TPaine wrote:First off, thanks are in order to the Devs who obviously put in a lot of work designing the new textures, objects, etc that made this event possible. The new actions on the searchlights were very cool, and the Security personnel were the toughest mobs I've ever encountered.I believe I speak for the majority of players when I say the final day of this event was a letdown. After a sublimely crafted buildup involving all our favorite LET characters, what we ended up with was a 6+ hour marathon of killing mobs, without even a differentiated finale. We spent hours and hours killing the Security and shutting down the spotlights, only to have them reconstruct and reactivate. Some of us discussed in vain what clue we could be overlooking, what clever action would finally end the cycle. Then, without any prompting or explanation, the Architect tells us that this time when we shut down the spotlights, it will somehow end the scourge of the Sleepwalkers. Oh and by the way, the Security won't reconstruct anymore either, just for convenience’s sake.There was no thought involved, no requirement except that we once more do the job we'd been doing for the past six hours. No player or group of players precipitated the end by their actions, it just happened at a specified time. Events should be more than just an endurance test without a point. None of our work for the majority of the event meant anything. We could've just hung out at Mara until the Architect decided it was time for the Security to not reconstruct anymore.Feel free to post your thoughts on this event, but please keep your comments intelligent and don't let this devolve into a flame war.