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Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3113
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Fact is once this system goes live a number of the changes and requests made for CR2 will become extremely difficult or at least far less likely to be addressed. There remains aspects that have been repeatedly requested and even after live something should be done, I thought a thread collecting the most important should be assembled, please add your own thoughts.
  • UI review - autoactivate buffs and/or look to the extensive thread in the user Interface forum to make it so that 2 visible hotbars has a better degree of functionality.
  • Revisit the spy tree, it is over nerfed, incorporate thrown accuracy into IL so that a spy is as free to depoly their attributes as any other class, reduce the incidences that break sneak, remove the timer from stealth abilities.
  • Reduce the radius of hacker attacks
  • Find a way to revisit the starting Archetypes or better set all starting stats to 5 and let the player distribute the rest.
  • offer a log which allows the players to see what rolls are being made.



Jacked Out

Joined: Sep 29, 2005
Messages: 902
Location: Input - Hostile
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  • Item decaaaay! Now that you can be hit by nearly every level you take much more Damage at all.. Items decay so fast.. I already see me standing around with no clothes :robotindifferent:


Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Well, I can't agree with the first items posted by Tatyana. But because the subject just fits with the high decay of items I'll just reiterate what Porhpy said...

WHEN THIS GOES LIVE, SAY GOODBYE TO YOUR GOOD ITEMS BECAUSE THE FAST ITEM DECAY HASN'T BEEN DEALT WITH YET.

Please, try to squeeze a fix as a hotfix ASAP!

>revolt_

Message Edited by >revolt_ on 03-27-200609:28 AM


Message edited by >revolt_ on 03/27/2006 09:28:34.


Transcendent

Joined: Mar 10, 2006
Messages: 516
Location: ATL from NYC
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Yesh, I agree to everything. Please, with the hotfix thingy, like soon already!



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1181
Location: Vector
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Item decay has me worried also.  My stuff has taken a beating on ep already.



Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
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underwear fights ftw!!!  lol



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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I REPEAT: ITEM DECAY IS STILL TOO FAST!

CAP-SHOUTING FTW!

>REVOLT_


Jacked Out

Joined: Aug 15, 2005
Messages: 307
Location: Zion / The Deep South
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Item Decay is first and foremost in my boook.
 
Exampe: Pair of Seraphim shoes, I recieved midway through testing on the EP server from LIVE; I have 2 days, 3 hours and 21 minutes since the /copychar that brought them over fully stable. They broke today. In 6 days I will no longer have any seraphim shoes and be required to start over the long endoring process of getting them again. Now that's not as bad as some, like the constructs, where in 6 days a player might not have an opportunity to ever return. 


Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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Tytanya_MxO wrote:
  • Find a way to revisit the starting Archetypes or better set all starting stats to 5 and let the player distribute the rest.



Above all else, we need to make the rest of the community and the devs get on this one.
http://mxoboards.station.sony.com/matrix/board/message?board.id=epdiscussion&message.id=7906



Jacked Out

Joined: Aug 15, 2005
Messages: 945
Location: Good Ol' Germany ;)
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Bogus, Item Decay is waaaay more important.

>revolt_


Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
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Attributes affect things ALOT more than clothing does now. In fact in several places the order is
Attributes
Abilities
Clothes

i don't care if we all fight naked.





Joined: Sep 8, 2005
Messages: 92
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Well I for one still like to wear clothes in the matrix...... unless the underwere expires too!!!

Regardless of the affect clothing has now we should not loss good items weekly!  I did not play in the test svr (not enough space on my computer) but I have kept up with the fourms.... this is something that needs fixed soonest!



Jacked Out

Joined: Sep 1, 2005
Messages: 330
Location: England
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Agreed i hate looses clothes/items apart from the evade bug, now partly repaired it one of the things i hate most!, but still looking forward to live! SMILEY

 
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