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 11/04/2008 05:17:45
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6271
Location: Invadin yore Maneframez
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Well I've been exploring the wasteland outside of Megaton, is it just me or is the music taking a very short sample (or probably just the same instrument) from the terminator theme. It reminded me of a mix between terminator and the music in the rebel bases in Crusader: No Remorse. Love the slo-mo gun play when targetting specific parts, I've not been shooting weapons or legs, I'll have to try that as i've only been making some heads explode!
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 11/04/2008 10:47:23
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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So I recently discovered a cheats list. I then went on a no-clipping/godmode/infiniteammo spree with my Fatman, and killed everything in sight. I then decided to make the rounds at Megaton, Rivet City, and Three Dog's place. It seems if you assassinate Three Dog, the radio station will still play music, but someone will come on and chew you out for killing Three Dog. Hey I didn't like that he was calling me a @#$hole.
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 11/04/2008 12:31:32
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Code Breaker
Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
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Ah the freedom of testing features... errr cheats. When you get to melt peoples faces into a pool of goo brings a smile to my face. The gift that keeps giving 
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 11/04/2008 12:39:48
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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9mmfu wrote: Ah the freedom of testing features... errr cheats. When you get to melt peoples faces into a pool of goo brings a smile to my face. The gift that keeps giving 
A mod posting on fourms? What conspiracy is this.
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 11/04/2008 14:46:15
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Systemic Anomaly
Joined: Nov 5, 2005
Messages: 5378
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Darkhorse wrote: 9mmfu wrote: Ah the freedom of testing features... errr cheats. When you get to melt peoples faces into a pool of goo brings a smile to my face. The gift that keeps giving 
A mod posting on fourms? What conspiracy is this.
9mmfu is actually one of the lead developers for MxO... not a mod. Anywho, I cant watch my room mate play Fallout 3 anymore... Not only do I wanna play it so bad, he is just so bad at it, it makes me sick LOL
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 11/04/2008 15:09:10
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Lead developer? Don't you mean Q&A. Also. Powerfist is the best. FAAALLCAWN PAAAUUUUNNNNNCHHHHH
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 11/04/2008 16:25:18
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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Procurator wrote: Character creation is getting pretty detailed these days. On one hand it's cool having all these options, but on the other the character creation process is getting longer! It took me ages to make my character in Mass Effect.
I think it just gets a little excessive nowardays, it's sorta like the game isn't good unless you can customize at least 12 features of your character, Oblivion have like 5-6 features for each part of your face then you can make each of those individual parts have it's individual colour. Anyway I have a copy being delivered to me right now, unfortunately due to the post office it will probably find it's way to asia before making a round trip through the US finally reaching the UK before getting stuck at customs meaning I have to travel to where it arrived which will probably be as far away in the UK as possible and then I have to pay £50 to have it released. Ahhh..... good times. Game looks good from what I've seen of previews anyway and the banter around this place 
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 11/05/2008 02:03:54
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6271
Location: Invadin yore Maneframez
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Denary wrote: I think it just gets a little excessive nowardays, it's sorta like the game isn't good unless you can customize at least 12 features of your character, Oblivion have like 5-6 features for each part of your face then you can make each of those individual parts have it's individual colour. Anyway I have a copy being delivered to me right now, unfortunately due to the post office it will probably find it's way to asia before making a round trip through the US finally reaching the UK before getting stuck at customs meaning I have to travel to where it arrived which will probably be as far away in the UK as possible and then I have to pay £50 to have it released. Ahhh..... good times. Game looks good from what I've seen of previews anyway and the banter around this place 
I like the customisation, of course I can spend ages on just that part getting it right! Obviously customisation has a lot more meaning in online games then in single player games. I haven't checked out any options too deeply yet so I can only speak for the default settings but it seems strange that with a comprehensive customisation for your character you can't actually see him/her from the front. As for the post office, a 2 day free delivery took them only one day to get it delivered to me, which meant I got the game the day before the official release date. So yeah, I've got no qualms with the post office at the moment! I'm only as far as hunting for 'The Family' who I can't find in any of the locations mentioned, but it seems to be a great game.
