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Jacked Out

Joined: Sep 18, 2005
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Rarebit wrote:

I'm going to try to keep this brief. I will have much more to say about the topics touched on here once this initial foray has been digested and thoroughly chewed over.

I will have, as I said, much more to say in relation to these changes, and I hope to be able to describe and discuss them with you at length once they've been widely read and assimilated. Please remember that, although we don't require you to agree with everything that is posted by us or your fellow players in these discussions, we do require that any discussion you conduct is done in a civil fashion.

Okay, over to you.


*Waits patiently* how long do we have to chew it for my jaws hurt :p
odj


Vindicator

Joined: Oct 5, 2006
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CrimsonKiller01 wrote:
This is more a question/suggestion to Rarebit. Instead of knocking yourself out drawing cinematics wouldn't it be easier to just film cinematics in game? I am not sure if Aquatium did something like that for the Wireframe man cinematic but it did look just as good as the old cinematics. I'm more than sure any of the more film saavy players would be more than willing to give you a hand there either as extras or as film crew.
Yea I offered help and got this responce...

I don't really anticipate sharing out the work on cinematics, for a number of reasons (legal, leaks, management issues, stylistic differences). I'm pretty sure that mine will be rougher--both stylistically and technically--than your example, but it's still a large unknown for me so I'll just have to find out how it goes. - Rarebit




Vindicator

Joined: Aug 16, 2005
Messages: 3117
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odj wrote:
CrimsonKiller01 wrote:
This is more a question/suggestion to Rarebit. Instead of knocking yourself out drawing cinematics wouldn't it be easier to just film cinematics in game? I am not sure if Aquatium did something like that for the Wireframe man cinematic but it did look just as good as the old cinematics. I'm more than sure any of the more film saavy players would be more than willing to give you a hand there either as extras or as film crew.
Yea I offered help and got this responce...

I don't really anticipate sharing out the work on cinematics, for a number of reasons (legal, leaks, management issues, stylistic differences). I'm pretty sure that mine will be rougher--both stylistically and technically--than your example, but it's still a large unknown for me so I'll just have to find out how it goes. - Rarebit

That's disappointing, being that that seems like a very good animation style (though honestly, I don't know how much time it took you to produce).

To be honest, I'd like to see some dev response here. It's not much of a "round table" if we're just getting to comment on an idea which will be imposed whether we like it or not. And since there's no reaction to player reaction, I thusfar assume that nothing we say will have an impact here, anyway.



Ascendent Logic

Joined: Mar 28, 2006
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NRK1 wrote:
I like the idea of the permenant RSI as a exile, who wants to start a faction based around an exile gang?
Yeah I can see that happening for a while. Untill People get bored.



Jacked Out

Joined: Jan 5, 2008
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I dont think there is much i could say that hasnt already been said.

Without doubt there are some very positive steps and some negative steps.

I look forward to the future of the game now.



Vindicator

Joined: Aug 16, 2005
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Criingey wrote:

I dont think there is much i could say that hasnt already been said.

Without doubt there are some very positive steps and some negative steps.

I look forward to the future of the game now.

It's definitely going to be a "It's Going to Help the Game" or "It's Going to Kill the Game" approach...really interested in how it works, I still sense a lot of trouble ahead...fingers crossed it doesn't kill it...



Vindicator

Joined: Sep 1, 2005
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Grace of Darkness wrote:
Kawari wrote:
invisible*

Obviously, what he said is.

the characters should no longer be invisible on buddy lists.


*Obviously*

It's called a typo, but anyways I still didn't get an answer to my question. Are you saying that you should be able to know when they are on or that you should be able to /t them. If your talking about /t I think that's a bad idea considering your talking about having almost every player at the event sending rare a tell every five minutes. If your talking about them just showing up on your buddy list in general I think that would be a pretty good idea and give most players a heads up on what going on.

There is an option in chat to not accept tells from anyone who isn't on your buddy list.



Femme Fatale

Joined: Aug 16, 2005
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Criingey wrote:
I look forward to the future of the game now.


Me too! But there has always been great stuff to look forward to I have always thought! :D

It does feel like one door closing which is always going to have sad feelings that come with it, but at the same time another door is opening :)

I will sure miss the critical missions and reading about what happens in the every day events, but I am excited to see all of the new things mentioned! I will always love my Matrix no matter what way it comes in, it's the only one we've got after all! :)




Transcendent

Joined: Sep 14, 2005
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i hear that this is a decision elready taken, and there is no way to change that, but i suggest to rarebit to listen what user tell in this thread. The wise man got no fear to step back on the decision taken, correcting what is not good in this new approach.

Dropping the current way for LE, sound more like a withdraw than a "let the storyline more easy to understand".

maybe it can pay in the short time, but in the long run......every one get bored of replayable mision farming and repetitive stuff, ppl like to be a part of the story, and if there is no more story.....

there is an old joke that say:

"We were on the edge of an abyss, but now... we are making a step forward...."

