Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
A New Approach
Search inside this topic:
The Matrix Online » Top » Development Discussion » Development Roundtable Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  38  Next
Author Message


Ascendent Logic

Joined: Aug 21, 2005
Messages: 634
Offline

jl10899 wrote:

just the whole idea of new content and change is awesome.




Mainframe Invader

Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
Offline

I disappear for like half an hour and the whole format of the game is going to change. That was a bit of a shock. Thinking about it, I've been expecting something like this for a while, I wasn't expecting a sweeping change as it's going to be I was thinking of more subtle, gentle changes such as the splinter orgs getting absorbed back into the parent orgs 'underground'. Not sure why coloured tags can't be kept apart from the fact that they were requested by liaisons....

Ah, yes.. the liaisons...

It's a shame about the liaisons, everytime I spoke to them I knew it was always IC roleplay, and I'm going to miss that because speaking IC with someone that you regularly speak to OoC isn't as immersive.

The changes are going to be interesting, and I'm definately going to stick around for them but I won't be surprised to see people leave over them. Preplanned events and pandora's style quests (which will hopefully be soloable, harder than current weekly missions but not necessarily involving a team of players) sound great as a good many people who would like to, can't attend normal weekday events.

I can see a lot of thought has been put into making the changes and the effects it may have, as it can't have been a decision that was made lightly.

So as many people like to say...

Hmm...interesting...



Ascendent Logic

Joined: Aug 19, 2005
Messages: 990
Location: MacDill AFB, Tampa, FL
Offline

Dear Rarebit, and respectivly other mxo members,

 I know alot of you 'die hards' probably don't agree with this, but as a hardcore Matrix fan, but lazy mmo player, I think this is actually a very progressive move for this 'dead' mmo.  I'll be honest, for some reason I cant just up and leave this game, I have a friend that purposly got himself banned so he couldn't come back to the game, however, everytime I play it, I get bored from long grinds, missions and what not, the headgear grind is one of the most rediculous things I've ever had to do in this game.  I feel younger players and some of those not really popular with the bigger more powerful factions, or LET/LESIG kind of get left out of the loop, especially the lowbies that choose to remain factionless and just want to have fun and see where the story line goes, but with the way things have been for the past couple of years, and as rarebit stated, has been extremly difficult, and in a situation like mine, where I have to deploy due to the call of duty for months, I really really get out of the story, and its very hard to catch up on without researching...and is just more time than I want to take. 

 The timer adjustment on the archive items is definately a plus, I love that, the main thing that pissed me off about the warsword and ninja headband was that it was so short and took so long to reactivate, became kind of a demotivation factor, so I love that thats being changed.  Also, I dislike standard crits, its just reading with running around, that kind of stuff pisses me off and makes my ADD kick in, so by making it similar to the arcs and what not adds a litte more motivation into it, and can also help keep people in the loop a little better.  And great about the well in advanced announcement and bringing back org wide suprise items, I love my glimmer of the source, merovingians boon, zion requsition hardware, stuff like that is just fun to have, I dont know if it still does anything effective, but I still use it! 

 Dont listen to the negative nancies rarebit, just take what is keeping this game down now, and lets try to make it feel how it was back in the good ol' days.  I'd say you're right in this being a step in the right direction.

 Love you,

 Arandul.



Perceptive Mind

Joined: Sep 29, 2006
Messages: 682
Offline

omg, yes at last! This is awesome, and MxO does really need a change like this. For most new players and current ones.

However I am sad to see a few of the liaisons go. Like Banshea, Vogt, SIMLO, ect. They're all fun, but lets hope they

still stick around for us who <3 them. : D

But however, I can see the archive items getting a little annoying have a long timer like that. Everyone will be running around like they got set on fire with a sword jabbed on their back. >.> But still very nice. I still do hope Veil will be around, or somehow fits in with the Machines themself, maybe as a Machine operative? Because it'd be a shame to see such a character just vanish, or not be around so much.

But however, even though this new RSI gang tool mask thingy is all the so coolness. It'd make it hard to see if folk are stacking their clothes. ect. But still, a very nice idea indeed.



Veteran Operator

Joined: Jan 6, 2008
Messages: 348
Location: Vector-Hostile Faction: Twisted Titans Rank: Co-Commander
Offline

Ahhhh?!?!?! I Hope this will make the game better, But i am affraid of change Lol. SMILEY

Jordp92




Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
Offline

Oh, also, five minute archive items will make me farm missions for them... If only the Unlimit and Seraphic eyes didn't show up as my eyebrows. >_>



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6276
Location: Invadin yore Maneframez
Offline

I can see why Rare decided to use Cryptos, Veil and Shimada as masks. Wonder if one of the last ones will be Popper?



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
Offline

VSLL wrote:
I am... how do you say...

ZOMGWTFBBQ AWESOMESAUCE!!!!111!!1oneone!1

Sorry... >_>

Anywho, I am glad to see we are returning to the classic LE style way back when Monolith still was around. It will be on a smaller scale I assume (less lag, YAY!). As for the Ceinmatics... Good to see them make a return. I just hope this doesn't mean you'll be slacking off with the Sentinel. The RSI Cature also has me very interested... Farming the Legion gang anyone? ^_^ And the return of Pandora Box-like mission arcs is very exciting. I think I can speak for everyone, when I say that it is a very welcome addition.

Liaisons will be missed of course... but hopefully most stick around. I always did enjoy some of them.

Finally... the EPN/CYPH change. To me, this is the only drawback. It almost seems like a slap in the face to all those who were under it. Does this mean that everything The Kid or Cryptos did is going to be erased? I dearly hope not. I still remember that day... all those years ago, when The Machines got on top of Jacob's Ladder, and met up with Phrack and the newly formed Pluribus Neo faction... good times... gooooooood times.

