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Riflebuttsmash bug
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Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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I already noticed some month back when I toyed around with the Rifleman tree. When the Riflebuttsmahs fails due to powerlesness/stun/etc. (when u execute it sucessfully but nothing of the ability has yet started) it does an "ERROR" attack instead (like with all abilities out there). If this ERROR attack hits, it does the animation AND withdraws you from Interlock, effectively not having used the ability (I think IS is still drained though). Which means, now there is no reuse timer on Riflebuttsmash ergo if you reinterlock the Rifleman a few seconds later he can do the Riflebuttsmash again!

Of course, Riflebuttsmash works just fine under normal circumstances. My guess is that all withdraw abilities (most are from spy tree either way) could have this effect.

Message edited by GoDGiVeR on 02/23/2007 03:49:25.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8685
Location: Lost in Translation.
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I don't use rifle butt smash at all really, however you're right.

I was running some missions the other day for rep and when i tried to use sideroll escape the animation went through but my opponent won the roll IE i had a red circle under me and the npc had a green one. Yet the animation went through and i rolled out.




Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1673
Location: Amidst polymer and steel...
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I've had several animations go off while powerless. Typically, the damage does not go through at all. It only wastes time with animation and with the Rifle Butt Smash you have one exceptional benefit of being able to withdraw from combat. If used properly, this may result in exploits. However, I don't think enough people use it to exploit it.

Although now that it's out there, expect to see more Expert Riflemen now. *sigh*




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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It's both a Rifleman and Spy issue, although.



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8685
Location: Lost in Translation.
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Well the thing is, w4r's reference to other abilities going through and draining IS is the same issue but more of a hinderance than a help.

Duelist often has damage glitches when powerless or not where Dual Pistol Excecutions go through to quickly, not matching up with the 4 second round of combat and the ability does no damage and drains the IS - it also happens when powerless, drains the IS but does no damage which is right as you're powerless, but it shouldn't drain the IS.


 
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