Unlimit Reactors have been using their hacks even while powerless. Also, there are times during IL, the NPC goes though the wall and I receive the error cannot see your target or too far away.
NPCs like very much to take a walk outside the mission area whenever they want. Ain't that good actually.
The "NPCs on a stroll" bug is particularly annoying, especially on a mission where you need to kill them all. If you can't be bothered to start the mission over, here's a tip:
Try going to the coordinates 0,0,0 on the map by foot. Usually when NPCs go out for a walk, they meander their way toward these coordinates. If you check the most direct foot route (including walking through other buildings) to get there, you can usually find the offending wanderers.
Most of those you can live with.The worst one is the no IL timer, as stated. They attack with no timer and break sheild quite fast, which non IL builds get messed over with.
Most of those you can live with.
The worst one is the no IL timer, as stated. They attack with no timer and break sheild quite fast, which non IL builds get messed over with.
They break the evade sheild at incredible speed, is a pain.
They have no inner strength at all therefore you can't make them run out.
The "NPCs on a stroll" bug is particularly annoying, especially on a mission where you need to kill them all. If you can't be bothered to start the mission over, here's a tip:Try going to the coordinates 0,0,0 on the map by foot. Usually when NPCs go out for a walk, they meander their way toward these coordinates. If you check the most direct foot route (including walking through other buildings) to get there, you can usually find the offending wanderers.
NPCs using abilities above their level - As far as I am aware this is by desgin. However if you see a level 10 using the Destroyer Debuff though you should probably mention it. And for the most part the ability wont be more than 5-10 levels above them but also remember the effectiveness of many abilities are directly linked to their Style level.NPCs walking out of mission areas - Definately a bug, unfortunately we dont have a solid repro case making it very difficult to fix.NPCs having faster reuse timers for weapons - I dont think this is occuring as such. Remember what you see on your client in a lag situation may effect animations and/or you chat window. However a stop watch is the best way to tell as all weapon types have the same reuse timers. (Pistols, Rifles, Submachine Guns, Shot Guns, ect.)NPCs not obeying the reuse timer for initiating Interlock I haven't seen this issue nor been able to repro it. More information would be helpful. "Mission Name, character level, opponent names among other things."
2. Try missions 5.3.5 or 5.3.4, in both those missins the final stage of the auto spawned mobs causes them to be leave the mission area.
4. Its every mob, goto stratford, keep free firing a mob until they attack, then you will notice they attempt I think its 4 interlock breaks, all without more or less no timer at all. There is a small timer, but not what even we have to deal with. I say 4 attemtps, because Ive noticed if they cant on the 4th try they reset to freefire.
Another good one for that is the robots in 01 archive.
NPCs not obeying the reuse timer for initiating Interlock I haven't seen this issue nor been able to repro it. More information would be helpful. "Mission Name, character level, opponent names among other things."
9mmfu/NoRepo Just go into Widows Moor and Fight Gargoyal on Vector he is a VERY bad one, Rolls out and rolls back in instantly i did PM you about that one