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MC Photographer

Joined: Aug 3, 2008
Messages: 168
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http://www.rockpapershotgun.com/200...verse-trailers/

IMO: Mxo ripoff with cartoony graphics, cartoon superopowers and ability to fly. Looks crap.




Vindicator

Joined: May 17, 2006
Messages: 5112
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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Um,so SOE made an agreement for this piece of s***?




Jacked Out

Joined: Aug 17, 2005
Messages: 1932
Location: In a San Diego (german translation)
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How exactly is it an MxO ripoff? The only similarity I see are that they are both MMOs.



Veteran Operator

Joined: Nov 29, 2007
Messages: 270
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Actually reminds me of CoH, which isn't a bad game. I don't know about a DC universe though, I'd be more excited about a Marvel one.



MC Photographer

Joined: Aug 3, 2008
Messages: 168
Online

Okay, ripoff is a wrong term, but it can be related. Looks like similar controls, city theme, some combat moves seem to resort on an interlock-esque mechanic.

Oh and don't forget, we're mxo players, we are supposed to be bitter about this.




Encrypted Mind

Joined: Sep 3, 2008
Messages: 95
Location: Gloucester
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Meh

1. Not gonna consider this next SOE 'offering' as long as we are without most everything we had. (its the principle)

2. Wouldn't be bitter if we were treated better

3. (Way off topic) Anyone who wrote letters to SOE & Warner ever get a reply? - Me not yet 

Fen


Systemic Anomaly

Joined: Aug 16, 2005
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Ebola wrote:

How exactly is it an MxO ripoff? The only similarity I see are that they are both MMOs.


I think it's been pretty well known that DC Universe would be using MxO's engine and interlock system.  Wasn't HC Frog pulled from MxO to work on DC's version of the interlock system?

Welcome to DC Universe Online beta...  er...  I mean the Matrix Online.




Jacked Out

Joined: Aug 17, 2005
Messages: 1932
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Fen wrote:

Ebola wrote:

How exactly is it an MxO ripoff? The only similarity I see are that they are both MMOs.


I think it's been pretty well known that DC Universe would be using MxO's engine and interlock system.  Wasn't HC Frog pulled from MxO to work on DC's version of the interlock system?

Welcome to DC Universe Online beta...  er...  I mean the Matrix Online.

Well can you blame SOE for grabbing a few of the talented mxO developers and putting them into projects that may become succesful? I don't know what rose colored glasses or pills you guys are on, but MxO has been considered a failure since the begining. It failed when Monolith had it, and it failed when SOE had it. People complained imensely about MxO when monolith had it, people complain immensely when SOE had it. Nothing at all has changed since day 1, and the final days of MxO. DC Universe has like, what... 70 years worth of history they can put into a game and a very large fanbase. The Matrix has a very devided fan base, and a very nit picky and angsty fanbase. Nothing will ever make a Matrix fan happy, not as long as it doesn't live up to what their expectations for the franchise are. Thats what happened with Reloaded and Revolutions, and what happened with Rarebit's events and story lines. MxO was destined to fail, they had too small of a fanbase support to carry the game and the game was way too glitchy to keep the non-Matrix fans in the game. Sorry, but thats the truth.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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Ebola wrote:

Fen wrote:

Ebola wrote:

How exactly is it an MxO ripoff? The only similarity I see are that they are both MMOs.


I think it's been pretty well known that DC Universe would be using MxO's engine and interlock system.  Wasn't HC Frog pulled from MxO to work on DC's version of the interlock system?

Welcome to DC Universe Online beta...  er...  I mean the Matrix Online.

