You havnt seen nothing yet till you have people jump around in one to get a flag lock on people at a live event and attack you in a Pacification zone at a live event.
Check the event with Veil where she burned down the redpill depot.
You havnt seen nothing yet till you have people jump around in one to get a flag lock on people at a live event and attack you in a Pacification zone at a live event. Check the event with Veil where she burned down the redpill depot.
What's the point of pacification zones on non-hostile servers?
Get rid of 'em.
What's the point of pacification zones on non-hostile servers?Get rid of 'em.
I don't think you can call this an exploit, A pacification zone is meant to deflag you. therefore I guess it's more of a tactic rather than an exploit since an exploit is using a bug or unintended effect to give your player an advantage. Since as I said the pacification zone is meant to deflag your character then keeping under that "guideline" for determining an exploit with no leeway would mean that it is not an exploit. Although I'm going to say this isn't what this post is about.Now I'm only taking what I see from your post so if I get this wrong point it out. Using a Sniper as an example, you're saying that the sniper will attempt to snipe someone, run and hardline out before going to the pacification zone then coming back to do one more snipe? Well I find the exploit currently pointless. I'm guessing it takes the player around about a minute give or take to find the pacification zone which will I'm guessing be the leftover from a live event which will be disabled within the near future. In which time if they hadn't bothered another sniper could have used Sniper shot another 2 times already. The only advantage the other one has is he can approach the battlefield unstealthed although the same can be acheived if the flagged sniper enters sneak so.......I unfortunately find it hard to see it as a problem. Admittedly I play on a hostile server so this tactic/exploit is one I've not experienced but thats just my 2 cent.
Cheap tactics? Yes. Exploit? No. It works as designed.
Camp the zone and kill them as they retreat to it.
Well then the simple thing to do is to..... not have permanent pacification zones on non-hostile worlds. Is there a need?
Maybe it should be classified as an exploit. Seriously though, if anyone is lame enough to do this, they deserve to be called coward at every possible opportunity. I would never help them if they were in my org.