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 11/05/2008 13:44:46
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Administrator
Joined: Sep 28, 2005
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This thread is for discussion of Update 64, which is scheduled to release on Thursday, November 06, 2008.
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 11/05/2008 14:08:01
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Encrypted Mind
Joined: Jul 10, 2008
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I'll reserve my judgement until I see how it all works. Main thing I'm interested in is how the new Cinematic will be. In before a slew of people after the patch goes live going "LOL WHERE DO I GO I CAN'T FIND IT :("
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 11/05/2008 14:08:53
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Vindicator
Joined: Aug 15, 2005
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I'm eager to see the new cinematic as well as how this new critical mission system will operate.
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 11/05/2008 14:15:56
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Mainframe Invader
Joined: Jan 6, 2007
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ArchDuke wrote: I'm eager to see the new cinematic as well as how this new critical mission system will operate.
Same as Arch.
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 11/05/2008 14:30:05
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Vindicator
Joined: Aug 15, 2005
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A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
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 11/05/2008 14:54:27
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Redpill
Joined: Nov 1, 2008
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we open a new door in the hallways. I looking forward /cheers
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 11/05/2008 14:58:45
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Jacked Out
Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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ZaneZavin wrote: A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Not being a hacker I don't really understand, does this mean that logic bombs and code nukes will be able to be cast in quicker succession? To be honest I'd rather see attention on the Spy/assassin/MKT abilities then on the Hackers.
Message edited by Croesis on 11/05/2008 15:00:12.
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 11/05/2008 15:00:55
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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The Demon Head Medallions dropped by the Demon Army in Tabor Park can no longer be traded to other players Demon Head Medallions can be sold for increased $info, or traded to Michel for half that $info value plus XP Michel will exchange Demon Head Medallions for Demon Head Souvenirs, which can be traded to other players Good to see that system continued. Still don't know why it was never added to the other quests though. Added user tip messages when reaching levels 3 (neighborhood mission contacts), 10 (Hyper-Jump), and 15 (Archivists)As silly as it is, this is one of the patches highlights for me. =P Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times Huh? Crew Captains other than the Faction creator no longer have the Faction Disband button active
And here I was thinking players have been wanting more control over their factions, not less. ¬_¬
Message edited by cloudwolf on 11/05/2008 15:01:58.
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 11/05/2008 15:04:25
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Vindicator
Joined: Aug 15, 2005
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cloudwolf wrote: Crew Captains other than the Faction creator no longer have the Faction Disband button active
And here I was thinking players have been wanting more control over their factions, not less. ¬_¬ I guess we had some instances of a rogue R1 captain disbanding a faction and they're fixing that so only the faction creator can disband. /shrug
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 11/05/2008 15:38:00
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Mainframe Invader
Joined: Nov 23, 2005
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Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times. 
EDIT: oh wait... DO WANT! ... still it's too late to remove the picture 
Message edited by Silenci0 on 11/05/2008 15:45:14.
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 11/05/2008 16:06:39
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Perceptive Mind
Joined: Oct 1, 2006
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ZaneZavin wrote: A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
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 11/05/2008 16:09:38
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Encrypted Mind
Joined: Jul 10, 2008
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monkeymanx8 wrote: ZaneZavin wrote: A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
Message edited by eval on 11/05/2008 16:19:54.
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 11/05/2008 16:11:55
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MC Photographer
Joined: May 26, 2006
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Probably means like Code Nuke 1.0, 2.0 had a 2 second reuse timer and he's now making 3.0 have a 2 second reuse timer, rather than the 4 second timer it has now. Edit: What eval said.
Message edited by Gerik on 11/05/2008 16:12:10.
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 11/05/2008 17:25:32
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Code Breaker
Joined: Jan 9, 2006
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eval wrote: monkeymanx8 wrote: ZaneZavin wrote: A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer. This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.
Yeah, what does that even mean?
I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.
What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer. - Abiliy x has a 2 second reuse timer.
- Ability x belongs to reuse Family timer of 4 seconds
- Ability x is now usuable after 2 seconds instead of the 4 seconds of the family timer due to the reuse time cap.
Message edited by 9mmfu on 11/05/2008 17:26:17.
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 11/05/2008 17:30:46
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Encrypted Mind
Joined: Jul 10, 2008
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Ah okay, I get it now. Thanks for clearing that up.
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