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Pacification Zone exploiting
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Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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Hoboken wrote:

There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"

So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....

Move to constructs, if a large number of people do this then the rest will follow.

The problem with constructs for casual day to day PvP is their entry. Mara C is popular due to it's location and the fact it's a HL location. Meaning when you get killed, you can reconstruct and get into the fight as quickly as possible, Constructs extend the time inbetween fighting and you don't often have to hunt for opposition.

Also a plus point of PvP in Mara, shows new players that there are people playing on the server and showcases combat for them.

Moving PvP has been tried and it always ends up back at Mara.



Vindicator

Joined: Aug 24, 2005
Messages: 1426
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Hoboken wrote:
Hanzyl and Gretyl wrote:
Blue attacks are a major reason I left the blue servers. Some people will take this the wrong way but if you move to Vector you won't have this issue.

With that said good luck with your problem. 


Indeed, that is anothner option.

There are ways to change PvP on Syntax and Recursion and this has been available from the start, everybody knows it's there but they insist on not using it...instead they continue to post thread after thread on what's "wrong" or what "needs to be done"

So instead of simply moving to these said areas they instead discuss how areas in the game should be removed....

Move to constructs, if a large number of people do this then the rest will follow.

 

I don't recall when the last big issue was for "what needed to be done" for non-hostile pvp, other than blue rezing, which has been fixed.  I'm fine and content with the way non-hostile pvp works, and never have been fond of the "wait at the archivist for half an hour to PvP" when I could just step out of the hardline at Mara C, buff, and start wailing on people.   Its convenince, always has been.  Now I'm NOT for the removal of pacification zones.  I love them for RP and non-le event usages (partying at Sphinx for example), but with this new abusing problem, they need to be redone in a way that's still making it a pacification zone, but not ruin PvP.  I'm off to work now, and hope there are more ideas when I return.

Thanks for not getting this thread locked :)



Jacked Out

Joined: May 27, 2008
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No doubt am I out of the loop as I mostly play on Vector and have never even pvpd outside of Yuki on a non hostile server but what exactly is the huge appeal to keeping them especially after this sort of Bull?


Jacked Out

Joined: Aug 15, 2005
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This could be easily solved if you just switch to Vector. No excuses


Vindicator

Joined: Aug 24, 2005
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Guess I spoke too soon about constructive criticism...
*rolls eyes*

Don't turn this thread into a "if you want better/real pvp go to Vector" or "This is solved by going to Vector".  That isn't the point of this thread, and I'm not letting fanboy lines like that from either side take over this thread.  I'm presenting an issue to everyone, and I want real input from the players on the non-hostile servers who notice this crap going on.



Message edited by LtCmdr_Tsusai on 09/03/2008 15:55:23.



Femme Fatale

Joined: Aug 15, 2005
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Priv the pacification zones are useful for those who want to RP on the blue servers and not be interupted by a bunch of flagged people pvping. Granted they aren't as necesary as say those same area on Vector but they serve a purpose.

SD although we know the problem could be solved by a move I believe most are not willing to put in the effort to re-level and re-farm gear, not to mention leave behind commrades. I did and have not looked back but to each their own.

Tsusai - I know how bad blue attacks can be, I put up with it for a long time and still go to recursion to pvp once in a blue moon. Although anoying I don't think this issue should get more than 1 or 2 hours of dev time to be honest. There are so many other things that I believe the majority of the games population would rather have fixed or added. Also keep in mind anything you plan has to work for the vector instance too as these zones I think were primarily meant for us.



Vindicator

Joined: Aug 24, 2005
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Hanzyl and Gretyl wrote:
Tsusai - I know how bad blue attacks can be, I put up with it for a long time and still go to recursion to pvp once in a blue moon. Although anoying I don't think this issue should get more than 1 or 2 hours of dev time to be honest. There are so many other things that I believe the majority of the games population would rather have fixed or added. Also keep in mind anything you plan has to work for the vector instance too as these zones I think were primarily meant for us.
I understand it would have be a all-server fix, and I deal with blue attacks all the time, 'cause I'm fine with people who have just died that come back and pull the first attack.  I'm okay with it.  I'm not a hardcore PvP'er, I just do it when I wanna as I am a casual player.  But when talking to the active PvPers on Recursion, I'm not the only person who is offended and thinks the mentioned action is an exploit.  If anything, even without fixes, this issue needs an official "This is an exploit" or "This is not an exploit"



