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 05/27/2008 15:27:50
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Jacked Out
Joined: May 9, 2006
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Location: Ontario, Canada
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So with the recent IR some players are expecting a new construct to be announced soon. This got me thinking about past discussions about constructs and how many of us thought DM might be a new district, which then got me thinking about how Rarebit mentioned once about this plan they had to have control points or something like that in the city that orgs could take over, but it never would have worked.
Could this same idea work in a new construct though, albeit in a much simpler way.
What if there was a new construct set up much like the original ones, where each orgs spawns at their own spot and the centre is the most important part, where a boss would be located. In this new one however there could be something in the centre that could be triggered (not sure what, but if it was just something that needed to be selected and activated, possibly only if you kill the boss) that would claim the construct in the name of the org that activates it. When this happens, all the spawns would be allied with that group, and possibly a visible change could happen, like a particle effect in a certain colour, or a different kind of sky for each org. Other orgs would need to then kill the boss and activate what he drops while the org that currently "owns" the construct is on the defensive.
Thoughts?
To me this doesn't seem like it would be that hard to implement. Its mostly just a matter of controling the spawns right?
Also, I was curious as to how people picture Blackwood. Do people actually see it as a forest, or an abandonned city, or a secluded castle/dungeon, or a highly advanced prison? Personally I think it would be cool to see a heavily wooded area. Could be really cool.
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 05/27/2008 15:34:34
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Femme Fatale
Joined: Mar 31, 2006
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Location: Groznyj Grad, North of Sokrovenno
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Would be nice to have a Construct for all 3 servers, in other words, Syntax, Recursion and Vector could meet up and fight/help each other (depending on Org). Obviously trades and recruitment to crews would have to be disabled here. Though it will probably be very unlikely, if at all possible. EDIT: Obviously I say obviously too much... obviously...
Message edited by SolidRevolver on 05/27/2008 15:35:39.
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 05/27/2008 15:37:57
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Jacked Out
Joined: May 9, 2006
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Location: Ontario, Canada
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Obviously
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 05/27/2008 19:20:45
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Femme Fatale
Joined: Oct 27, 2007
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You can spawn NPCs of a certain Org but you can't change the alignment of an NPC that already exists.
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 05/27/2008 20:04:59
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Jacked Out
Joined: May 9, 2006
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Hmm, then its probably possible. The thing you activate, like it it something get from killing the boss, would just activate a spawn of your org then. The boss could be hostile to everyone and which ever group kills him and loots him can spawn more npcs.
The only problem I see with that is a group going in there in non peak hours and just spawning and endless amount of NPCs for one org.
Is there a way to prevent that?
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 05/28/2008 05:17:00
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Clairvoyant
Joined: Jul 12, 2007
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Steelle wrote:
Hmm, then its probably possible. The thing you activate, like it it something get from killing the boss, would just activate a spawn of your org then. The boss could be hostile to everyone and which ever group kills him and loots him can spawn more npcs.
The only problem I see with that is a group going in there in non peak hours and just spawning and endless amount of NPCs for one org.
Is there a way to prevent that?
The only way I could see to prevent that is that the boss also has to spawn for your org after you kill/activate, so you can't fight any of the NPCs there. Maybe the activation item would kill all the left over NPCs, and then respawn the new ones.
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 05/28/2008 08:19:35
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Jacked Out
Joined: Aug 18, 2005
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I like the control point idea. I say once you kill the boss and activate said item all npcs die and new ones respawn immediately. I'd like to see some bonus given to whoever controls the point besides that though. Maybe all members of that org receive a buff until the point is taken over by another org? Whichever Org has the most members will obviousely have an advantage though.
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 05/28/2008 18:03:14
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Jacked Out
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Balancing the advantage that you get is where some sort of test server would certainly come in handy but hey, if something like this ever comes up Rarebit will prolly implement it and the hotfix it as needed. You just want to make sure that you don't give the attacking team too hard of a time taking the place over.
