just my tuppence.
*CENSORED*
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 04/14/2006 08:55:53
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Joined: Aug 26, 2005
Messages: 89
Location: Oxford, UK
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Ignore the bit about Miasma....I was being a noob lol.
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 04/14/2006 10:55:15
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Veteran Hacker
Joined: Aug 18, 2005
Messages: 43
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I agree with the previous posters, The AoE has been hit pretty hard with this hotfix. Admittedly, it did need to be taken down a notch or two. As it stands now tho, when using the Howlitzer upgrade (a 10% bonus) and the ability Range Booster (12% bonus) you would only see about a 2m increase on an ability that had a 10m AoE, right now, most are in the ballpark of 5m, so you would only see a 1m increase. Seems a little low, when in the old system Range booster itself gave a 5m increase.
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 04/14/2006 12:47:02
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Joined: Dec 25, 2005
Messages: 143
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From what I have seen so far, It looks like the bonus % are not even being applied. With or without Howitzer upgrade and/or Range Booster, the Area Radius stays the same :smileyindifferent:



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