I personally like Kungfu Master the most, but Karate is good as well.
Cutthroat/Assassin is great for offensive support roles, but being able to hold your own in interlock is most important, imo.
<--- Kungfu Grandmaster
In a one on one situation Rifleman/sniper and knife thrower are the best branchs.
As a MKT, I'm confident that I could beat a Grandmaster outside of interlock easily. Even if he does IL me - roll out, subduing throw and continue ranged attacks. MAs can soak up damage which means That riflemen can often have a hard time beating them. KTs on the other hand just use the analyse weakness ability and can kill in very few moves
Message Edited by krytical on 08-29-2005 09:35 PM
I have to add my two cents on SMG, which I have used primarily since beta. I didn't see anyone mention the fact that SMG have pretty effective root tactics. Not much use against hackers, but against spys they keep the little buggers from getting aaway and u can engage in interlock to stay away from ranged attacks.
One on one with anti-virus clothing an SMG can outwait the stun effect, pop a few pills, and then pop a few caps. The IS cost can be counterbalanced by using Widow Moor's cap and a program launcher. Get a few health regen buffs and you're a tank!!
SMGs do have to be careful in multi figthing situations because its easy to get your *CENSORED* handed to u when stunned by hackers.
I can normally take out MA without much problem - sometimes before they can get me into interlock. Root and rain bullets with SMG.
Handy to have ranged combat tactic buffs too.