Systemic Anomaly

Joined: Aug 19, 2005
Messages: 1973
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I'm on Vector and when we do tournaments in pacification zones, people wait and immediately punt you as you get up from the duel when you're still flagged. And then when the person is dead they go back to being pacified. It's pretty cheap and disruptive to events and tournaments. It sucks, but I don't see any way around it. Oh well. SMILEY

 

And the pacification zone has to be on all three servers. That's because it's a physical addition to the world. And they don't have separate patches for each server. Nor would they ever want to roll out separate patches for them to fix this problem.




Jacked Out

Joined: May 27, 2008
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Mercio wrote:

I'm on Vector and when we do tournaments in pacification zones, people wait and immediately punt you as you get up from the duel when you're still flagged. And then when the person is dead they go back to being pacified. It's pretty cheap and disruptive to events and tournaments. It sucks, but I don't see any way around it. Oh well. SMILEY

 

And the pacification zone has to be on all three servers. That's because it's a physical addition to the world. And they don't have separate patches for each server. Nor would they ever want to roll out separate patches for them to fix this problem.


Dude weren't you one of the ML jumping trying to get a flag on Cyph players during a live event by doing jumping and area hacks like I mentioned earlier in the thread?? That's alot more disruptive than anything you mentioned in your post not to mention a bit of a double standard no?

Message edited by privaronT on 09/03/2008 21:40:48.


Systemic Anomaly

Joined: Jan 26, 2006
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I donno wither its an exploit or not but it is so lame lmao My alt is at 48 and i decided to try and get a 50 to test out this so much better pvp than vector (lol) Tbh i don't wanna hit 50 now lol Bad enough havin a wave of blue never mind people that snipe you use a cheap tactic.

As the other Vectorities have said, want decent pvp, come to the PVP Server.

Priv, you may not like pvp happenin at events but I strife for pvp at they points (just as long as it ain't a zerg v not many lol) Honestly some of the best pvp happens durin events.

Mercio, yeah i know what its like when crap like that happens. Really not good for us Euro peeps that are working or college the next day and some idiot does that and holds the whole tourney up. Best thing to do to get round that is to get a rezzer.



Jacked Out

Joined: Aug 15, 2005
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LtCmdr_Tsusai wrote:
Guess I spoke too soon about constructive criticism...
*rolls eyes*

Don't turn this thread into a "if you want better/real pvp go to Vector" or "This is solved by going to Vector".  That isn't the point of this thread, and I'm not letting fanboy lines like that from either side take over this thread.  I'm presenting an issue to everyone, and I want real input from the players on the non-hostile servers who notice this crap going on.


My post had nothing to do with whose server / pvp is better. Was stating a simple fact.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1455
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So, I tested out this so called "exploit" and I noticed something interesting. Rare didn't put a pacification zone in the surrounding clubs in mara/tabor/uriah/moriah. They seem to only be in non pvp oriented areas, which means that person would have to HL there everytime just to deflag. So they TP, deflag, TP, continue blue sniping/hacking/knifing. So I ask, what is the point of only having pacification zones in certain clubs, either have them in all or none.




Vindicator

Joined: Aug 24, 2005
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Richland: Club Sphinx
Slums: Rogers W Central Fight Club (the easiest)
International: I forget
Downtown: Club Messiah


Femme Fatale

Joined: Jun 6, 2006
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What about this, after a player leaves a pacification zone, they get the "death effect" on its usual timer. That would at least be a disincentive to flag right up and go for another kill. And non-pvpers wouldn't notice nor care.

/as



Systemic Anomaly

Joined: Oct 7, 2005
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Asna wrote:
What about this, after a player leaves a pacification zone, they get the "death effect" on its usual timer. That would at least be a disincentive to flag right up and go for another kill. And non-pvpers wouldn't notice nor care.

/as
Which would be implemented on the hostile servers as well, I'm not prepared to get Death Effect every time I wander in and out of a pacification zone, also it would be difficult during event times since the Death Effect will make players be 15% weaker as they start the fighting part of the event (assuming there is a fighting part after a pacification zone)


 
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