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 06/14/2008 10:00:04
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Vindicator
Joined: Aug 21, 2006
Messages: 3158
Location: ALL YOUR AVATARS ARE BELONG TO ME
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Message edited by Ballak on 06/14/2008 10:46:43.
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 06/16/2008 00:52:11
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Femme Fatale
Joined: Aug 15, 2005
Messages: 4252
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meanie 
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 06/27/2008 14:11:52
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Virulent Mind
Joined: Aug 27, 2006
Messages: 118
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Message edited by Windfaller on 06/27/2008 14:55:18.
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 07/06/2008 03:26:50
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Jacked Out
Joined: Jun 1, 2006
Messages: 2689
Location: Guiness Lake
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How about most damage received? o.O

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 07/06/2008 07:35:51
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
Location: Recursion Server Handle/Org: AdNoctum/Machines Faction: Exemplar Triune
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17.600 damage with Full Auto Redux, how the hell?
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 07/06/2008 08:51:59
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Systemic Anomaly
Joined: Feb 12, 2006
Messages: 2405
Location: Western Australia
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All the luggables, max damage loadout and clothes, full damage buffs and power tactics vs a sitting lvl 1 I would think. If you really wanted to go all out put all the resistance debuffs on them too.
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 07/06/2008 09:17:32
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Systemic Anomaly
Joined: Dec 20, 2005
Messages: 6417
Location: SC|Sentience -973069242
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Well, debuffing the resists of a NPC/player lower level than you won't increase the damage you deal to them.
Overdrive pills would also help, although it's not really worth wasting those for a screeny. I take it some trickery was involved in getting the level 1 to daze without dying, either unloading Awakened + using a Zatkin/Borman, or having a lowbie duel while the target sat flagged for PVP.
It's always possible to get it higher. If you *really* had a team that wanted to push it, someone with the ol' 40 points Pugilists could have some reds team up and DOT him, and wait with Firearms and LUTS in synch with PG buff... that'd easily beat any Sniper Shot cap we've seen thus far. It's just a trick of getting the timers to all happen perfectly.
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 07/06/2008 09:33:51
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
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Most my Full Auto Redux did against something that lived long enough to be dazed was I think around 2500/2600 damage.
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 07/06/2008 09:52:36
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Veteran Hacker
Joined: Aug 31, 2007
Messages: 129
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I'm guessing code shock was used to get the daze, probably timed so that it hit just after LUTS and firearms skill were put on.
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 07/07/2008 13:43:22
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Jacked Out
Joined: Feb 28, 2006
Messages: 153
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Almost 3.000

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 07/08/2008 02:57:46
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Systemic Anomaly
Joined: Aug 22, 2005
Messages: 2656
Location: Around The Fur
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Bayamos wrote:
It's always possible to get it higher. If you *really* had a team that wanted to push it, someone with the ol' 40 points Pugilists could have some reds team up and DOT him, and wait with Firearms and LUTS in synch with PG buff... that'd easily beat any Sniper Shot cap we've seen thus far. It's just a trick of getting the timers to all happen perfectly.
Hehe 
This is a little over two years old now. I believe it was a level 47 Creston NPC (don't quote me on that) I got to shoot at me til they proc'd, etc etc. Here's the results:

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 07/08/2008 10:07:13
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Virulent Mind
Joined: Aug 27, 2006
Messages: 118
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Hehe, pyro's right, code shock for the daze, I can't remember what else I used though....
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