Because people have jobs, and Live Events IS Rarebit's job.Planning for player events is usually *poop*, so they suck. People can't do what they want, like have enemies attack us while running objectives. We can't meet with big people or really be enticed towards a player event. Why? Because we all know each other and can figure out who's running the event in an instant.What I'm trying to say is, player events aren't the best. Neither is Rarebit, but with Rarebit's events we can taunt and insult the LE characters.
Roukan wrote:Because people have jobs, and Live Events IS Rarebit's job.Planning for player events is usually *poop*, so they suck. People can't do what they want, like have enemies attack us while running objectives. We can't meet with big people or really be enticed towards a player event. Why? Because we all know each other and can figure out who's running the event in an instant.What I'm trying to say is, player events aren't the best. Neither is Rarebit, but with Rarebit's events we can taunt and insult the LE characters.Except the difference is that in a player event you won't get ignored for insulting the event character. I've seen that happen way too many times in the past. " />
I hate to be the one to say this, because any responses will be predictable, but the reason player events are generally lame and lack participation is because they're based on this game, period. Put another way, a kinder, gentler way perhaps, everything that prevents MxO from attracting players prevents player events from attracting players even moreso. I'll not bother to elaborate on any specifics either way, but they should all be obvious by now.
Why does your mame and pessimistic posting style ring a bell o.O
Anyway lol i think (proc's?) reason about the size of events is quite true, detailed stories and plot twists are hard to create without serious planning and pre-production. Small generic tasks work better than long confusing stories with hidding plot twists and multi-layered meanings >.< minaly because as you said everyone is trying to do something at once or a group are involved when people are trying to work out puzzles and RP (talk) towards a particular senario the creator is looking for people get bored. I feel like i want to create an event... maybe i will for kinds return ^^
Anyway lol i think (proc's?) reason about the size of events is quite true, detailed stories and plot twists are hard to create without serious planning and pre-production.
my view on this is jaded. it comes from the early days of live. Many pe's were just self serving events to further a specific group,faction, person, etc. rather than to tell an intriguing story and help the community/game. just my opinion but one i feel was backed well. eventually it got to where i didnt even care to look at what was going on.the leg10n vs prophet of the martyrs pe was a lot of fun because it was kept quiet and simple. few outside factions knew of or were involved in it. it easily kept 25 or so of us occuppied for an evening and it led to my eventual fall from zion and re-birth in leg10n. the problem being, it could not have been done as well or been so easily adaptable on the fly if it had been org wide or involved massive amounts of people. and roleplaying a zion spy caught invading a machine meeting was just too much funthe other side of it:i still remember when player actions did change the storyline. small events could happen at any time of the day or night on more than one server at a time. maybe frag collecting during big events sucked but at least an org had a chance to change things and maybe the shapers event didnt matter as much in the long run but at least some org had to take the win. maybe neurophyte was a LET creation but at least it came from the top and was open ended enough to feel like it mattered. once things like that were left behind, for good, the entirety of the story lost some meaning for me. now it was just any other gameover time, i have come to enjoy the story again and even tried to get back in to the roleplay circles but the final problem with the rp is elitism. wear the wrong tag for a few months/years and people will not work with you. not jumping into "their style of rp" and they will ignore you or push you off. and then lesig is and will always have corruption tied to this elitism. yes, i did benefit from such things as well. leg10n got to be the first to say anome was a villian and i jumped at the chance to share that with the community. and maybe leg10n used some insider info to get back at some elitist machines, talk about player events gone wrong woooha, but it just goes to show that any player event can be suspect while a live event is by design to be the story.it just an issue that cant be resolved without financial investment from sony to bring in more LET and give the players back the game and let the professionals entertain us. player events would actually gain more meaning with a larger scale story evolving before our eyes again and not just coming up like messages in a fax machine. it would provide a sturdier backdrop to build pes within and help eliminate two years of rp going down the drain over a technicality. it would also give more options for let at pe's. which in the early days was truly amazing to have a random party and someone "famous" walk in. especially when it happened to more than just the large favorite factions.
my view on this is jaded.
it comes from the early days of live. Many pe's were just self serving events to further a specific group,faction, person, etc. rather than to tell an intriguing story and help the community/game. just my opinion but one i feel was backed well. eventually it got to where i didnt even care to look at what was going on.
the leg10n vs prophet of the martyrs pe was a lot of fun because it was kept quiet and simple. few outside factions knew of or were involved in it. it easily kept 25 or so of us occuppied for an evening and it led to my eventual fall from zion and re-birth in leg10n. the problem being, it could not have been done as well or been so easily adaptable on the fly if it had been org wide or involved massive amounts of people. and roleplaying a zion spy caught invading a machine meeting was just too much fun
the other side of it:
i still remember when player actions did change the storyline. small events could happen at any time of the day or night on more than one server at a time. maybe frag collecting during big events sucked but at least an org had a chance to change things and maybe the shapers event didnt matter as much in the long run but at least some org had to take the win. maybe neurophyte was a LET creation but at least it came from the top and was open ended enough to feel like it mattered. once things like that were left behind, for good, the entirety of the story lost some meaning for me. now it was just any other game
over time, i have come to enjoy the story again and even tried to get back in to the roleplay circles but the final problem with the rp is elitism. wear the wrong tag for a few months/years and people will not work with you. not jumping into "their style of rp" and they will ignore you or push you off. and then lesig is and will always have corruption tied to this elitism. yes, i did benefit from such things as well. leg10n got to be the first to say anome was a villian and i jumped at the chance to share that with the community. and maybe leg10n used some insider info to get back at some elitist machines, talk about player events gone wrong woooha, but it just goes to show that any player event can be suspect while a live event is by design to be the story.
it just an issue that cant be resolved without financial investment from sony to bring in more LET and give the players back the game and let the professionals entertain us. player events would actually gain more meaning with a larger scale story evolving before our eyes again and not just coming up like messages in a fax machine. it would provide a sturdier backdrop to build pes within and help eliminate two years of rp going down the drain over a technicality. it would also give more options for let at pe's. which in the early days was truly amazing to have a random party and someone "famous" walk in. especially when it happened to more than just the large favorite factions.