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 11/05/2008 02:23:20
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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The Family aren't difficult to find in the slightest. If you want a hint, they're underground, in - if memory serves - the closest marker to Arefu.
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 11/05/2008 02:43:43
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Veteran Operative
Joined: Mar 24, 2008
Messages: 248
Location: Norwich
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Procurator wrote: The Family aren't difficult to find in the slightest. If you want a hint, they're underground, in - if memory serves - the closest marker to Arefu.
When I went looking for the family they weren't in either three of the markers I got given by Evan King. I stumbled upon them by accident after killing 3 Super Mutants in a row.
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 11/05/2008 02:45:39
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6271
Location: Invadin yore Maneframez
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Procurator wrote: The Family aren't difficult to find in the slightest. If you want a hint, they're underground, in - if memory serves - the closest marker to Arefu.
Well trying not to spoil it for others, the closest marker is to the NE I think but while you do go underground, I find only a couple of ghouls. A quick look around just gave me some rad poisoning in the back room and near the toilets. Also to the east there is another underground area, with a load of radscorpions even a locked cell (lock unpickable, requires a key. Strangly enough the lock withstands a missle blast!) in which I thought the guy I needed to find would be kept but he isn't there or at least I couldn't see him. I'll have to look around properly in closer detail as I can't say I've had a really good session on F3 at the moment .
Message edited by Croesis on 11/05/2008 03:07:07.
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 11/05/2008 03:06:28
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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They're definitely in the NE marker (the entrance is between two lonely buildings, right?). Those subway areas can get pretty complex though, gotta check down every track and in every office. Come to think of it, that might have been the time I had to pop down a slightly radioactive drain. (Holy... For goodness sake. The forum didn't let me use an alternative to 'pop' beginning with 'n' and 'i'. )
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 11/05/2008 03:08:45
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Mainframe Invader
Joined: Dec 27, 2006
Messages: 6271
Location: Invadin yore Maneframez
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Procurator wrote: They're definitely in the NE marker (the entrance is between two lonely buildings, right?). Those subway areas can get pretty complex though, gotta check down every track and in every office. Come to think of it, that might have been the time I had to pop down a slightly radioactive drain. (Holy... For goodness sake. The forum didn't let me use an alternative to 'pop' beginning with 'n' and 'i'. )
Ah, well as I said I'll take a closer look, I know two spots where there is some radiation so I'll look at them both. Thanks! By the way, is there any way to get a torch? Does the pip boy 3000 (despite it's basic alpha status) have an integrated torch? (or is there a button to turn a light source on?) I've explored a few areas which were pretty dark, even with the game brightened up.
Message edited by Croesis on 11/05/2008 03:17:34.
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 11/05/2008 07:29:50
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Administrator
Joined: Sep 28, 2005
Messages: 2076
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Vinia wrote: Procurator wrote: They're definitely in the NE marker (the entrance is between two lonely buildings, right?). Those subway areas can get pretty complex though, gotta check down every track and in every office. Come to think of it, that might have been the time I had to pop down a slightly radioactive drain. (Holy... For goodness sake. The forum didn't let me use an alternative to 'pop' beginning with 'n' and 'i'. )
Ah, well as I said I'll take a closer look, I know two spots where there is some radiation so I'll look at them both. Thanks! By the way, is there any way to get a torch? Does the pip boy 3000 (despite it's basic alpha status) have an integrated torch? (or is there a button to turn a light source on?) I've explored a few areas which were pretty dark, even with the game brightened up.
There are two entrances to find the family. If you need a hint send me a pm  Also, if your playing on a PC to get a light hold your tab button (pip boy activation key) down and it will turn on.
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 11/05/2008 08:18:07
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 4218
Location: HvCFT Aggregator, The Glitch Society, Syntax
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There's a torch!? Oh, and I bet it was mentioned in the manual too, which I didn't read. /facepalm I'm always telling people to read the manual... Then again, the game ain't perfect either. I re-assigned the Pip-Boy key to C (easier to get to on my gamepad thingy), and while that does open it, I still have to press Tab to close it. Nuisance.
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