Anywho... my 2 $info.

Bolding mine of course. Heh, I got an idea for Morraeon's connection with the Demon Army, since, RP-wise, I'd envisioned them seeing her as a dark goddess of sorts. Plus, I had a wierd idea involving Sieges's brother being infected with code from a Legion gang member. And I'm still working out the wheels-within-wheels storyline started with "A Scream in the Night" and the gang hoodlums that assaulted Sieges...

The last time we had a organization quest was, I think, during the "Piece of Blue Sky" event madness. Loved that mini-quest and I'm glad to see we're gonna have cool stuff like that again! I love quest-based content any way, so this really, really, really has me jumping up and down happy!




Encrypted Mind

Joined: Jul 21, 2008
Messages: 228
Offline

Vinia wrote:
I can see why Rare decided to use Cryptos, Veil and Shimada as masks. Wonder if one of the last ones will be Popper?
Considering you can create a character/use RSI pills to look exactly like the Kid, I don't even know if that'd be necessary.



Perceptive Mind

Joined: Sep 29, 2006
Messages: 682
Offline

Ahh! That was the other thing I was going to type. I think most of all as well, like most MMO's do is they have a PvP-item System. I think it's about time we have "some sort" of PvP item system, only one of the main reasons. It'll give folk a reason to PvP, and gain CQ's in one way or another. Or doesn't have to be items. Just something! =P



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
Offline

wow...Really not looking forward to this.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6423
Location: SC|Sentience -973069242
Offline

Overall this sounds like a good thing. I have no opinion really until I see how this affects Vogt.



Vindicator

Joined: Aug 16, 2005
Messages: 3117
Location: The Saltpillar
Offline

The quests and org rewards sound promising.

The change to events does not sound promising at all, and, to be brutally honest, neither do low-rent cinematics.

I can understand the frustration with events getting dull, but I think there's a reason behind it. And that's that the storyline is either too irrelevant, or too slow.

Here's a breakdown of what could better be done to resolve that:

A) No more filler events. We don't need Rose running around trying on dresses. No more Effectuator parties. They don't contribute to the storyline and whenever I show up to an event only to get something like this, I am extremely disappointed

B) Resolve storyline questions more quickly. We didn't know a damnn thing about Halborn for well over 2 subchapters. We didn't even know his name. We still don't even know what if anything happened to Morpheus. WE STILL DON'T EVEN KNOW WHAT THE DEAL IS WITH SARAH EDMONTONS. Questions need to be resolved before more are introduced. This is why everyone is getting lost with the storyline.

C) Along with A and B, move things along more quickly. Build critical missions in such a way so that there don't need to be filler events in the off week between them when the new patch is being pushed out. Keep continuing the story, don't just let it hang in limbo. We all get pissed off when our turn for an event finally comes around and all we get to do is go to a club with Niobe.

D) Unscript events, at least to a degree. Half the time you're at an event, you can tell the character is just waiting for someone to say the right thing. Those who were involved in the Lock battle felt like we changed the storyline. It was awesome. You want a winning format? That's it.

E) Can inactive liaisons, not good ones, and not all of them. People love talking to their liaisons, and it's almost certain that liaisons are around more than storyline characters, so that's the best link between story and character that players can get. If the good ones choose to retire (i.e. can't handle the time demand), let them keep their characters. Don't force them to delete like what happened to Reposco. Kerevola's still around and makes for interesting situations.

F) You want to get players interested? Follow player events and show up at more of them as dev-controlled characters or assist with items/temporary spawn tools. ESPECIALLY RP events which sorely need assistance. I'm talking code bombs, overrides, CPDs - send Pace to investigate a player-organized Zion operation. Organize a system by which players can PM Rarebit to ask for a timeslot or something. If only this could be done, things could be great.

To be honest, just having meetings is bad (not to mention putting them ONE time per ONE server per ONE month - some of us have a full array of characters already and won't be able to make "NeotenyVH" or "NeotenyVS" to attend these meetings if they're on the other server. It's disclusionary). Meetings are boring. Meetings truly are the worst type of event. And if we're being honest, there was much less quest-style content in the Monolith days, but there was a GREAT deal of player activity. Why?

The events. If you would devote LESS time to quests and MORE time to events (say, perhaps, one dev-assisted player event and one main story event per day) things would probably pick up.

Now, as someone who recently put a month into grinding a Cypherite to level 50 and someone with a level 20 EPN who should, at some point, get up to 50 as well, I'm extremely disappointed at the sort of "discontinuing" of those orgs. It just reeks of laziness, or an unwillingness to put the time in to make those organizations their own beings. Again this goes largely with story writing, so I know it could be done. It's just not being done.

The RSI Capture thing is sort of meh. I mean, it's nifty, but do we really need it?

And as a simple afterword, I'm not entirely impressed with the archive reward thing. As essentially it means that the one perpetual item I have is now (yipee!) obsolete.

I am very, very disappointed, and this new direction only encourages me to end my subscription to the Matrix Online. And many people I have spoken with who have played previously have seen no incentive to resubscribe in this new plan.



Femme Fatale

Joined: Aug 15, 2005
Messages: 4252
Online

Bayamos wrote:
Overall this sounds like a good thing. I have no opinion really until I see how this affects Vogt.
This is what Im wondering, as well. Vogt, SIMLO, Tranta, BloodlustV, Harkee, are, imo, the best liaisons on Syntax. I wonder what they'll decide to do.



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
Offline

Neoteny wrote:


I am very, very disappointed, and this new direction only encourages me to end my subscription to the Matrix Online.
Yeah, That and a few other things lately.

 
The Matrix Online » Top » Development Discussion » Development Roundtable Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  38  Next
Go to:   

Version 2.2.7.43