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 05/29/2008 04:41:12
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Jacked Out
Joined: Dec 22, 2006
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Steelle wrote:
Also, I was curious as to how people picture Blackwood. Do people actually see it as a forest, or an abandonned city, or a secluded castle/dungeon, or a highly advanced prison? Personally I think it would be cool to see a heavily wooded area. Could be really cool. Run a search on The Assault on Blackwood. (Or just click mah link). V and I always sort of saw it like a dungeon-esqe prison with the addition of Uncle Remus-style briars.
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 05/29/2008 18:09:17
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Jacked Out
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This seems like a really cool idea, it would be nice to see it implemented. From what i've read I don't think it would be impossible to set up. When activated the device would switch a variable and as long as that variable is set to the activators faction the correct NPC's and the correct particle effect would happen. Once the device is activated the following things would happen: 1. Kill all of the NPC's in the construct 2. Spawn NPC's of the activator's faction 3. Put the boss on an XX minute respawn timer((probably a larger number so that the org that controls the area doesn't change every five minutes)) 4. End the old particle effect/scenery thing and start the new one. I had an idea to add into it aswell, perhaps it could be set up so that any players in the construct that belong to the controlling org would recieve a buff every so many minutes/seconds. Like how the deccelerators work except it would span across the entire construct. The buff could be what ever the current reward buff is for doing a live critical mission((currently it would be the IS Boost)) This would give people more of an incentive to go out and capture the place for their org. Then again it might make the controlling side too powerful, idk tell me what you think.
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 05/29/2008 18:28:41
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Mainframe Invader
Joined: Nov 23, 2005
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i like the first 2 ideas and i love the thought of all servers can converge in one point between servers..!!! Approved!!!
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 05/29/2008 18:40:59
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Jacked Out
Joined: May 9, 2006
Messages: 625
Location: Ontario, Canada
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Eyes0nly wrote:
This seems like a really cool idea, it would be nice to see it implemented. From what i've read I don't think it would be impossible to set up. When activated the device would switch a variable and as long as that variable is set to the activators faction the correct NPC's and the correct particle effect would happen. Once the device is activated the following things would happen: 1. Kill all of the NPC's in the construct 2. Spawn NPC's of the activator's faction 3. Put the boss on an XX minute respawn timer((probably a larger number so that the org that controls the area doesn't change every five minutes)) 4. End the old particle effect/scenery thing and start the new one. I had an idea to add into it aswell, perhaps it could be set up so that any players in the construct that belong to the controlling org would recieve a buff every so many minutes/seconds. Like how the deccelerators work except it would span across the entire construct. The buff could be what ever the current reward buff is for doing a live critical mission((currently it would be the IS Boost)) This would give people more of an incentive to go out and capture the place for their org. Then again it might make the controlling side too powerful, idk tell me what you think. Its all a matter of finding the proper balance. It would be interesting to get Rarebits thought on this subject. Yeah thats right, he only gets one thought.
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 05/29/2008 20:34:24
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Veteran
Joined: May 26, 2008
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Location: Recursion, Syntax and Vector Hostile
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ohh..oh..I got an add to it...make it so if lowbies are like fighting an NPC the can't die from other players O_o
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 05/30/2008 23:29:33
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Jacked Out
Joined: May 9, 2006
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Xline3 wrote:
ohh..oh..I got an add to it...make it so if lowbies are like fighting an NPC the can't die from other players O_o Wut?
Constructs are pvp zones. And this one would have to be if you want to have any sense of urgency or conflict period. I envision it being done like DM.
Any other thoughts?
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 05/31/2008 03:13:53
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Femme Fatale
Joined: Mar 31, 2006
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No, I think Datamine will be our only FFAPVP zone, people were asking for a FFA zone not long before it happened. The new construct will follow normal PVP rules I think. What all the constructs need are real methods to get into them, they are the places that should be used as PVP fighting areas, but because it is such a pain to get to no one bothers and the only way to get people in is organize a War in Zero One that is occasionally done on Syntax.
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