P.S.

@rarebit : opening threads like this and do not listening to what user suggest, is called terroristic act, not development roundtable....



Transcendent

Joined: Sep 14, 2005
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double post mod can delede this
Message edited by SEPET on 10/13/2008 08:19:01.



Transcendent

Joined: Aug 15, 2005
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The_Bruceter wrote:
CrimsonKiller01 wrote:
This is more a question/suggestion to Rarebit. Instead of knocking yourself out drawing cinematics wouldn't it be easier to just film cinematics in game? I am not sure if Aquatium did something like that for the Wireframe man cinematic but it did look just as good as the old cinematics. I'm more than sure any of the more film saavy players would be more than willing to give you a hand there either as extras or as film crew.

Yeah i thought about this when i noticed the cinematics had changed. When they changed I just stopped watching them. Ingame looks sweet, better than drawings. If players can make really good vids, I'm sure Rare could do better with his Dev powers SMILEY

High quality fan films...like the ones Beachhead made...take hours and hours of work...not just the editing but the actual filming.   And requires a team of "actors" if there are multiple characters in a shot.  This can be achieved by a fan with some spare time and a lot of help...however I'm assuming that these cinematics will only be a fraction of Rare's workload.  The animated cinematics seem more feasible, although I'm sure those take a while to produce too. 

odj


Vindicator

Joined: Oct 5, 2006
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Neoteny wrote:
odj wrote:
CrimsonKiller01 wrote:
This is more a question/suggestion to Rarebit. Instead of knocking yourself out drawing cinematics wouldn't it be easier to just film cinematics in game? I am not sure if Aquatium did something like that for the Wireframe man cinematic but it did look just as good as the old cinematics. I'm more than sure any of the more film saavy players would be more than willing to give you a hand there either as extras or as film crew.
Yea I offered help and got this responce...

I don't really anticipate sharing out the work on cinematics, for a number of reasons (legal, leaks, management issues, stylistic differences). I'm pretty sure that mine will be rougher--both stylistically and technically--than your example, but it's still a large unknown for me so I'll just have to find out how it goes. - Rarebit

That's disappointing, being that that seems like a very good animation style (though honestly, I don't know how much time it took you to produce).
Probably a hour tops to make that.



Virulent Mind

Joined: Feb 8, 2006
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Hi there!

First: Like everyone else in this moment I can only say that everything is uncertain. Many things will change, but exactly how these changes will impact remains to be seen. Ultimately, noone can deny, that the removal of existing possibilities always is negative, no matter how it is justified and whether it is offset. It will be less than before.
For me, as European,it appears to be much better than for others maybe. Because of the time difference I almost missed all live events. Due to that I have lost the survey of the very complex story of the game. An improvement is the return of Cinematics. In opposite to long storytelling texts - that are not written in my native language - the Cinematics give a good overview and show the atmosphere better. On daily events, which I almost never attended, I can personally renounce. Announced or always accessible story seems to me better. It is also incredibly difficult work to tell a really interesting story every single day in a consistently good quality. It consumes a lot of ideas too quickly. Man burns out. The new way seems feasible.
Very, very sad is that the LESIG team disappears, I think. I hope that many of the Liaison Officers and their knowledge about gameplay and community will remain, even if they will lose their special status within the game without the official support. New players probably wont recognize tham as something special anymore. Perhaps you should consider to form Liaison Offzier-Factions - perhaps with the matching tag - before it is too late.
With the outbreak of the war the need for hardliners like Cypherites and EPN greatly diminished. But yes, they are still a nice feature. However, the players have the possibility to create their own groups. Since the recent departure from Merovinger and focus the commands of the Mistress the "Phalanx Persephone" already became "Phalanx Persephone PP". Okay, we were discouraged by an official body to form factions with its own acronyms because of possible confusion and difficulties with official TAGs, but now it is even suggested by Rarebit ...

Finally, there remains the question of the Spawn-tool of the Liaisons. For RPG you need opponents. I really hope you got an appropriate replacement for it. That brings the fun into role-playing.

 

Best wishes,

Chimaere

Phalanx Persephone PP

Vector

 


Message edited by Chimaere on 10/13/2008 12:34:15.



Systemic Anomaly

Joined: Aug 27, 2005
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Nicksie wrote:
Criingey wrote:
I look forward to the future of the game now.

I will sure miss the critical missions

I'll miss your crit write-ups. SMILEY



Fansite Operator

Joined: Aug 16, 2005
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Shame about the crits (even if it can be a pain keeping info on them up-to-date on my site) but I'm glad cinematics are coming back and thank you for org meetings that will be announced, gives me more of a chance to take part in them.

 
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