Well can you blame SOE for grabbing a few of the talented mxO developers and putting them into projects that may become succesful? I don't know what rose colored glasses or pills you guys are on, but MxO has been considered a failure since the begining. It failed when Monolith had it, and it failed when SOE had it. People complained imensely about MxO when monolith had it, people complain immensely when SOE had it. Nothing at all has changed since day 1, and the final days of MxO. DC Universe has like, what... 70 years worth of history they can put into a game and a very large fanbase. The Matrix has a very devided fan base, and a very nit picky and angsty fanbase. Nothing will ever make a Matrix fan happy, not as long as it doesn't live up to what their expectations for the franchise are. Thats what happened with Reloaded and Revolutions, and what happened with Rarebit's events and story lines. MxO was destined to fail, they had too small of a fanbase support to carry the game and the game was way too glitchy to keep the non-Matrix fans in the game. Sorry, but thats the truth.

Maybe because Method was drama-central that you saw all that complaining, but I can say that everything was just dandy on Regression.  Seriously, I never saw any complaining and the only negative things I saw in official sources were things about bugs and performance; all of which were fixed.  And the things you've said about MxO's fanbase can honestly be applied to ANY fanbase; DC Universe included.

The Matrix Online was never -given- the chance to succeed.  Monolith was overambitious with their ideas and the game cost too much to operate.  However, it had a very large playerbase in the beginning that remained active until Live Events started slowing down and the transition to SOE happened.  Monolith understood that they could not operate the game as they had planned, which is why they let it go.  Monolith understood what was important in this game, whereas SOE never has.  The biggest dips in player population have been with cuts associated with live events and on-going story.  And when do we see the biggest influx of resubs and new players?  That's right, whenever big events are planned.

This game NEEDS a Live Events team to succeed.  That is what it was built around.  Monolith had too large of a team; SOE had too little.

All that aside, DC Universe is destined to fail.  This is what SOE is not understanding...  they are trying to compete in a genre that another company already has superiority in.  Going against CoX / Champions Online is just stupid.  However, with the Matrix Online, they have a completely untouched genre that people will play if handled correctly.  My point is, they are focusing on a game that has little to no chance for success, using the engine of another game that has once shown success.  Why not concentrate on the game that you know can succeed with the right tools?

Unfortunately, they've really screwed the pooch...  with the failure of SWG and MxO at their hands, and the soon to be failure of DCUO, no company in their right mind will ever allow their IPs into SOE's hands.  They've become the Uwe Bole of MMOs.




Jacked Out

Joined: Aug 17, 2005
Messages: 1932
Location: In a San Diego (german translation)
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Fen wrote:

Ebola wrote:

Fen wrote:

Ebola wrote:

How exactly is it an MxO ripoff? The only similarity I see are that they are both MMOs.


I think it's been pretty well known that DC Universe would be using MxO's engine and interlock system.  Wasn't HC Frog pulled from MxO to work on DC's version of the interlock system?

Welcome to DC Universe Online beta...  er...  I mean the Matrix Online.

Well can you blame SOE for grabbing a few of the talented mxO developers and putting them into projects that may become succesful? I don't know what rose colored glasses or pills you guys are on, but MxO has been considered a failure since the begining. It failed when Monolith had it, and it failed when SOE had it. People complained imensely about MxO when monolith had it, people complain immensely when SOE had it. Nothing at all has changed since day 1, and the final days of MxO. DC Universe has like, what... 70 years worth of history they can put into a game and a very large fanbase. The Matrix has a very devided fan base, and a very nit picky and angsty fanbase. Nothing will ever make a Matrix fan happy, not as long as it doesn't live up to what their expectations for the franchise are. Thats what happened with Reloaded and Revolutions, and what happened with Rarebit's events and story lines. MxO was destined to fail, they had too small of a fanbase support to carry the game and the game was way too glitchy to keep the non-Matrix fans in the game. Sorry, but thats the truth.

Maybe because Method was drama-central that you saw all that complaining, but I can say that everything was just dandy on Regression.  Seriously, I never saw any complaining and the only negative things I saw in official sources were things about bugs and performance; all of which were fixed.  And the things you've said about MxO's fanbase can honestly be applied to ANY fanbase; DC Universe included.

