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Vindicator

Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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- Void

Message edited by EndlessVoid on 12/07/2007 04:53:29.



Vindicator

Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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Bonus shots:

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Original image. Well, original without the winter effects. I think I cut it together from 3 different shots.

Image Hosted by ImageShack.us
Just with the ice effect, since the snow obscures it a bit. I like how his coat looks plastered to the rock.


I'll probably use this as a sig when I'm done with Der Doppelgänger, provided I finish before winter is over...


- Void

Message edited by EndlessVoid on 12/07/2007 02:55:51.



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Nicely done.


Matriculated Mind

Joined: May 30, 2007
Messages: 233
Location: Queensland, AU
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Wow awesome work, I love the last image, the textures on it just look so real.



Jacked Out

Joined: Oct 23, 2005
Messages: 1206
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Absolutley outstanding.


Vindicator

Joined: May 17, 2006
Messages: 5113
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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EndlessVoid wrote:

- Void
10/10.......



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 6803
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Nice! =)



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
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Dayum. You've done something with the coat tails I've always wanted to do. It looks epic.

Nice work.



Systemic Anomaly

Joined: Sep 8, 2005
Messages: 2388
Location: Neverwhere
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Deceptively complex.  The texturing on the stone is probably the bit that impressed me the most.  How did you manage the trick with the tails of the coat?

~V



Vindicator

Joined: Aug 15, 2005
Messages: 5445
Location: In Exilium
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I don't know who designed the textures for MxO, but they were amazingly good at it. As a result, a lot of the textures take well to being stretched out in all kinds of weird directions (like with Spaghetti Sati). After you get the angles and distortions you want, it's merely a matter of blending the shots together.


- Void

 
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