machete wrote: I dunno about you, but I don't know of ANY martial artist living or made up that uses a cowboy hat.
Two words: Chuck Norris.
Message Edited by machete on 04-10-200602:53 PM
I have about 6 fedoras, 5 street wranglers, 5 pairs of barrelhead gloves all vll 46- 50 all with different buffs, and that's just the male stuff.
I get the impression that it's a joke, remember when we complained about everyone looking the same wearing the same clothes ? yeah well look what's happening here. At least I hope it's a joke.
it would have been nice ot have some more variety than this, but I'm just glad we have more options in clothing at lvl 50 than before.
-Jilted
mahooka wrote:machete wrote: I dunno about you, but I don't know of ANY martial artist living or made up that uses a cowboy hat. Two words: Chuck Norris.
Having them use the same names takes up less space in the strings file, and also decreases the amount of bandwidth used to download player details, which optimizes the game for minimal lag.
Also, I like this change - it allows you to craft an outfit that's decent looking with good buffs, and you also don't know how someone's buffed based on their clothing, unless it's a really common clothing item (hacker pants), and you could still be wrong.
Message Edited by machete on 04-11-200610:10 AM
Ok, this problem has been around for ages, now while it would be nice to havedifferent clothing for different buffs you would quickly run out of clothing.I noticed it because I have a spreadsheet of all or most of my clothing Enhanced, armored, Shielded and even normal. I do not have that listupdated with all the CR 2.0 buffs yet, but I am working on that. The listis in Analyzer order.
A FYI there are 2 Normal Dim Purple Ivora Slacks that are a difficulty of 30 which have two different graphics, but the same name. I do wonder if there are more like that and I mayfind that is true because I am decompiling most things for codebits instead of selling them.