Has there ever been a compilation of the rate of increase for ability influences?
Such as this:
Self Defense Ability Attributes:
- Ballistic Accuracy: +1 per level Focus
- Ballistic Defense: +0.96 per level Perception
- Ballistic Damage: 2 + 0.2 per level Perception
- Melee Accuracy: +1 per level Belief
- Melee Defense: +0.96 per level Focus
- Melee Damage: 4 + 0.42 per level Focus
- Thrown Defense: +0.96 per level Reason
- Viral Defense: +0.96 per level Belief
Only for all the abilities? Or does this 'influence scaling template' apply to all of them?