The Matrix Online was never -given- the chance to succeed.  Monolith was overambitious with their ideas and the game cost too much to operate.  However, it had a very large playerbase in the beginning that remained active until Live Events started slowing down and the transition to SOE happened.  Monolith understood that they could not operate the game as they had planned, which is why they let it go.  Monolith understood what was important in this game, whereas SOE never has.  The biggest dips in player population have been with cuts associated with live events and on-going story.  And when do we see the biggest influx of resubs and new players?  That's right, whenever big events are planned.

This game NEEDS a Live Events team to succeed.  That is what it was built around.  Monolith had too large of a team; SOE had too little.

All that aside, DC Universe is destined to fail.  This is what SOE is not understanding...  they are trying to compete in a genre that another company already has superiority in.  Going against CoX / Champions Online is just stupid.  However, with the Matrix Online, they have a completely untouched genre that people will play if handled correctly.  My point is, they are focusing on a game that has little to no chance for success, using the engine of another game that has once shown success.  Why not concentrate on the game that you know can succeed with the right tools?

Unfortunately, they've really screwed the pooch...  with the failure of SWG and MxO at their hands, and the soon to be failure of DCUO, no company in their right mind will ever allow their IPs into SOE's hands.  They've become the Uwe Bole of MMOs.

I was talking about the General forums where people were complaining about the bugs and Monolith and all that jazz :p, not the Method ones where people were complaining about 1000 year old Lesbian Vampires and all that stuff. If Monolith understood what was important to the game, why did they sell us out? You give Monolith too big of credit, Monolith should have never tried to develop MMOs, they excelled at single player experiences. And honostly, all MMOs that are not named  World of Warcraft are destined to fail, WoW controls too much of the market. Well, all MMOs that are based on the ground at least, I have a good feeling that Star Trek Online will be different enough to have its own nice little corner in the market.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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Ebola wrote:

I was talking about the General forums where people were complaining about the bugs and Monolith and all that jazz :p, not the Method ones where people were complaining about 1000 year old Lesbian Vampires and all that stuff. If Monolith understood what was important to the game, why did they sell us out? You give Monolith too big of credit, Monolith should have never tried to develop MMOs, they excelled at single player experiences. And honostly, all MMOs that are not named  World of Warcraft are destined to fail, WoW controls too much of the market. Well, all MMOs that are based on the ground at least, I have a good feeling that Star Trek Online will be different enough to have its own nice little corner in the market.


Well, to be fair, I never came to the general forums until after the transition.  Always stuck to the Regression forums.  SMILEY

As I said, the reason why I think Monolith sold us was because they realized they could not operate the game as intended.  It was too expensive.  Obviously, having 6-7 people play LE characters 24/7 is pretty unrealistic...  as awesome as it was.  I don't think they wanted to run the game in any other way than how they intended it...  so instead of cutting the budget and potentially giving themselves a bad name...  they sold it to someone else.

SOE didn't want us.  They got us so they could have the rights to the DC Universe game.  We were part of the deal.  The problem is, SOE could've actually made some bank with us if they had actually done something with the game.  Instead, they kept cutting the things that were important to the majority of the playerbase while focusing on things no one really cared about (ie, CR2.0).  Now, they focus on a game that everyone knows will fail (considering the competition), while again they neglect the game that has shown success in the past.

Unfortunately, there's nothing that SOE can do to save MxO now anyway.  It's name has been dragged through the mud, almost the entire playerbase is angry and jaded, and it's based on a movie trilogy that no one cares about anymore.  The only way to make MxO a success at this point would either be a NEW MMO, or renewed interest in the IP (ie new movie or something of that nature).

Now, it's not all SOE's fault.  I think a lot of our failure also has to do with general neglect of the IP itself.  I think had there been more interest in the 'lore' than we'd have more people.  What I mean, is novels, more graphic novels, tv show, etc.  With the Matrix, the IP started and ended with the movies, pretty much.




Virulent Mind

Joined: May 21, 2006
Messages: 117
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Fen wrote:

They've become the Uwe Bole of MMOs.

I'm still waiting for Sony to challenge to us a boxing match in order to prove that they can beat up their critics.


 
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