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Image Retrieval - February 07, 2008
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Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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Procurator wrote:
Garu wrote:
I'm not sure if it's noted yet or not but the "P" identifies the location of the 7 proxies in this construct.
I noted it. SMILEY<img src=" />

'Cos I'm awesome. >_>
I thought it was obvious... so I must be as awesome as Procurator... or even awesomner...



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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Vinia wrote:
I thought it was obvious... so I must be as awesome as Procurator... or even awesomner...
No. SMILEY

What I actually meant was that I noted it in this thread, along with an explanation that the seven proxies were here and not in the Mega City as other people had assumed.



Femme Fatale

Joined: Feb 19, 2006
Messages: 2553
Location: Texas! Ima Phemme Phatale Phansite Operator! www.myspace.com/mxospace
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Vinia wrote:
Procurator wrote:
Garu wrote:
I'm not sure if it's noted yet or not but the "P" identifies the location of the 7 proxies in this construct.
I noted it. SMILEY<img src=">

'Cos I'm awesome. >_>
I thought it was obvious... so I must be as awesome as Procurator... or even awesomner...

That must make me awesummmest... >_>



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4814
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Phluff wrote:
Vinia wrote:
Procurator wrote:
Garu wrote:
I'm not sure if it's noted yet or not but the "P" identifies the location of the 7 proxies in this construct.
I noted it. SMILEY<img src=">

'Cos I'm awesome. >_>
I thought it was obvious... so I must be as awesome as Procurator... or even awesomner...

That must make me awesummmest... >_>

People nowadays say "awesomesouce". And no, Proc ain't >_>



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 4219
Location: HvCFT Aggregator, The Glitch Society, Syntax
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/crossarms

I see.

SMILEY



Mainframe Invader

Joined: Dec 27, 2006
Messages: 6283
Location: Invadin yore Maneframez
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GoDGiVeR wrote:
People nowadays say "awesomesouce". And no, Proc ain't >_>
So how does one claim to be even more than awesomesauce? Awesomesaucier?



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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There is some confusion about terminology taking place so I thought I would clear up some of it.

The term Construct simply refers to a computer generated environment, this means "any" environment. Technically speaking the entire matrix is a construct.

The term Archive means just that, something stored away.

In the case of the "current" existing Archive Constructs, these are meant to be stored portion of previous versions of the Matrix and they are set to flag you for PvP when you enter and as long as you are there, by design.

You will also please note if you go into the Org specific areas (note I didn't use either of the defined terms here) on Vector you are "still" flagged for pvp. Up shot is that the world rules for PvP are still in place even in the Org specific areas. And there is a Design and Technical reason for this which isn't likely to ever change.

An Org area is just like any other normal are of a District in the Matrix and follows the same PvP flagging rule used by your instance of the Matrix currently.

We return you now to your regularly scheduled discussion.


Message edited by 9mmfu on 02/07/2008 11:54:43.



Vindicator

Joined: Aug 15, 2005
Messages: 2967
Location: HvCft Nuria
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I'm very thankful for this top-down map.  My 2 $i on this is that FFA-PVP is a really cool idea, and I like it.  I would just like the option to opt-in for it.  That, or have Pacification Zones located in a couple spots (Those benches for example).  The problem is choice, and I would like to choose to PVP, like I do on Syntax already. 

There's a reason why there's nowhere to sit in the other Archives (Yuki, WM, 01, etc), so why put places to sit in an area you don't need to lounge around in?



Mainframe Invader

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Or put simply...

Thanks for the input though 9mmFu, but does that mean that Datamine will take on the same rules as the world thus on Syntax and Recursion we have to flag manually? If so, YAY!

Message edited by Croesis on 02/07/2008 12:04:11.



Vindicator

Joined: Sep 1, 2005
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"Ahmahgod."



Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Vinia wrote:
ThHidden01 wrote:
PVP ZONE IS NEEDED FOR OUR CAREBEAR SERVERS.

Please stop moaning about it, sure you wont be able to explore as easily, but we loved this when it came out at first and should be fantastic. Truthfully we have no proper area apart from constructs, now we do. I feel this is a wonderful idea, and if there was a merge in the future this was look after the pvpers.

