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 06/07/2009 19:24:55
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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Insurgence - EPN brings you an adaptation of the Cinematic 11.3 that was drawn by Rarebit Download Links will be avaiable later. Meanwhile you can watch it on Youtube - http://www.youtube.com/watch?v=tWcV_cWp86I We are planning on continue the sequence with 12.1; 12.2 and so on. -Enjoy P.S. A picture will be added later.
Message edited by KevinX on 06/07/2009 19:25:14.
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 06/07/2009 20:02:21
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Vindicator
Joined: Oct 22, 2005
Messages: 8296
Location: Ye Olde Hole Ine The Tree
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There is absolutely nothing positive I can say about this video. I can't even grade you 'A' for effort, cuz any decent effort would yield much better results. I can, however, offer constructive criticism: The camera is too shaky, the scenes are all too rapid, there were some awkward /talk motes, e.g. Agent Gray's... I think /talkwhisper? is out of place, and Wright's movement is too anti-climatic. Any bit of action, like her randomly owning an Agent (since bending buildings is something we can't do =P) would be better appreciated. Oh, and the scene cuts need to be worked on, extensively.
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 06/07/2009 20:07:57
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Femme Fatale
Joined: Oct 21, 2007
Messages: 351
Location: Scotland (It's cold and it rains alot, but we do have a mysterious orange beverage to keep us going)
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Well i might be easily pleased, but i like it  Was cool to see the LE character in cinematics again from ingame footage - keep up the good work! (Also on a side note, how did you get Agent Gray? I'm trying to get him for my comic but Bayamos says he can't find his RSI in all the techno-whats-it.)
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 06/07/2009 20:09:57
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Ascendent Logic
Joined: Mar 10, 2006
Messages: 2091
Location: In the Matrix
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At least this Cinematic was alot clearer and more defined. You can see who is who.
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 06/07/2009 20:28:02
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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@Zippy: Thanks for the contructive part. : P I hate negativity without explanation.. Yeah.. unfortunally the scenes are too fast, but if you compare to Rarebit's original cinematic, you will see each scene takes the same amount of time... Also /talkwhisper seemed the best one at the time. Know of a better /talk for me to use? I was out of ideas to make Wright fly around.. so I used a slowmo hyperjumping... Scenes need to be worked on.. ermm.. how? Its all there. @Dulux: I believe Agent Gray is... erm.. 9000009B 00030205 "resource/characters-NPC/Agents/Agent03.moa" "packmaps/char_npc.pkb" 00112297 00000845 That would be 9B 00 00 90 for you to switch
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 06/07/2009 20:41:13
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Perceptive Mind
Joined: Aug 31, 2005
Messages: 507
Location: beta-] enumerator-] vector-] vector, recursion, syntax
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Great work on this first draft, Kev. I think this tests out the concept very well and gives a chance for community feedback. You can always refine the different technical aspects - those are really not that difficult in the long run, creatively speaking. The most important things are that you are getting a good handle on your process, that you finished this draft in a timely fashion and in a form that you can re-edit, and that you put it out there on the line for constructive notes. I just wish we had more time to film, but the matrix won't last forever - we just don't possess that much time as a community with Bay's and Math's patch. This is a great going away present if you ask me.
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 06/07/2009 21:14:13
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Femme Fatale
Joined: Aug 15, 2005
Messages: 382
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This was a fun project, its nice having the characters and animations to utilize. I think its not too shabby for the first go around. There wasnt much excitement in 11.3, but we wanted to keep it as true to the original as possible. Good feedback, we will incorporate it into the next one. Good work Kevin.
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 06/07/2009 21:22:52
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Transcendent
Joined: Jun 29, 2006
Messages: 196
Location: Vector-Hostile
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Kevin, I think it's great Anything with me in it is fantabulous! LOL jk all I did was do what you told me to do and play around with the archivist proxy animation XD Anyway, I think it's great that you're doing this, and getting some constructive criticism always helps the process. I agree with Dulux that it's nice getting to see the characters again. especially now that we're not limited to the... what....2 weeks? of Halloween mask usability. Of course, there are still some things you have to work around and substitute, but I think you've done a great job of interpreting the cinematic and translating it to in game animations. Oh, and I think you should have included one of my /talk angry emotess ^__^
Message edited by Sputnik on 06/07/2009 21:23:43.
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 06/07/2009 22:22:04
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MC Photographer
Joined: Aug 17, 2005
Messages: 3654
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Great job guys
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 06/07/2009 23:00:32
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Systemic Anomaly
Joined: Nov 5, 2005
Messages: 5374
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I'll agree it wasnt very good, but it wasnt as bad as zippy made it sound like it was gonna be lol. BAD SQUIREL! but really my 2 only real big complaints are the editing and the music choices. The music for Mario Bros. 3 was very..... very... well I didnt like it at all lol. But the way it ended with a spasm or prodigy was even worse. Editing is key IMO. If you edit something well and your edit flows with the music you choose you dont even need to have a very good story/dialog, it all just kinda falls into place. I will say however it was better then "Intercept" anyone remember that one? barf /hides from flames
Message edited by imax on 06/07/2009 23:02:31.
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 06/08/2009 00:29:20
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Clairvoyant
Joined: May 29, 2007
Messages: 646
Location: Omaha, Vector-Hostile
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Good job!
The only complaint I have is that it is missing me. But since Mar5 looks exactly the same as me I will let it slide this time.
Mario music ftw
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 06/08/2009 01:38:27
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Fansite Operator
Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...
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 06/08/2009 04:45:25
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Systemic Anomaly
Joined: Aug 16, 2005
Messages: 2715
Location: HvCFT Excalaris Server: Recursion Organization: Machines Designation: Code Guru
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cloudwolf wrote: Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...
Did he release the future storylines?
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 06/08/2009 04:52:17
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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Trax wrote: cloudwolf wrote: Mmmm... interesting. Would be cool to see fan made cinematics of Rare's future outlines...
Did he release the future storylines?
Yeah in the missions and storyline section: http://forums.station.sony.com/mxo/..._id=36300027574
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 06/08/2009 07:07:04
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Transcendent
Joined: Aug 20, 2006
Messages: 275
Location: Vector
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@imax Windows Movie Maker cut the end of each scene.So no Fade outs. blame bill gates. The mario song well.. : P I liked how it went with those two. @Future We plan to keep going with a fusion of Rarebit's original story line and some... let's say... fillers. Since we dont have that many details. : ( @ Other 7 Thanks. : D
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