Message Edited by stuporfluous on 02-21-200611:52 AM
Tytanya_MxO wrote:As things stand I expected a downgrade of this tree but now its too easy to knock a spy out of sneak and they are too ineefective when visible imo. It might cause outrage but if all sneak attacks that dont IL took you to the 'transparent form' for a specified time and didn't knock you completely out of sneak it makes a bit more sense. A spy should only really be forced out of sneak by another players specific ability to do so or by an attack on the sneaked individual imo. Likewise disguises should not be on a timer but should remain until penetrated by an opponent's ability to do so.... and this should be tough because people in disguise are always directly observed etc.
The one thing that caught my eye was the Sheild breaker ability. However its not in the Actions panal when the ability is loaded up.
Further more, using sneak attacks under the new CR system is something to get used to. Instead of having to hit Escape combat icon, I now have to use the Side roll escape ability. This I feel is a good change cause now we got a reason to use that ability.
I too was scratching my head at Punt being the most damaging move, and bulldog being deleted. But with all the abilites the damage on the mouse over says something like D.P.S. (125) or something. Now I aint to sure but isnt that suppose to be a Damage per second sort of damage? If so why does the abilities cause a one time amount of damage of 885 or so?
Also looked like Paralyzing throw just copied the Blinding throw Icon.
After doing a couple duels with the assassin build, I came to the realization that in PvP an assassin will get ganked many times over before they ever get one kill in the current system.