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 02/17/2008 04:10:50
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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I don't think there are enough benches yet.
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 02/17/2008 04:28:12
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Development
Joined: Dec 2, 2005
Messages: 21413
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    Fun! Spot the bug! (And no, not the floating trashcan. I don't think that's my fault, anyway. Hm, I'll have to check on that...once source control comes back up...)  
Message edited by Rarebit on 02/17/2008 04:30:50.
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 02/17/2008 04:42:11
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Jacked Out
Joined: Jan 5, 2008
Messages: 757
Location: Syntax.
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The big bins have two lids each... one open one closed?
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 02/17/2008 05:00:33
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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It's the direction the arrow's pointing in.
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 02/17/2008 05:21:01
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Development
Joined: Dec 2, 2005
Messages: 21413
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Nahh actually that isn't even a very good picture of it, come to think of it. It's the yellow strip along the bottom of the concrete wall. The strip is part of the parking lot, and it's on the same plane as the wall polygons, so there's an icky z-fighting effect down there--you can really only see it when the camera's moving, though. Isn't a whole lot I can do about it, since the parking lot wasn't built with a lip on it like it really should have had, but I guess I'll fudge it and just stick an extra little bit of wall in down there to cover up the ugly spot.
EDIT: Oh wait, the parking lot must have a lip, it's just exactly as thick as the wall. Bleg.
EDIT 2: Oooh wait, the floating trash can probably is my fault, 'cause I was cutting and pasting those across the island, but the parking lot surface is actually sunk about 10 cm lower than normal ground surfaces. Man, lucky thing I'm so good at finding awesome bugs accidentally. QA's gonna be totally jealous.
Message edited by Rarebit on 02/17/2008 05:40:12.
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 02/17/2008 05:44:53
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 3212
Location: Norway
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It's the arrow! I promise! It's telling people to drive into the metal-fence! Bugggggg!
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 02/17/2008 06:28:03
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4814
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Rarebit wrote:
Fun! Spot the bug! (And no, not the floating trashcan. I don't think that's my fault, anyway. Hm, I'll have to check on that...once source control comes back up...)
So you like playing Architect or you just like his chair? =O
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 02/17/2008 06:57:17
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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MxOElliMann wrote:
It's the arrow! I promise! It's telling people to drive into the metal-fence! Bugggggg!
No, that's fine, the city council decided to expand the car park at a lower cost thus a painted arrow is cheaper than removing the fence hence why the fence is all bent out of shape...
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 02/17/2008 07:48:44
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Jacked Out
Joined: Mar 22, 2007
Messages: 391
Location: The Source
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Vinia wrote:
MxOElliMann wrote:
It's the arrow! I promise! It's telling people to drive into the metal-fence! Bugggggg!
No, that's fine, the city council decided to expand the car park at a lower cost thus a painted arrow is cheaper than removing the fence hence why the fence is all bent out of shape...
Thats how they are planning on removing the fence, after awhile enough people will hit it that it will either just fall down and they can haul it away or it will get weak enough that some kid will kick it and it will come crashing down and then they haul it away.
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 02/17/2008 07:53:01
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Transcendent
Joined: Mar 9, 2007
Messages: 1830
Location: Eshean West
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That's the right arrow. Check out other parking lots in the City. They kinda go in> around^ out< .
EDIT: Hmm...I wonder if Rarebit could ever put a surface on the crane that we could jump onto.
Message edited by MotorZ on 02/17/2008 07:54:15.
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 02/17/2008 09:23:53
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Systemic Anomaly
Joined: Aug 15, 2005
Messages: 2357
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Floating dojo accessible by the boardwalk.
That would be epic win.
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 02/17/2008 11:32:48
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Jacked Out
Joined: Mar 22, 2007
Messages: 391
Location: The Source
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It might be "Epic" as you said, But it wouldn't be that realistic, now would it?
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 02/17/2008 11:48:45
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8130
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it? Construct = Custom coded reality = Anything is possible.
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 02/17/2008 11:54:52
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Jacked Out
Joined: Mar 22, 2007
Messages: 391
Location: The Source
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cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it? Construct = Custom coded reality = Anything is possible. I never said it wasn't possible, just not....Realistic.
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 02/17/2008 12:04:22
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8130
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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ReProgrammed wrote:
cloudwolf wrote:
ReProgrammed wrote:
It might be "Epic" as you said, But it wouldn't be that realistic, now would it? Construct = Custom coded reality = Anything is possible. I never said it wasn't possible, just not....Realistic. Why does a construct, only accesible to those already awakened to the truth of the simulated reality, need to be restricted on the basis of realism? The coder isn't trying to fool anyone into thinking that the place is in fact, real.
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