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A tank
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The Matrix Online » Top » Gameplay Discussion » Abilities and Disciplines » Dojo - Operative Discussion Previous Topic  |  Next Topic
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Jacked Out

Joined: Aug 20, 2005
Messages: 449
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With the new combat revision coming out its once again time to look into the future of Mxo and make a mention of a standard mmo feature.... the tank designed to takes lots of damage and be a general pain in the @ss so what would make a tank....

What MA branch: I would have to say Aikido mainly.. but really only the first branch is what your looking for due to its buffs and such.... also its all that is required for zen master which again is good and i will get to in a bit

 

Now aikido is a good start also due to the fact that grapples have a chance at nuetrilizing buffs which are a staple of todays gameplay...again a good idea..... but it can only do so much for you.... what helps but it lacks something...something good....

 

Health   Regen is a powerfull facture and so is the ability to heal and roughly buff yourself sp...

SMILEYatcher.... sticking with the guardian patcher path only to give you health regen 1.0 and 2.0 which nicely stack *cheers* making your health get up quicker along with some basic patches

 

which leaves just enough room for.....VD everyones favorite and still required... so simply put

Zen Master... I am unfamiliar with its pieces however from what I understand it does have some good qualities...but primarily VD which is the sticking point and possibly some buffs

 

 


Mainframe Invader

Joined: Aug 15, 2005
Messages: 2218
Location: Vancouver, BC, Canada
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It's so much simpler when they name a class "Tank" like on another game I used to play. :smileywink: That said, I set out to build a tank. I combine karate and kung fu then sought out items with VD and VR. The problem with being a Tank in MxO is that you have to be able to change clothes faster than Cher sometimes as new threats enter the field. If there is a pack of MKT coming at me, I better grab as much Dodged ranged as I can before I'm dead in the next two seconds. At my level I do pretty well, I think, at fufilling the Tank role. It's a bloody hard role to fill. More like bait most of the time against people. Against Mobs.... I sleepwalk through mobs. I get excited when I'm facing a level 50 mob because I might actually get hurt.


I have Aikido, but I never use it. I found it's more useful, at the moment, to do a greater amount of damage. One thing that a lot of people forget when they are trying to build a tank is belief. Belief = combat toughness. If you ain't tough, you can't take the kicking you are going to get as a tank. Your ability scores play a pretty big role I found. Winning roles through perception is more important in my opinion, but without putting a few points in belief I wouldn't be able to take the stompfest I get laid on me sometimes.


A tank generally isn't a soloist either. There are usually others backing the tank up. A pure hacker protected by a couple tanker types is pretty formidable.


*shrug*


That's my opinion at least. I'm sure by the time I get to fifty I'll change my mind. At my rate... that should be sometime next year. LOL.


:robotvery-happy:



 
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