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Upgrade Master Bug, which favours MKT
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Systemic Anomaly

Joined: Aug 15, 2005
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Upgrade Master buff overides "Martial Arts Prowness" and "Firearms Skill", both which are damage buffs for MA and Gunmen, however, you can apply the UGM buff and use find weakness at the same time, this needs to be fixed.




Femme Fatale

Joined: Mar 31, 2006
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Indeed it does, Knifers has far too many advantages I feel, all other trees need a bit more Throw def and resis.



Vindicator

Joined: Aug 1, 2006
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Nice catch.  Does anyone know if the same is true for Overclock?



Jacked Out

Joined: Aug 29, 2005
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It isn't I have tried. Also it isn't for passive code. They are fine.


Systemic Anomaly

Joined: Feb 12, 2006
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Yet ANOTHER reason why the devs need to look closely at MKT.

And SolidRevolver, you are completely wrong.... they don't need to add more.

Right now Thrown Resistance % bonuses don't even WORK and Thrown Defense % bonuses don't even EXIST.

They need to add some to begin with.



Systemic Anomaly

Joined: Dec 20, 2005
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No clear indicator it's a bug, but eh, I guess it's a valid complaint. Is Serene Calm stacking with Hyper Deflect and not the others a "bug?" .. etc.



Systemic Anomaly

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Bayamo wrote:
No clear indicator it's a bug, but eh, I guess it's a valid complaint. Is Serene Calm stacking with Hyper Deflect and not the others a "bug?" .. etc.
Each class has their own damage upgrade such as Firearms Skill for example, and none of them stack except for Find Weakness.  This is a clear indication of an oversight that requires attention.  Serene Calm etc is an entirely different issue.



Mainframe Invader

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well it should be fixed, if not u should allow ma prowess to be stacked with it



Systemic Anomaly

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You can tell its an oversight, no other damage bonus stacks with it. I'm guessing its been messed with/broken while they worked on fixing Find Weakness itself.



Systemic Anomaly

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I don't care either way what the decision on this is as I rarely use buffs in PvP, I'm just curious to see what the devs have to say. After all, many said Firearms Skill shouldn't stack with Line Up The Shot, but then we found out it was supposed to. ./shrug

Message edited by Bayamos on 05/17/2007 08:29:15.



Systemic Anomaly

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Bayamo wrote:
I don't care either way what the decision on this is as I rarely use buffs in PvP, I'm just curious to see what the devs have to say. After all, many said Firearms Skill shouldn't stack with Line Up The Shot, but then we found out it was supposed to. ./shrug

Using Line Up The Shot in conjunction with Firearms Skill is perhaps an anomaly.  However, the damage output after activation is similar to that of the state specials of other classes.  The fact that Sniper Shot alone doesn't have a 100+ DPS warrants an extra damage upgrade, as this is obviously a Sniper's primary weapon.  Overall, I think it's one of those things that won't yield 100% agreement amongst the community, but will probably remain regardless.

Anyway, I digress.  Apologies for wandering a little far off the reservation there.




Ascendent Logic

Joined: Mar 1, 2006
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exsuscito wrote:
Bayamo wrote:
I don't care either way what the decision on this is as I rarely use buffs in PvP, I'm just curious to see what the devs have to say. After all, many said Firearms Skill shouldn't stack with Line Up The Shot, but then we found out it was supposed to. ./shrug

Using Line Up The Shot in conjunction with Firearms Skill is perhaps an anomaly.  However, the damage output after activation is similar to that of the state specials of other classes.  The fact that Sniper Shot alone doesn't have a 100+ DPS warrants an extra damage upgrade, as this is obviously a Sniper's primary weapon.  Overall, I think it's one of those things that won't yield 100% agreement amongst the community, but will probably remain regardless.

Anyway, I digress.  Apologies for wandering a little far off the reservation there.


Sniper Shot doesn't have high DPS because of the cast timer. If Sniper Shot had 100 DPS with it's current cast timer, it would be extremely overpowered.



Systemic Anomaly

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Mave wrote:
exsuscito wrote:
Bayamo wrote:
I don't care either way what the decision on this is as I rarely use buffs in PvP, I'm just curious to see what the devs have to say. After all, many said Firearms Skill shouldn't stack with Line Up The Shot, but then we found out it was supposed to. ./shrug

Using Line Up The Shot in conjunction with Firearms Skill is perhaps an anomaly.  However, the damage output after activation is similar to that of the state specials of other classes.  The fact that Sniper Shot alone doesn't have a 100+ DPS warrants an extra damage upgrade, as this is obviously a Sniper's primary weapon.  Overall, I think it's one of those things that won't yield 100% agreement amongst the community, but will probably remain regardless.

Anyway, I digress.  Apologies for wandering a little far off the reservation there.


Sniper Shot doesn't have high DPS because of the cast timer. If Sniper Shot had 100 DPS with it's current cast timer, it would be extremely overpowered.

That's my point.  When Firearms Skill is coupled with Line Up The Shot, the damage output is comparable to the high-damage specials of the other classes.

I couldn't agree more, if SS had 100+ DPS it would do 2k damage, and be grossly overpowered.




Mainframe Invader

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Bayamo wrote:
I don't care either way what the decision on this is as I rarely use buffs in PvP, I'm just curious to see what the devs have to say. After all, many said Firearms Skill shouldn't stack with Line Up The Shot, but then we found out it was supposed to. ./shrug
I don't think it's that hard to get Bayamos' point. He's saying that there are several abilities out there that common sense tells us they shouldn't stack but they do, maybe UGM and FW was one of them. Either way, I don't think it'd make much difference anyway. I don't remember the last time I saw a machine UGM.

To those implying that MKTs are overpowered: L2PVP, youknowwhat.

Passive code should stack with UGM simply because UGM doesn't offer anything in terms of Healing or Viral damage, it shouldn't stack with Improved Hacker and it doesn't.

Message edited by krytical on 05/17/2007 11:10:20.



Systemic Anomaly

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krytical wrote:

I don't think it's that hard to get Bayamos' point. He's saying that there are several abilities out there that common sense tells us they shouldn't stack but they do, maybe UGM and FW was one of them. Either way, I don't think it'd make much difference anyway. I don't remember the last time I saw a machine UGM.

To those implying that MKTs are overpowered: L2PVP, youknowwhat.


 

I don't disagree that the application of common sense reveals some flaws in the stacking of particular abilities.  I was just pointing out that in the context of the OP's point, it didn't compare.  Regarding the MKT comment, I couldn't agree more.


 
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