TH
WE HAVE ARCHIVES FOR PVP ALREADY ANOTHER WAS NOT REALLY NEEDED, THANKYOU

Considering that this is also a construct we still have no 'proper area' on the 'carebear' servers. Hopefully over time (and 'phases'SMILEY<img src=" /> there will be more incentive to go there apart from a possible FFA and datamining.
ERM ATCUALLY IT WAS.
Don't worry you'll be able to explore the new area, but that it fun for what? a couple of hours at best?

The the fact that the area is FFA makes it sooo much more interesting and it will keep the new area fresh! It gives a chance for other orgs to battle when there are very little opposition on or at mara C.

The area is big enough for all of us.

And! Why would lower levels go there anyway? sure there is datamining but lower levels have all the other stuff in the city to enjoy (Pandoras Box, Archives Missions, Archive constructs, Fumigator quest etc...) I'm sure that Rarebit designed this area with top levels in mind. From looking at the spawn points it looks difficult for a low level player to make the huge jumps anyway.

Andddd! There is no way 'Proper' PvP can occur in 01 becuase of the org zones that people hide in, the fact that its huge and easy to run in, and there are NPC covering most of the map.


So stop moaning kthxbi

Message edited by AltDimension on 02/07/2008 12:04:55.



Code Breaker

Joined: Jan 9, 2006
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ArchDuke wrote:
I'm very thankful for this top-down map.  My 2 $i on this is that FFA-PVP is a really cool idea, and I like it.  I would just like the option to opt-in for it.  That, or have Pacification Zones located in a couple spots (Those benches for example).  The problem is choice, and I would like to choose to PVP, like I do on Syntax already. 

There's a reason why there's nowhere to sit in the other Archives (Yuki, WM, 01, etc), so why put places to sit in an area you don't need to lounge around in?

Technically speaking all Archive Constructs are Opt-In since you buy the book, equip it, stand in the effected area to be loaded into the Construct associated with the book you equiped.

So there is about 3 choices there at which point, for any of them, you could have chosen not to. That seems to be Opt-In from my perspective.




MC Photographer

Joined: May 26, 2006
Messages: 2969
Location: Syntax
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Vinia wrote:
Or put simply...

Thanks for the input though 9mmFu, so I take it that means that Datamine will take on the same rules as the world thus on Syntax and Recursion we have to flag manually? If so, YAY!
I think he meant that only in the Org Areas, not sure if he means all over the place.



Code Breaker

Joined: Jan 9, 2006
Messages: 1320
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Vinia wrote:
Or put simply...

Thanks for the input though 9mmFu, so I take it that means that Datamine will take on the same rules as the world thus on Syntax and Recursion we have to flag manually? If so, YAY!

I didn't state it as such, in fact I didn't say anything at all about the new area. I only stated how the system works "now" so it was clear.

Apparently I failed since you assumed I was saying something else.


Message edited by 9mmfu on 02/07/2008 12:05:06.



Fansite Operator

Joined: Aug 15, 2005
Messages: 317
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It's looking good.  Here are my speculations:

  • This will be a free-for-all PvP area.  You can gank enemies and friendlies alike.
  • You will enter the construct through your normal archivist with a book, or as someone else suggested, through the Construct section at a hardline.
  • You will spawn randomly at one of the 7 proxies inside.
  • You will be flagged PvP upon entering the area or upon tapping a data node.  I think the former, because the 7 random proxies are probably there to help prevent spawn camping.
  • Any level can enter, but at your own risk.  In other words, don't show up unless you can protect yourself or you're with someone who can.
  • Data mining will be increased ten fold.
Comments:
  • I'm not a big fan of PvP, especially the Archives, but this one is different.  This is PvP with a purpose.
  • This will be the most dangerous place in the game, but the rewards will be great.  Greed is the name of the game.
  • It looks like there are plenty of places to hide and data mine when you are alone, if you can get to them.
  • Factions: You can finally claim a piece of real estate as your own, but it will be up to you to keep it.  This may get better if/when the buildings are opened up.
  • Data mining is actually worth something now.  I need to get my abils back.
  • What are you gonna do with all that info?  Uber gear should be on the way.
Again, these are just speculations.  I was hoping for a new district and possibly even raising the level cap.  But if you look past the surface, this could be more than just PvP and get us things we've been requesting for a long time.  I'll be re-subbing for this, and I don't think I'll be the only one.

 
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